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Wups! I forgot all about this after a evening of tweaking your scene
file and didn't get back about this. I found the max_trace_level to be
relatively unimportant. Using the defaults for 'radiosity' seemed to be
about as good as anything else I tried. Think the unsmooth metal texture
you were getting is just about impossible to get rid of, at least
nothing I did completely fixed it up. Upping the 'grey_threshold' to 1
helps but removes the nice blending of gold and steel colors it had.
Glad you were able to help yourself.
Noah A wrote:
>
> this image needs the cheese ball camera cuz it's for a webpage it looks
> weird other wise i fixed the problem i don't need more help for now.....
> but it takes like 75min to render at 640x480 and it's still not great
>
> Noah A wrote:
>
> > i was just playing around with radiocity on a nice lil image and it's
> > supposed ot have nice smooth gold and such but i end up with weird hot
> > spots and the gold looks like it's a poorly compressed jpg!!! this is
> > cool but not what i want :) you can see the nifty image which has a
> > neeto animation option i'll show every one later after i get it fixed
> > can you help me with fixing this? excuse my messy hose head code it
> > looks worse the lower the trace level
> >
> > global_settings { max_trace_level 4000 radiosity {
> > error_bound 1
> > distance_maximum 3
> > }}
> > #include "all.inc"
> > camera {
> > location <0,0,-12>
> > look_at <0,0,0>
> > orthographic
> > }
> >
> > light_source{<0,0,-15> color rgb <0.95,0.95,0.95,>fade_distance 5
> > fade_power 0.25}
> >
> > // textures ----------------------------------------------
> > #declare Metal1 = texture {
> > pigment {color rgb <1,0.843,0>}
> > finish {phong 0.3 specular 0.4 reflection 0.2 roughness 0.35}
> > }
> >
> > #declare Wire1 = texture {
> > pigment {color rgb <0.291,0.291,0.299>}
> > finish {phong 0.3 specular 0.4 roughness 0.35 reflection 0.4}
> > }
> > /*
> > superellipsoid{<0.25,0.25>
> > texture {Wire1}
> > scale <7.25,1.15,1>
> > translate y*0
> > }
> > */
> > box {
> > <5.5,0.95,0.95>
> > <-5.5,-0.95,-0.95>
> >
> > texture {Wire1}
> > }
> > #declare LED = texture {
> > pigment {color rgb <0.6,0,0> transmit 0.3}
> > finish {phong 0.7 reflection 0.4 }//ambient 0.6}
> > }
> >
> > sphere {<-5.5,0,0>, 0.95
> > texture {Wire1}}
> > sphere {<5.5,0,0>, 0.95
> > texture {Wire1}}
> >
> > #declare pipe1 = cylinder {<-5.5,1.25,0> <-5.5,-1.25,0> 0.5 texture
> > {Wire1}}
> >
> > object{pipe1 translate x*0}
> > object{pipe1 translate x*1}
> > object{pipe1 translate x*2}
> > object{pipe1 translate x*3}
> > object{pipe1 translate x*4}
> > object{pipe1 translate x*5}
> >
> > object{pipe1 translate x*6}
> > object{pipe1 translate x*7}
> > object{pipe1 translate x*8}
> > object{pipe1 translate x*9}
> > object{pipe1 translate x*10}
> > object{pipe1 translate x*11}
> >
> > torus{1.25,0.3
> > texture {Metal1}
> > rotate z*90
> > translate x*5.5
> > }
> >
> > torus{1.25,0.3
> > texture {Metal1}
> > rotate z*90
> > translate x*-5.5
> > }
> > #declare hpipe = cylinder {<-5.5,1.25,0> <5.5,1.25,0> 0.2 texture
> > {Metal1}}
> > #declare hpipe2 = cylinder {<-5.5,-1.25,0> <5.5,-1.25,0> 0.2 texture
> > {Metal1}}
> >
> > object {hpipe rotate x*0}
> > object {hpipe rotate x*-45}
> >
> > object {hpipe rotate x*180}
> > object {hpipe rotate x*-135}
> >
> > #declare tr = torus{1.5,0.2
> > texture {LED}
> > rotate z*90
> > translate x*5.5
> > }
> >
> > #declare tl = torus{1.5,0.2
> > texture {LED}
> > rotate z*90
> > translate x*-5.5
> > }
> > //light_source{<5.5,0,-1.51> color rgb <0.55,0,0,>
> > looks_like{tr}fade_distance 3 fade_power 0.65}
> > //light_source{<-5.5,0,-1.51> color rgb <0.55,0,0,>
> > looks_like{tl}fade_distance 3 fade_power 0.65}
> >
> > torus{1.5,0.1
> > texture {LED}
> > rotate z*90
> > translate x*5.5
> > }
> >
> > torus{1.5,0.1
> > texture {LED}
> > rotate z*90
> > translate x*-5.5
> > }
--
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