POV-Ray : Newsgroups : moray.win : galaxy plugin... again Server Time
28 Jul 2024 16:27:25 EDT (-0400)
  galaxy plugin... again (Message 1 to 5 of 5)  
From: ryan constantine
Subject: galaxy plugin... again
Date: 10 Jul 2000 23:42:17
Message: <396A9743.1E9B6F40@yahoo.com>
here are my current settings:

#declare galaxy_bg                       = true;
#declare galaxy_objects                  = false;
#declare galaxy_starfield                = true;
#declare options_only                    = false;
#declare galaxy_seed                     = 5.000;
#declare galaxy_colour                   = <1.000,1.000,1.000>;
#declare galaxy_colouration              = 0.000;
#declare galaxy_colour_turb              = 0.00;
#declare galaxy_intensity                = 1.000;
#declare galaxy_rotate                   = <0.000,0.000,0.000>;
#declare galaxy_distance                 = 149600000000;
#declare galaxy_origin                   = <0.000,0.000,0.000>;
#declare galaxy_bgstars                  = 6.000;
#declare galaxy_bgnebula                 = false;
#declare galaxy_nebula_sphere            = false;
#declare galaxy_nebula_ambient           = <0.000,0.000,0.000>;
#declare galaxy_colour1                  = <0.000,0.000,0.000>;
#declare galaxy_star_colouration         = 0.200;
#declare galaxy_pattern_scale            = 1.000;
#declare galaxy_pattern_origin           = <0.000,0.000,0.000>;
#declare galaxy_turb_origin              = <0.000,0.000,0.000>;
#declare galaxy_declare_only             = false;
#declare star_count                      = 100000.000;
#declare star_colour                     = <1.000,1.000,1.000>;
#declare star_type                       = 1.000;
#declare star_scale                      = 0.2500;
#declare star_distance                   = 149600000000;
#declare star_spread                     = 1.000;
#declare star_distribution               = 1.000;
#declare star_colour_turb                = <0.200,0.200,0.200>;
#declare star_brightness_turb            = 1.00;
#include "GALAXY.sf"
#declare galaxy_object_name              = ""
#declare galaxy_cluster_name             = ""
#include "Galaxy.inc"

as you can see i cut some stuff out.  my problem is that i can't seem to
be able to use background stars without a nebula popping up!  what am i
doing wrong?  i have had to use 100000 star objects instead and it takes
forever to parse.  of course, rendering takes a million years since my
radius is so huge!  but it has to be.  i'm using scaled realistic
distances for the sun.  it is a bit closer and a bit smaller, but still
rather far and rather large. any ideas for such a large scene?  i can't
make things smaller (planet 7000 units radius) because i have spaceships
in the same scale.......


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From: Keith Hull
Subject: Re: galaxy plugin... again
Date: 11 Jul 2000 13:49:04
Message: <396B5E69.4CBB0D69@totalise.co.uk>
Hi Ryan,

You just need to set the options only to true!

Keith

ryan constantine wrote:
> 
> here are my current settings:
> 
> #declare galaxy_bg                       = true;
> #declare galaxy_objects                  = false;
> #declare galaxy_starfield                = true;
> #declare options_only                    = false;
> #declare galaxy_seed                     = 5.000;
> #declare galaxy_colour                   = <1.000,1.000,1.000>;
> #declare galaxy_colouration              = 0.000;
> #declare galaxy_colour_turb              = 0.00;
> #declare galaxy_intensity                = 1.000;
> #declare galaxy_rotate                   = <0.000,0.000,0.000>;
> #declare galaxy_distance                 = 149600000000;
> #declare galaxy_origin                   = <0.000,0.000,0.000>;
> #declare galaxy_bgstars                  = 6.000;
> #declare galaxy_bgnebula                 = false;
> #declare galaxy_nebula_sphere            = false;
> #declare galaxy_nebula_ambient           = <0.000,0.000,0.000>;
> #declare galaxy_colour1                  = <0.000,0.000,0.000>;
> #declare galaxy_star_colouration         = 0.200;
> #declare galaxy_pattern_scale            = 1.000;
> #declare galaxy_pattern_origin           = <0.000,0.000,0.000>;
> #declare galaxy_turb_origin              = <0.000,0.000,0.000>;
> #declare galaxy_declare_only             = false;
> #declare star_count                      = 100000.000;
> #declare star_colour                     = <1.000,1.000,1.000>;
> #declare star_type                       = 1.000;
> #declare star_scale                      = 0.2500;
> #declare star_distance                   = 149600000000;
> #declare star_spread                     = 1.000;
> #declare star_distribution               = 1.000;
> #declare star_colour_turb                = <0.200,0.200,0.200>;
> #declare star_brightness_turb            = 1.00;
> #include "GALAXY.sf"
> #declare galaxy_object_name              = ""
> #declare galaxy_cluster_name             = ""
> #include "Galaxy.inc"
> 
> as you can see i cut some stuff out.  my problem is that i can't seem to
> be able to use background stars without a nebula popping up!  what am i
> doing wrong?  i have had to use 100000 star objects instead and it takes
> forever to parse.  of course, rendering takes a million years since my
> radius is so huge!  but it has to be.  i'm using scaled realistic
> distances for the sun.  it is a bit closer and a bit smaller, but still
> rather far and rather large. any ideas for such a large scene?  i can't
> make things smaller (planet 7000 units radius) because i have spaceships
> in the same scale.......


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From: Chris Colefax
Subject: Re: galaxy plugin... again
Date: 11 Jul 2000 20:03:15
Message: <396bb5c3@news.povray.org>
ryan constantine <rco### [at] yahoocom> wrote:
> here are my current settings:
[snip]
> as you can see i cut some stuff out.  my problem is that i can't seem to
> be able to use background stars without a nebula popping up!  what am i
> doing wrong?  i have had to use 100000 star objects instead and it takes
> forever to parse.  of course, rendering takes a million years since my
> radius is so huge!  but it has to be.  i'm using scaled realistic
> distances for the sun.  it is a bit closer and a bit smaller, but still
> rather far and rather large. any ideas for such a large scene?  i can't
> make things smaller (planet 7000 units radius) because i have spaceships
> in the same scale.......

To clarify the role of Galaxy.inc, this is only used to set up random
options based on the galaxy seed and (optionally) call the other include
files.  If you don't want random options, you don't need to use Galaxy.inc
at all.  Instead, declare only the options you want for stars and include
the desired files, e.g.:

   [common options - colours, etc.]

   #declare galaxy_bgstars = 6;
   #declare galaxy_bgnebula = off;
   #declare galaxy_nebula_sphere = off;
   [other background options]
   #include "galaxy.bg"

   #declare star_count = 10000;
   [other starfield options]
   #include "galaxy.sf"


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From: Keith Hull
Subject: Re: galaxy plugin... again
Date: 12 Jul 2000 13:14:23
Message: <396CA7CB.D052DE7B@totalise.co.uk>
Hi Chris,

Just to be extra clear ;-)
That's what I've set up options for, if options is true the galaxy.inc
will not be included and the user has the responsibility of setting all
the options individually (sp) and each of the other include files should
be included after each set of options (I hope;-) ).

Keith

Chris Colefax wrote:
> 
> ryan constantine <rco### [at] yahoocom> wrote:
> > here are my current settings:
> [snip]
> > as you can see i cut some stuff out.  my problem is that i can't seem to
> > be able to use background stars without a nebula popping up!  what am i
> > doing wrong?  i have had to use 100000 star objects instead and it takes
> > forever to parse.  of course, rendering takes a million years since my
> > radius is so huge!  but it has to be.  i'm using scaled realistic
> > distances for the sun.  it is a bit closer and a bit smaller, but still
> > rather far and rather large. any ideas for such a large scene?  i can't
> > make things smaller (planet 7000 units radius) because i have spaceships
> > in the same scale.......
> 
> To clarify the role of Galaxy.inc, this is only used to set up random
> options based on the galaxy seed and (optionally) call the other include
> files.  If you don't want random options, you don't need to use Galaxy.inc
> at all.  Instead, declare only the options you want for stars and include
> the desired files, e.g.:
> 
>    [common options - colours, etc.]
> 
>    #declare galaxy_bgstars = 6;
>    #declare galaxy_bgnebula = off;
>    #declare galaxy_nebula_sphere = off;
>    [other background options]
>    #include "galaxy.bg"
> 
>    #declare star_count = 10000;
>    [other starfield options]
>    #include "galaxy.sf"


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From: ryan constantine
Subject: Re: galaxy plugin... again
Date: 12 Jul 2000 17:05:47
Message: <396CDD06.227CEF2C@yahoo.com>
so let me get this straight;  using the plugin, i check the galaxybg,
starfield, and declare only check boxes and i should get real stars,
background stars and nothing else?

great work by the way- to both of you.

Keith Hull wrote:
> 
> Hi Chris,
> 
> Just to be extra clear ;-)
> That's what I've set up options for, if options is true the galaxy.inc
> will not be included and the user has the responsibility of setting all
> the options individually (sp) and each of the other include files should
> be included after each set of options (I hope;-) ).
> 
> Keith
> 
> Chris Colefax wrote:
> >
> > ryan constantine <rco### [at] yahoocom> wrote:
> > > here are my current settings:
> > [snip]
> > > as you can see i cut some stuff out.  my problem is that i can't seem to
> > > be able to use background stars without a nebula popping up!  what am i
> > > doing wrong?  i have had to use 100000 star objects instead and it takes
> > > forever to parse.  of course, rendering takes a million years since my
> > > radius is so huge!  but it has to be.  i'm using scaled realistic
> > > distances for the sun.  it is a bit closer and a bit smaller, but still
> > > rather far and rather large. any ideas for such a large scene?  i can't
> > > make things smaller (planet 7000 units radius) because i have spaceships
> > > in the same scale.......
> >
> > To clarify the role of Galaxy.inc, this is only used to set up random
> > options based on the galaxy seed and (optionally) call the other include
> > files.  If you don't want random options, you don't need to use Galaxy.inc
> > at all.  Instead, declare only the options you want for stars and include
> > the desired files, e.g.:
> >
> >    [common options - colours, etc.]
> >
> >    #declare galaxy_bgstars = 6;
> >    #declare galaxy_bgnebula = off;
> >    #declare galaxy_nebula_sphere = off;
> >    [other background options]
> >    #include "galaxy.bg"
> >
> >    #declare star_count = 10000;
> >    [other starfield options]
> >    #include "galaxy.sf"


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