POV-Ray : Newsgroups : povray.advanced-users : why oh why!!!! oh the humanity!!!! Server Time
26 Nov 2024 22:52:06 EST (-0500)
  why oh why!!!! oh the humanity!!!! (Message 1 to 6 of 6)  
From: Noah A
Subject: why oh why!!!! oh the humanity!!!!
Date: 8 Jul 1999 03:22:00
Message: <3784508B.601DCE30@powersurfr.com>
i was just playing around with radiocity on a nice lil image and it's
supposed ot have nice smooth gold and such but i end up with weird hot
spots and the gold looks like it's a poorly compressed jpg!!! this is
cool but not what i want :) you can see the nifty image which has a
neeto animation option i'll show every one later after i get it fixed
can you help me with fixing this? excuse my messy hose head code it
looks worse the lower the trace level

global_settings { max_trace_level 4000  radiosity {
error_bound 1
distance_maximum 3
}}
#include "all.inc"
camera {
location <0,0,-12>
look_at <0,0,0>
orthographic
}

light_source{<0,0,-15> color rgb <0.95,0.95,0.95,>fade_distance 5
fade_power 0.25}



// textures  ----------------------------------------------
#declare Metal1 = texture {
pigment {color rgb <1,0.843,0>}
finish {phong 0.3 specular 0.4 reflection 0.2 roughness 0.35}
}


#declare Wire1 = texture {
pigment {color rgb <0.291,0.291,0.299>}
finish {phong 0.3 specular 0.4 roughness 0.35 reflection 0.4}
}
/*
superellipsoid{<0.25,0.25>
texture {Wire1}
scale <7.25,1.15,1>
translate y*0
}
  */
box {
<5.5,0.95,0.95>
<-5.5,-0.95,-0.95>

texture {Wire1}
}
#declare LED = texture {
pigment {color rgb <0.6,0,0> transmit 0.3}
finish {phong 0.7 reflection 0.4 }//ambient 0.6}
}

sphere {<-5.5,0,0>, 0.95
texture {Wire1}}
sphere {<5.5,0,0>, 0.95
texture {Wire1}}


#declare pipe1 = cylinder {<-5.5,1.25,0> <-5.5,-1.25,0> 0.5 texture
{Wire1}}

object{pipe1 translate x*0}
object{pipe1 translate x*1}
object{pipe1 translate x*2}
object{pipe1 translate x*3}
object{pipe1 translate x*4}
object{pipe1 translate x*5}

object{pipe1 translate x*6}
object{pipe1 translate x*7}
object{pipe1 translate x*8}
object{pipe1 translate x*9}
object{pipe1 translate x*10}
object{pipe1 translate x*11}


torus{1.25,0.3
texture {Metal1}
rotate z*90
translate x*5.5
}

torus{1.25,0.3
texture {Metal1}
rotate z*90
translate x*-5.5
}
#declare hpipe = cylinder {<-5.5,1.25,0> <5.5,1.25,0> 0.2 texture
{Metal1}}
#declare hpipe2 = cylinder {<-5.5,-1.25,0> <5.5,-1.25,0> 0.2 texture
{Metal1}}


object {hpipe rotate x*0}
object {hpipe rotate x*-45}

object {hpipe rotate x*180}
object {hpipe rotate x*-135}

#declare tr =  torus{1.5,0.2
texture {LED}
rotate z*90
translate x*5.5
}

#declare tl = torus{1.5,0.2
texture {LED}
rotate z*90
translate x*-5.5
}
//light_source{<5.5,0,-1.51> color rgb <0.55,0,0,>
looks_like{tr}fade_distance 3 fade_power 0.65}
//light_source{<-5.5,0,-1.51> color rgb <0.55,0,0,>
looks_like{tl}fade_distance 3 fade_power 0.65}

torus{1.5,0.1
texture {LED}
rotate z*90
translate x*5.5
}

torus{1.5,0.1
texture {LED}
rotate z*90
translate x*-5.5
}


Post a reply to this message

From: Bob Hughes
Subject: Re: why oh why!!!! oh the humanity!!!!
Date: 8 Jul 1999 11:36:13
Message: <3784C54F.A2C1C2F8@aol.com>
I'm going to take a look at this a bit later myself. First thing I
thought about was that 'orthographic' camera. Radiosity relies pretty
much on distances and field of views I believe.
Actually the really first thing I saw was that 'error_bound 1' and lack
of a 'count' in there :)


Noah A wrote:
> 
> i was just playing around with radiocity on a nice lil image and it's
> supposed ot have nice smooth gold and such but i end up with weird hot
> spots and the gold looks like it's a poorly compressed jpg!!! this is
> cool but not what i want :) you can see the nifty image which has a
> neeto animation option i'll show every one later after i get it fixed
> can you help me with fixing this? excuse my messy hose head code it
> looks worse the lower the trace level
> 
> global_settings { max_trace_level 4000  radiosity {
> error_bound 1
> distance_maximum 3
> }}
> #include "all.inc"
> camera {
> location <0,0,-12>
> look_at <0,0,0>
> orthographic
> }
> 
> light_source{<0,0,-15> color rgb <0.95,0.95,0.95,>fade_distance 5
> fade_power 0.25}
> 
> // textures  ----------------------------------------------
> #declare Metal1 = texture {
> pigment {color rgb <1,0.843,0>}
> finish {phong 0.3 specular 0.4 reflection 0.2 roughness 0.35}
> }
> 
> #declare Wire1 = texture {
> pigment {color rgb <0.291,0.291,0.299>}
> finish {phong 0.3 specular 0.4 roughness 0.35 reflection 0.4}
> }
> /*
> superellipsoid{<0.25,0.25>
> texture {Wire1}
> scale <7.25,1.15,1>
> translate y*0
> }
>   */
> box {
> <5.5,0.95,0.95>
> <-5.5,-0.95,-0.95>
> 
> texture {Wire1}
> }
> #declare LED = texture {
> pigment {color rgb <0.6,0,0> transmit 0.3}
> finish {phong 0.7 reflection 0.4 }//ambient 0.6}
> }
> 
> sphere {<-5.5,0,0>, 0.95
> texture {Wire1}}
> sphere {<5.5,0,0>, 0.95
> texture {Wire1}}
> 
> #declare pipe1 = cylinder {<-5.5,1.25,0> <-5.5,-1.25,0> 0.5 texture
> {Wire1}}
> 
> object{pipe1 translate x*0}
> object{pipe1 translate x*1}
> object{pipe1 translate x*2}
> object{pipe1 translate x*3}
> object{pipe1 translate x*4}
> object{pipe1 translate x*5}
> 
> object{pipe1 translate x*6}
> object{pipe1 translate x*7}
> object{pipe1 translate x*8}
> object{pipe1 translate x*9}
> object{pipe1 translate x*10}
> object{pipe1 translate x*11}
> 
> torus{1.25,0.3
> texture {Metal1}
> rotate z*90
> translate x*5.5
> }
> 
> torus{1.25,0.3
> texture {Metal1}
> rotate z*90
> translate x*-5.5
> }
> #declare hpipe = cylinder {<-5.5,1.25,0> <5.5,1.25,0> 0.2 texture
> {Metal1}}
> #declare hpipe2 = cylinder {<-5.5,-1.25,0> <5.5,-1.25,0> 0.2 texture
> {Metal1}}
> 
> object {hpipe rotate x*0}
> object {hpipe rotate x*-45}
> 
> object {hpipe rotate x*180}
> object {hpipe rotate x*-135}
> 
> #declare tr =  torus{1.5,0.2
> texture {LED}
> rotate z*90
> translate x*5.5
> }
> 
> #declare tl = torus{1.5,0.2
> texture {LED}
> rotate z*90
> translate x*-5.5
> }
> //light_source{<5.5,0,-1.51> color rgb <0.55,0,0,>
> looks_like{tr}fade_distance 3 fade_power 0.65}
> //light_source{<-5.5,0,-1.51> color rgb <0.55,0,0,>
> looks_like{tl}fade_distance 3 fade_power 0.65}
> 
> torus{1.5,0.1
> texture {LED}
> rotate z*90
> translate x*5.5
> }
> 
> torus{1.5,0.1
> texture {LED}
> rotate z*90
> translate x*-5.5
> }

-- 
 omniVERSE: beyond the universe
  http://members.aol.com/inversez/homepage.htm
 mailto://inversez@aol.com?Subject=PoV-News


Post a reply to this message

From: Ken
Subject: Re: why oh why!!!! oh the humanity!!!!
Date: 8 Jul 1999 11:50:01
Message: <3784C77A.8ED57A3E@pacbell.net>
Noah A wrote:
> 
> i was just playing around with radiocity on a nice lil image and it's
> supposed ot have nice smooth gold and such but i end up with weird hot
> spots and the gold looks like it's a poorly compressed jpg!!! this is
> cool but not what i want :) you can see the nifty image which has a
> neeto animation option i'll show every one later after i get it fixed
> can you help me with fixing this? excuse my messy hose head code it
> looks worse the lower the trace level

  I would suggest you go through and add ambient and diffuse values to your
finish statements. Radiosity relies heavily upon these settings for the
correct appearence. Your not setting them explicitly in the finish statement
causes Pov to rely on the defaults which are not all that great for when
radiosity is being used.

-- 
Ken Tyler

mailto://tylereng@pacbell.net


Post a reply to this message

From: Noah A
Subject: Re: why oh why!!!! oh the humanity!!!!
Date: 8 Jul 1999 13:28:45
Message: <3784DF6C.E7CB316B@powersurfr.com>
this image needs the cheese ball camera cuz it's for a webpage it looks
weird other wise i fixed the problem i don't need more help for now.....
but it takes like 75min to render at 640x480 and it's still not great

Noah A wrote:

> i was just playing around with radiocity on a nice lil image and it's
> supposed ot have nice smooth gold and such but i end up with weird hot
> spots and the gold looks like it's a poorly compressed jpg!!! this is
> cool but not what i want :) you can see the nifty image which has a
> neeto animation option i'll show every one later after i get it fixed
> can you help me with fixing this? excuse my messy hose head code it
> looks worse the lower the trace level
>
> global_settings { max_trace_level 4000  radiosity {
> error_bound 1
> distance_maximum 3
> }}
> #include "all.inc"
> camera {
> location <0,0,-12>
> look_at <0,0,0>
> orthographic
> }
>
> light_source{<0,0,-15> color rgb <0.95,0.95,0.95,>fade_distance 5
> fade_power 0.25}
>
> // textures  ----------------------------------------------
> #declare Metal1 = texture {
> pigment {color rgb <1,0.843,0>}
> finish {phong 0.3 specular 0.4 reflection 0.2 roughness 0.35}
> }
>
> #declare Wire1 = texture {
> pigment {color rgb <0.291,0.291,0.299>}
> finish {phong 0.3 specular 0.4 roughness 0.35 reflection 0.4}
> }
> /*
> superellipsoid{<0.25,0.25>
> texture {Wire1}
> scale <7.25,1.15,1>
> translate y*0
> }
>   */
> box {
> <5.5,0.95,0.95>
> <-5.5,-0.95,-0.95>
>
> texture {Wire1}
> }
> #declare LED = texture {
> pigment {color rgb <0.6,0,0> transmit 0.3}
> finish {phong 0.7 reflection 0.4 }//ambient 0.6}
> }
>
> sphere {<-5.5,0,0>, 0.95
> texture {Wire1}}
> sphere {<5.5,0,0>, 0.95
> texture {Wire1}}
>
> #declare pipe1 = cylinder {<-5.5,1.25,0> <-5.5,-1.25,0> 0.5 texture
> {Wire1}}
>
> object{pipe1 translate x*0}
> object{pipe1 translate x*1}
> object{pipe1 translate x*2}
> object{pipe1 translate x*3}
> object{pipe1 translate x*4}
> object{pipe1 translate x*5}
>
> object{pipe1 translate x*6}
> object{pipe1 translate x*7}
> object{pipe1 translate x*8}
> object{pipe1 translate x*9}
> object{pipe1 translate x*10}
> object{pipe1 translate x*11}
>
> torus{1.25,0.3
> texture {Metal1}
> rotate z*90
> translate x*5.5
> }
>
> torus{1.25,0.3
> texture {Metal1}
> rotate z*90
> translate x*-5.5
> }
> #declare hpipe = cylinder {<-5.5,1.25,0> <5.5,1.25,0> 0.2 texture
> {Metal1}}
> #declare hpipe2 = cylinder {<-5.5,-1.25,0> <5.5,-1.25,0> 0.2 texture
> {Metal1}}
>
> object {hpipe rotate x*0}
> object {hpipe rotate x*-45}
>
> object {hpipe rotate x*180}
> object {hpipe rotate x*-135}
>
> #declare tr =  torus{1.5,0.2
> texture {LED}
> rotate z*90
> translate x*5.5
> }
>
> #declare tl = torus{1.5,0.2
> texture {LED}
> rotate z*90
> translate x*-5.5
> }
> //light_source{<5.5,0,-1.51> color rgb <0.55,0,0,>
> looks_like{tr}fade_distance 3 fade_power 0.65}
> //light_source{<-5.5,0,-1.51> color rgb <0.55,0,0,>
> looks_like{tl}fade_distance 3 fade_power 0.65}
>
> torus{1.5,0.1
> texture {LED}
> rotate z*90
> translate x*5.5
> }
>
> torus{1.5,0.1
> texture {LED}
> rotate z*90
> translate x*-5.5
> }


Post a reply to this message

From: Nieminen Mika
Subject: Re: why oh why!!!! oh the humanity!!!!
Date: 9 Jul 1999 04:37:50
Message: <3785b4de@news.povray.org>
Noah A <vip### [at] powersurfrcom> wrote:
: global_settings { max_trace_level 4000

  Why such a huge max_trace_level?

  See http://iki.fi/warp/pics/Radiosity_test2/


-- 
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/


Post a reply to this message

From: Bob Hughes
Subject: Re: why oh why!!!! oh the humanity!!!!
Date: 12 Jul 1999 20:53:18
Message: <378A8DDE.828523B3@aol.com>
Wups! I forgot all about this after a evening of tweaking your scene
file and didn't get back about this. I found the max_trace_level to be
relatively unimportant. Using the defaults for 'radiosity' seemed to be
about as good as anything else I tried. Think the unsmooth metal texture
you were getting is just about impossible to get rid of, at least
nothing I did completely fixed it up. Upping the 'grey_threshold' to 1
helps but removes the nice blending of gold and steel colors it had.
Glad you were able to help yourself.


Noah A wrote:
> 
> this image needs the cheese ball camera cuz it's for a webpage it looks
> weird other wise i fixed the problem i don't need more help for now.....
> but it takes like 75min to render at 640x480 and it's still not great
> 
> Noah A wrote:
> 
> > i was just playing around with radiocity on a nice lil image and it's
> > supposed ot have nice smooth gold and such but i end up with weird hot
> > spots and the gold looks like it's a poorly compressed jpg!!! this is
> > cool but not what i want :) you can see the nifty image which has a
> > neeto animation option i'll show every one later after i get it fixed
> > can you help me with fixing this? excuse my messy hose head code it
> > looks worse the lower the trace level
> >
> > global_settings { max_trace_level 4000  radiosity {
> > error_bound 1
> > distance_maximum 3
> > }}
> > #include "all.inc"
> > camera {
> > location <0,0,-12>
> > look_at <0,0,0>
> > orthographic
> > }
> >
> > light_source{<0,0,-15> color rgb <0.95,0.95,0.95,>fade_distance 5
> > fade_power 0.25}
> >
> > // textures  ----------------------------------------------
> > #declare Metal1 = texture {
> > pigment {color rgb <1,0.843,0>}
> > finish {phong 0.3 specular 0.4 reflection 0.2 roughness 0.35}
> > }
> >
> > #declare Wire1 = texture {
> > pigment {color rgb <0.291,0.291,0.299>}
> > finish {phong 0.3 specular 0.4 roughness 0.35 reflection 0.4}
> > }
> > /*
> > superellipsoid{<0.25,0.25>
> > texture {Wire1}
> > scale <7.25,1.15,1>
> > translate y*0
> > }
> >   */
> > box {
> > <5.5,0.95,0.95>
> > <-5.5,-0.95,-0.95>
> >
> > texture {Wire1}
> > }
> > #declare LED = texture {
> > pigment {color rgb <0.6,0,0> transmit 0.3}
> > finish {phong 0.7 reflection 0.4 }//ambient 0.6}
> > }
> >
> > sphere {<-5.5,0,0>, 0.95
> > texture {Wire1}}
> > sphere {<5.5,0,0>, 0.95
> > texture {Wire1}}
> >
> > #declare pipe1 = cylinder {<-5.5,1.25,0> <-5.5,-1.25,0> 0.5 texture
> > {Wire1}}
> >
> > object{pipe1 translate x*0}
> > object{pipe1 translate x*1}
> > object{pipe1 translate x*2}
> > object{pipe1 translate x*3}
> > object{pipe1 translate x*4}
> > object{pipe1 translate x*5}
> >
> > object{pipe1 translate x*6}
> > object{pipe1 translate x*7}
> > object{pipe1 translate x*8}
> > object{pipe1 translate x*9}
> > object{pipe1 translate x*10}
> > object{pipe1 translate x*11}
> >
> > torus{1.25,0.3
> > texture {Metal1}
> > rotate z*90
> > translate x*5.5
> > }
> >
> > torus{1.25,0.3
> > texture {Metal1}
> > rotate z*90
> > translate x*-5.5
> > }
> > #declare hpipe = cylinder {<-5.5,1.25,0> <5.5,1.25,0> 0.2 texture
> > {Metal1}}
> > #declare hpipe2 = cylinder {<-5.5,-1.25,0> <5.5,-1.25,0> 0.2 texture
> > {Metal1}}
> >
> > object {hpipe rotate x*0}
> > object {hpipe rotate x*-45}
> >
> > object {hpipe rotate x*180}
> > object {hpipe rotate x*-135}
> >
> > #declare tr =  torus{1.5,0.2
> > texture {LED}
> > rotate z*90
> > translate x*5.5
> > }
> >
> > #declare tl = torus{1.5,0.2
> > texture {LED}
> > rotate z*90
> > translate x*-5.5
> > }
> > //light_source{<5.5,0,-1.51> color rgb <0.55,0,0,>
> > looks_like{tr}fade_distance 3 fade_power 0.65}
> > //light_source{<-5.5,0,-1.51> color rgb <0.55,0,0,>
> > looks_like{tl}fade_distance 3 fade_power 0.65}
> >
> > torus{1.5,0.1
> > texture {LED}
> > rotate z*90
> > translate x*5.5
> > }
> >
> > torus{1.5,0.1
> > texture {LED}
> > rotate z*90
> > translate x*-5.5
> > }

-- 
 omniVERSE: beyond the universe
  http://members.aol.com/inversez/homepage.htm
 mailto://inversez@aol.com?Subject=PoV-News


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.