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>
> >Scaringly realistic, I'm assuming this is textured using image maps,
> how are
> >they positioned, planar?
>
> uv mapped.
Yes but you can have different uv mapping : planar, cylindrical,
spherical. Can I know more about it. Which procedure to follow
to get this texture?
Thanks,
Fabian.
>
> >As I have problems using image maps on round
> >surfaces and is it an SPatch type model or clever POV coding?
>
> It's from animation master, similiar to sPatch but with mapping support
> and many other features. Clever POV coding perhaps and lots of POV code
> hacking. :)
>
> See my reponse to another post above for more info.
>
> -Mike
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