|
|
"Geoff Wedig" wrote .
> Data <not@all> wrote:
>
> > Heh, I'm just a newbie at a lot of this. The only Benzier patch I've
used
> > was in the pov help file. Oh well, I'll keep reading and learning.
>
> I don't hand code beziers like Rune or some others. I use Moray to do
that
> kind of thing. I do a lot of pre-modelling in Moray. By Pre I mean I set
> up basic shapes and positions, but then take what Moray does and hand code
a
> lot on top of it. Too much of what I do requires Megapov, for instance,
or
> the ability to do iterations, and the like. But I find Moray really
useful
> for textures and basic layout of CSG style objects.
>
Had a look at Moray. I don't know why, but I find wireframes diffcult.
Though I did have a look - there's a pointy shuttlecraft made with a benzier
patch on my art site
> > moment I'm trying to do a shuttle craft for the starship.
> > www.geocities.com/dafrahn/pics/nornfleet2.gif - 159k and a newer look.
> > The old look was a 759k gif. (it's still up as nornfleet1.gif if you can
> > spare the bandwidth)
> > I should start looking through some of the files I've been downloading
to
> > see how things are done.
> > You're right, blobs can be slow to render, especially on a Cyrix
machine. I
> > do like the smooth, streamlined look, though.
>
> There are other ways to get that, though. It's a matter of *how*
> streamlined you want things. I think my image is pretty streamlined,
though
> there are hard edges in places. Working with CSG to get streamlined
objects
> isn't always easy though, unless you're really good with math.
>
True, yours is most definately streamlined :) And CSG would make adding
windows a lot easier, plus a cockpit on smaller craft. They both have uses
:)
--
Data
-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
G!>AT d? s:+ a-- C+++ U?>+++ P? L>++ E? W++ N++ o? K? w+ O! M! V? PS+ PE Y+
PGP t+(++) 5 X+ R! tv- b++(+++) DI-- D+ G e h! r--- y+
------END GEEK CODE BLOCK------
http://www.databanks.50megs.com
http://www.geocities.com/dafrahn
Post a reply to this message
|
|