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Data <not@all> wrote:
> "Geoff Wedig" wrote.
>> Data <not@all> wrote:
>> > "Geoff Wedig" wrote.
>> > OMG. That beats the hell out of my blob & glow starship. Blown away!
> Took a
>> > while to download on a 56k modem but worth it, that's for sure. Now
> there's
>> > something for me to aim for
>>
>> Entirely done with CSG. No meshes or anything funky. Only non primitive
>> would be the pods on either side, which are Bez patches.
>>
>> I'm not good with blobs, and I find they're too slow to render, so I don't
>> use them much.
>>
> Heh, I'm just a newbie at a lot of this. The only Benzier patch I've used
> was in the pov help file. Oh well, I'll keep reading and learning.
I don't hand code beziers like Rune or some others. I use Moray to do that
kind of thing. I do a lot of pre-modelling in Moray. By Pre I mean I set
up basic shapes and positions, but then take what Moray does and hand code a
lot on top of it. Too much of what I do requires Megapov, for instance, or
the ability to do iterations, and the like. But I find Moray really useful
for textures and basic layout of CSG style objects.
At the
> moment I'm trying to do a shuttle craft for the starship.
> www.geocities.com/dafrahn/pics/nornfleet2.gif - 159k and a newer look.
> The old look was a 759k gif. (it's still up as nornfleet1.gif if you can
> spare the bandwidth)
> I should start looking through some of the files I've been downloading to
> see how things are done.
> You're right, blobs can be slow to render, especially on a Cyrix machine. I
> do like the smooth, streamlined look, though.
There are other ways to get that, though. It's a matter of *how*
streamlined you want things. I think my image is pretty streamlined, though
there are hard edges in places. Working with CSG to get streamlined objects
isn't always easy though, unless you're really good with math.
Geoff
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