POV-Ray : Newsgroups : povray.advanced-users : image map crash - how to fix/avoid? Server Time
30 Jul 2024 02:21:04 EDT (-0400)
  image map crash - how to fix/avoid? (Message 1 to 6 of 6)  
From: CreeD
Subject: image map crash - how to fix/avoid?
Date: 12 Jul 2000 19:18:44
Message: <01bfec58$4a00b220$a213a1d0@mk>
I tried mapping an image to a sphere and then using
filter all .9 to make it transparent.  It didn't make it transparent.
If I go highter than .9, it crashes POV consistently.
How can I get the effect I want?
(this ties into my other question about projecting light through layered
textures onto
a screen)


Post a reply to this message

From: ryan constantine
Subject: Re: image map crash - how to fix/avoid?
Date: 12 Jul 2000 20:16:28
Message: <396D097F.DDD7B660@yahoo.com>
random guess: try transmit and making the sphere hollow?  i'm not sure
hollow does anything.  by filter all, what do you mean?  are you using
an image with a palatte?  you need to.  then you make each palatte entry
transparent on its own.

CreeD wrote:
> 
> I tried mapping an image to a sphere and then using
> filter all .9 to make it transparent.  It didn't make it transparent.
> If I go highter than .9, it crashes POV consistently.
> How can I get the effect I want?
> (this ties into my other question about projecting light through layered
> textures onto
> a screen)


Post a reply to this message

From: Chris Colefax
Subject: Re: image map crash - how to fix/avoid?
Date: 12 Jul 2000 20:20:54
Message: <396d0b66@news.povray.org>
CreeD <mes### [at] nqinet> wrote:
> I tried mapping an image to a sphere and then using
> filter all .9 to make it transparent.  It didn't make it transparent.
> If I go highter than .9, it crashes POV consistently.
> How can I get the effect I want?
> (this ties into my other question about projecting light through layered
> textures onto a screen)

If your image file is in a format that supports an alpha channel (TGA or
PNG), you cannot use filter and transmit.  Instead, you either need to edit
the file to add a suitable alpha channel, or average the image map with a
transparent pigment.


Post a reply to this message

From: Chris Huff
Subject: Re: image map crash - how to fix/avoid?
Date: 12 Jul 2000 22:47:16
Message: <chrishuff-37F78A.21473912072000@news.povray.org>
In article <396D097F.DDD7B660@yahoo.com>, ryan constantine 
<rco### [at] yahoocom> wrote:

> random guess: try transmit and making the sphere hollow?  i'm not sure
> hollow does anything. 

The "hollow" keyword *only* affects media and fog. It's only purpose is 
to specify that the object is "empty" and can be filled with media or 
fog.

-- 
Christopher James Huff - Personal e-mail: chr### [at] maccom
TAG(Technical Assistance Group) e-mail: chr### [at] tagpovrayorg
Personal Web page: http://homepage.mac.com/chrishuff/
TAG Web page: http://tag.povray.org/


Post a reply to this message

From: CreeD
Subject: Re: image map crash - how to fix/avoid?
Date: 13 Jul 2000 11:24:29
Message: <01bfecdf$2dc65ce0$1a1ba1d0@mk>
> I tried mapping an image to a sphere and then using
> filter all .9 to make it transparent.  It didn't make it transparent.
> If I go highter than .9, it crashes POV consistently.
> How can I get the effect I want?
> (this ties into my other question about projecting light through layered
> textures onto
> a screen)

So transmit isn't helping, and it's still crashing.  I guess I'll wait
until the next version?


Post a reply to this message

From: Bob Hughes
Subject: Re: image map crash - how to fix/avoid?
Date: 13 Jul 2000 13:09:14
Message: <396df7ba@news.povray.org>
"CreeD" <meshe@nqi.net> wrote in message news:01bfecdf$2dc65ce0$1a1ba1d0@mk...
|
| So transmit isn't helping, and it's still crashing.  I guess I'll wait until the
next version?

That seems an odd problem.  I don't recall ever encountering that.  I know if "filter
all, 1" is
used it will error because of the comma which is okay if both things are a float like
'filter
255,1'.
Sounds more like a problem with the image file format to me; you didn't say what type,
color depth
and such, it is btw.

Bob


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.