POV-Ray : Newsgroups : povray.advanced-users : image map crash - how to fix/avoid? : Re: image map crash - how to fix/avoid? Server Time
30 Jul 2024 00:16:54 EDT (-0400)
  Re: image map crash - how to fix/avoid?  
From: ryan constantine
Date: 12 Jul 2000 20:16:28
Message: <396D097F.DDD7B660@yahoo.com>
random guess: try transmit and making the sphere hollow?  i'm not sure
hollow does anything.  by filter all, what do you mean?  are you using
an image with a palatte?  you need to.  then you make each palatte entry
transparent on its own.

CreeD wrote:
> 
> I tried mapping an image to a sphere and then using
> filter all .9 to make it transparent.  It didn't make it transparent.
> If I go highter than .9, it crashes POV consistently.
> How can I get the effect I want?
> (this ties into my other question about projecting light through layered
> textures onto
> a screen)


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