POV-Ray : Newsgroups : povray.binaries.animations : Space Ship : Re: Space Ship Server Time
20 Jul 2024 15:22:54 EDT (-0400)
  Re: Space Ship  
From: Data
Date: 1 Mar 2001 15:50:57
Message: <3a9eb631@news.povray.org>
> > Had a look at Moray. I don't know why, but I find wireframes diffcult.
> > Though I did have a look - there's a pointy shuttlecraft made with a
benzier
> > patch on my art site
>
> When did you look?  Newest version has Open GL support, so wire frames are
> only if you want them.
>
Downloaded it in 1999, only just started looking at it in mid-Feb. If I can
learn to use it properly in the next couple of weeks, it'll be my next item
to register.

> > True, yours is most definately streamlined :) And CSG would make adding
> > windows a lot easier, plus a cockpit on smaller craft. They both have
uses
> > :)
>
> Well, even if you did something nifty, adding CSG makes it niftier. ;)
For
> example, no matter how you make your craft, using trace() in MegaPov you
can
> add windows to it using CSG.  That is how HEDay did the Sabotage of the
> Lincoln picture, I believe.
>
Still learning these things. Really, I'm a beginner at raytracing. Only a
year of tinkering when I have time under my belt and finding next things all
the time. Hell, the past year I avoided long renders because yesterday I
finally found out how to set it to resume.


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