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From: Rick [Kitty5]
Subject: Re: Space Ship
Date: 13 Feb 2001 06:27:23
Message: <3a891a1b@news.povray.org>
> So, what do people think?

we think we like it, we think we like it a lot :)


--
Rick

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From: Geoff Wedig
Subject: Re: Space Ship
Date: 13 Feb 2001 07:09:21
Message: <3a8923f1@news.povray.org>
Dave Blandston <gra### [at] earthlinknet> wrote:

> Beautiful! At first when the shield thing started to appear I thought it was
> supposed to be re-entry smoke, but then a second later it became more
> obvious what it was. It looks great!

I'm really proud of that shield.  Was kinda tricky to get right (not really
done, yet.  Still some tweaking to do)

Geoff


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From: Geoff Wedig
Subject: Re: Space Ship
Date: 13 Feb 2001 07:11:08
Message: <3a89245b@news.povray.org>
Data <not@all> wrote:

> "Geoff Wedig" wrote.
>>
>> Ok, this animation was done eintirely in Pov, mostly bu hand.  I did use
>> Moray to help lay some things out, but the objects generated in Moray were
>> then heavily modified in the pov script.  It's a little big, so I'm not
>> posting here, but giving a URL.
>>
>> http://darwin.cwru.edu/~wedig/ship/u2.mpg
>>
>> So, what do people think?
>>
> OMG. That beats the hell out of my blob & glow starship. Blown away! Took a
> while to download on a 56k modem but worth it, that's for sure. Now there's
> something for me to aim for

Entirely done with CSG.  No meshes or anything funky.  Only non primitive
would be the pods on either side, which are Bez patches.

I'm not good with blobs, and I find they're too slow to render, so I don't
use them much.

Geoff


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From: Data
Subject: Re: Space Ship
Date: 14 Feb 2001 12:25:13
Message: <3a8abf79@news.povray.org>
"Geoff Wedig" wrote.
> Data <not@all> wrote:
> > "Geoff Wedig" wrote.

> > OMG. That beats the hell out of my blob & glow starship. Blown away!
Took a
> > while to download on a 56k modem but worth it, that's for sure. Now
there's
> > something for me to aim for
>
> Entirely done with CSG.  No meshes or anything funky.  Only non primitive
> would be the pods on either side, which are Bez patches.
>
> I'm not good with blobs, and I find they're too slow to render, so I don't
> use them much.
>
Heh, I'm just a newbie at a lot of this. The only Benzier patch I've used
was in the pov help file. Oh well, I'll keep reading and learning. At the
moment I'm trying to do a shuttle craft for the starship.
www.geocities.com/dafrahn/pics/nornfleet2.gif  - 159k and a newer look.
The old look was a 759k gif. (it's still up as nornfleet1.gif if you can
spare the bandwidth)
I should start looking through some of the files I've been downloading to
see how things are done.
You're right, blobs can be slow to render, especially on a Cyrix machine. I
do like the smooth, streamlined look, though.


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From: Data
Subject: Re: Space Ship
Date: 14 Feb 2001 12:25:18
Message: <3a8abf7e@news.povray.org>
"Rick [Kitty5]" wrote.
>
> > So, what do people think?
>
> we think we like it, we think we like it a lot :)
>
>
Lol, master of the understatement


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From: Geoff Wedig
Subject: Re: Space Ship
Date: 16 Feb 2001 07:39:35
Message: <3a8d1f87@news.povray.org>
Data <not@all> wrote:

> "Geoff Wedig" wrote.
>> Data <not@all> wrote:
>> > "Geoff Wedig" wrote.

>> > OMG. That beats the hell out of my blob & glow starship. Blown away!
> Took a
>> > while to download on a 56k modem but worth it, that's for sure. Now
> there's
>> > something for me to aim for
>>
>> Entirely done with CSG.  No meshes or anything funky.  Only non primitive
>> would be the pods on either side, which are Bez patches.
>>
>> I'm not good with blobs, and I find they're too slow to render, so I don't
>> use them much.
>>
> Heh, I'm just a newbie at a lot of this. The only Benzier patch I've used
> was in the pov help file. Oh well, I'll keep reading and learning.

I don't hand code beziers like Rune or some others.  I use Moray to do that
kind of thing.  I do a lot of pre-modelling in Moray.  By Pre I mean I set
up basic shapes and positions, but then take what Moray does and hand code a
lot on top of it.  Too much of what I do requires Megapov, for instance, or
the ability to do iterations, and the like.  But I find Moray really useful
for textures and basic layout of CSG style objects.

 At the
> moment I'm trying to do a shuttle craft for the starship.
> www.geocities.com/dafrahn/pics/nornfleet2.gif  - 159k and a newer look.
> The old look was a 759k gif. (it's still up as nornfleet1.gif if you can
> spare the bandwidth)
> I should start looking through some of the files I've been downloading to
> see how things are done.
> You're right, blobs can be slow to render, especially on a Cyrix machine. I
> do like the smooth, streamlined look, though.

There are other ways to get that, though.  It's a matter of *how*
streamlined you want things.  I think my image is pretty streamlined, though
there are hard edges in places.  Working with CSG to get streamlined objects
isn't always easy though, unless you're really good with math.

Geoff


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From: Data
Subject: Re: Space Ship
Date: 27 Feb 2001 21:01:40
Message: <3a9c5c04@news.povray.org>
"Geoff Wedig" wrote .
> Data <not@all> wrote:
>
> > Heh, I'm just a newbie at a lot of this. The only Benzier patch I've
used
> > was in the pov help file. Oh well, I'll keep reading and learning.
>
> I don't hand code beziers like Rune or some others.  I use Moray to do
that
> kind of thing.  I do a lot of pre-modelling in Moray.  By Pre I mean I set
> up basic shapes and positions, but then take what Moray does and hand code
a
> lot on top of it.  Too much of what I do requires Megapov, for instance,
or
> the ability to do iterations, and the like.  But I find Moray really
useful
> for textures and basic layout of CSG style objects.
>
Had a look at Moray. I don't know why, but I find wireframes diffcult.
Though I did have a look - there's a pointy shuttlecraft made with a benzier
patch on my art site

> > moment I'm trying to do a shuttle craft for the starship.
> > www.geocities.com/dafrahn/pics/nornfleet2.gif  - 159k and a newer look.
> > The old look was a 759k gif. (it's still up as nornfleet1.gif if you can
> > spare the bandwidth)
> > I should start looking through some of the files I've been downloading
to
> > see how things are done.
> > You're right, blobs can be slow to render, especially on a Cyrix
machine. I
> > do like the smooth, streamlined look, though.
>
> There are other ways to get that, though.  It's a matter of *how*
> streamlined you want things.  I think my image is pretty streamlined,
though
> there are hard edges in places.  Working with CSG to get streamlined
objects
> isn't always easy though, unless you're really good with math.
>
True, yours is most definately streamlined :) And CSG would make adding
windows a lot easier, plus a cockpit on smaller craft. They both have uses
:)

--
Data
-----BEGIN GEEK CODE BLOCK-----
  Version: 3.12
G!>AT d? s:+ a-- C+++ U?>+++ P? L>++ E? W++ N++ o? K? w+ O! M! V? PS+ PE Y+
PGP t+(++) 5 X+ R! tv- b++(+++) DI-- D+ G e h! r--- y+
------END GEEK CODE BLOCK------
http://www.databanks.50megs.com
http://www.geocities.com/dafrahn


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From: Pabs
Subject: Re: Space Ship
Date: 27 Feb 2001 23:23:20
Message: <3a9c7d38@news.povray.org>
Data wrote:

> Had a look at Moray. I don't know why, but I find wireframes diffcult.

Moray 3.3 does opengl previews too.
--
Bye,
Pabs


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From: Geoff Wedig
Subject: Re: Space Ship
Date: 28 Feb 2001 07:21:15
Message: <3a9ced3b@news.povray.org>
Data <not@all> wrote:

> "Geoff Wedig" wrote .
>> Data <not@all> wrote:
>>
>> > Heh, I'm just a newbie at a lot of this. The only Benzier patch I've
> used
>> > was in the pov help file. Oh well, I'll keep reading and learning.
>>
>> I don't hand code beziers like Rune or some others.  I use Moray to do
> that
>> kind of thing.  I do a lot of pre-modelling in Moray.  By Pre I mean I set
>> up basic shapes and positions, but then take what Moray does and hand code
> a
>> lot on top of it.  Too much of what I do requires Megapov, for instance,
> or
>> the ability to do iterations, and the like.  But I find Moray really
> useful
>> for textures and basic layout of CSG style objects.
>>
> Had a look at Moray. I don't know why, but I find wireframes diffcult.
> Though I did have a look - there's a pointy shuttlecraft made with a benzier
> patch on my art site

When did you look?  Newest version has Open GL support, so wire frames are
only if you want them.

>> > moment I'm trying to do a shuttle craft for the starship.
>> > www.geocities.com/dafrahn/pics/nornfleet2.gif  - 159k and a newer look.
>> > The old look was a 759k gif. (it's still up as nornfleet1.gif if you can
>> > spare the bandwidth)
>> > I should start looking through some of the files I've been downloading
> to
>> > see how things are done.
>> > You're right, blobs can be slow to render, especially on a Cyrix
> machine. I
>> > do like the smooth, streamlined look, though.
>>
>> There are other ways to get that, though.  It's a matter of *how*
>> streamlined you want things.  I think my image is pretty streamlined,
> though
>> there are hard edges in places.  Working with CSG to get streamlined
> objects
>> isn't always easy though, unless you're really good with math.
>>
> True, yours is most definately streamlined :) And CSG would make adding
> windows a lot easier, plus a cockpit on smaller craft. They both have uses
> :)

Well, even if you did something nifty, adding CSG makes it niftier. ;)  For
example, no matter how you make your craft, using trace() in MegaPov you can
add windows to it using CSG.  That is how HEDay did the Sabotage of the
Lincoln picture, I believe.

Geoff


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From: Data
Subject: Re: Space Ship
Date: 1 Mar 2001 15:50:57
Message: <3a9eb631@news.povray.org>
> > Had a look at Moray. I don't know why, but I find wireframes diffcult.
> > Though I did have a look - there's a pointy shuttlecraft made with a
benzier
> > patch on my art site
>
> When did you look?  Newest version has Open GL support, so wire frames are
> only if you want them.
>
Downloaded it in 1999, only just started looking at it in mid-Feb. If I can
learn to use it properly in the next couple of weeks, it'll be my next item
to register.

> > True, yours is most definately streamlined :) And CSG would make adding
> > windows a lot easier, plus a cockpit on smaller craft. They both have
uses
> > :)
>
> Well, even if you did something nifty, adding CSG makes it niftier. ;)
For
> example, no matter how you make your craft, using trace() in MegaPov you
can
> add windows to it using CSG.  That is how HEDay did the Sabotage of the
> Lincoln picture, I believe.
>
Still learning these things. Really, I'm a beginner at raytracing. Only a
year of tinkering when I have time under my belt and finding next things all
the time. Hell, the past year I avoided long renders because yesterday I
finally found out how to set it to resume.


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