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Scaringly realistic, I'm assuming this is textured using image maps, how are
they positioned, planar? As I have problems using image maps on round
surfaces and is it an SPatch type model or clever POV coding? Good work
Pete
Mike <Ama### [at] aolcom> wrote in message news:399C7BE4.FD62DD78@aol.com...
> Trying to make it look more brilliance using double_illuminate and
> brillance .5, diffuse .9
>
>
>
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