POV-Ray : Newsgroups : povray.advanced-users : why oh why!!!! oh the humanity!!!! : Re: why oh why!!!! oh the humanity!!!! Server Time
30 Jul 2024 12:19:36 EDT (-0400)
  Re: why oh why!!!! oh the humanity!!!!  
From: Bob Hughes
Date: 8 Jul 1999 11:36:13
Message: <3784C54F.A2C1C2F8@aol.com>
I'm going to take a look at this a bit later myself. First thing I
thought about was that 'orthographic' camera. Radiosity relies pretty
much on distances and field of views I believe.
Actually the really first thing I saw was that 'error_bound 1' and lack
of a 'count' in there :)


Noah A wrote:
> 
> i was just playing around with radiocity on a nice lil image and it's
> supposed ot have nice smooth gold and such but i end up with weird hot
> spots and the gold looks like it's a poorly compressed jpg!!! this is
> cool but not what i want :) you can see the nifty image which has a
> neeto animation option i'll show every one later after i get it fixed
> can you help me with fixing this? excuse my messy hose head code it
> looks worse the lower the trace level
> 
> global_settings { max_trace_level 4000  radiosity {
> error_bound 1
> distance_maximum 3
> }}
> #include "all.inc"
> camera {
> location <0,0,-12>
> look_at <0,0,0>
> orthographic
> }
> 
> light_source{<0,0,-15> color rgb <0.95,0.95,0.95,>fade_distance 5
> fade_power 0.25}
> 
> // textures  ----------------------------------------------
> #declare Metal1 = texture {
> pigment {color rgb <1,0.843,0>}
> finish {phong 0.3 specular 0.4 reflection 0.2 roughness 0.35}
> }
> 
> #declare Wire1 = texture {
> pigment {color rgb <0.291,0.291,0.299>}
> finish {phong 0.3 specular 0.4 roughness 0.35 reflection 0.4}
> }
> /*
> superellipsoid{<0.25,0.25>
> texture {Wire1}
> scale <7.25,1.15,1>
> translate y*0
> }
>   */
> box {
> <5.5,0.95,0.95>
> <-5.5,-0.95,-0.95>
> 
> texture {Wire1}
> }
> #declare LED = texture {
> pigment {color rgb <0.6,0,0> transmit 0.3}
> finish {phong 0.7 reflection 0.4 }//ambient 0.6}
> }
> 
> sphere {<-5.5,0,0>, 0.95
> texture {Wire1}}
> sphere {<5.5,0,0>, 0.95
> texture {Wire1}}
> 
> #declare pipe1 = cylinder {<-5.5,1.25,0> <-5.5,-1.25,0> 0.5 texture
> {Wire1}}
> 
> object{pipe1 translate x*0}
> object{pipe1 translate x*1}
> object{pipe1 translate x*2}
> object{pipe1 translate x*3}
> object{pipe1 translate x*4}
> object{pipe1 translate x*5}
> 
> object{pipe1 translate x*6}
> object{pipe1 translate x*7}
> object{pipe1 translate x*8}
> object{pipe1 translate x*9}
> object{pipe1 translate x*10}
> object{pipe1 translate x*11}
> 
> torus{1.25,0.3
> texture {Metal1}
> rotate z*90
> translate x*5.5
> }
> 
> torus{1.25,0.3
> texture {Metal1}
> rotate z*90
> translate x*-5.5
> }
> #declare hpipe = cylinder {<-5.5,1.25,0> <5.5,1.25,0> 0.2 texture
> {Metal1}}
> #declare hpipe2 = cylinder {<-5.5,-1.25,0> <5.5,-1.25,0> 0.2 texture
> {Metal1}}
> 
> object {hpipe rotate x*0}
> object {hpipe rotate x*-45}
> 
> object {hpipe rotate x*180}
> object {hpipe rotate x*-135}
> 
> #declare tr =  torus{1.5,0.2
> texture {LED}
> rotate z*90
> translate x*5.5
> }
> 
> #declare tl = torus{1.5,0.2
> texture {LED}
> rotate z*90
> translate x*-5.5
> }
> //light_source{<5.5,0,-1.51> color rgb <0.55,0,0,>
> looks_like{tr}fade_distance 3 fade_power 0.65}
> //light_source{<-5.5,0,-1.51> color rgb <0.55,0,0,>
> looks_like{tl}fade_distance 3 fade_power 0.65}
> 
> torus{1.5,0.1
> texture {LED}
> rotate z*90
> translate x*5.5
> }
> 
> torus{1.5,0.1
> texture {LED}
> rotate z*90
> translate x*-5.5
> }

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