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so let me get this straight; using the plugin, i check the galaxybg,
starfield, and declare only check boxes and i should get real stars,
background stars and nothing else?
great work by the way- to both of you.
Keith Hull wrote:
>
> Hi Chris,
>
> Just to be extra clear ;-)
> That's what I've set up options for, if options is true the galaxy.inc
> will not be included and the user has the responsibility of setting all
> the options individually (sp) and each of the other include files should
> be included after each set of options (I hope;-) ).
>
> Keith
>
> Chris Colefax wrote:
> >
> > ryan constantine <rco### [at] yahoo com> wrote:
> > > here are my current settings:
> > [snip]
> > > as you can see i cut some stuff out. my problem is that i can't seem to
> > > be able to use background stars without a nebula popping up! what am i
> > > doing wrong? i have had to use 100000 star objects instead and it takes
> > > forever to parse. of course, rendering takes a million years since my
> > > radius is so huge! but it has to be. i'm using scaled realistic
> > > distances for the sun. it is a bit closer and a bit smaller, but still
> > > rather far and rather large. any ideas for such a large scene? i can't
> > > make things smaller (planet 7000 units radius) because i have spaceships
> > > in the same scale.......
> >
> > To clarify the role of Galaxy.inc, this is only used to set up random
> > options based on the galaxy seed and (optionally) call the other include
> > files. If you don't want random options, you don't need to use Galaxy.inc
> > at all. Instead, declare only the options you want for stars and include
> > the desired files, e.g.:
> >
> > [common options - colours, etc.]
> >
> > #declare galaxy_bgstars = 6;
> > #declare galaxy_bgnebula = off;
> > #declare galaxy_nebula_sphere = off;
> > [other background options]
> > #include "galaxy.bg"
> >
> > #declare star_count = 10000;
> > [other starfield options]
> > #include "galaxy.sf"
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