POV-Ray : Newsgroups : moray.win : galaxy plugin... again : Re: galaxy plugin... again Server Time
28 Jul 2024 14:28:13 EDT (-0400)
  Re: galaxy plugin... again  
From: Keith Hull
Date: 11 Jul 2000 13:49:04
Message: <396B5E69.4CBB0D69@totalise.co.uk>
Hi Ryan,

You just need to set the options only to true!

Keith

ryan constantine wrote:
> 
> here are my current settings:
> 
> #declare galaxy_bg                       = true;
> #declare galaxy_objects                  = false;
> #declare galaxy_starfield                = true;
> #declare options_only                    = false;
> #declare galaxy_seed                     = 5.000;
> #declare galaxy_colour                   = <1.000,1.000,1.000>;
> #declare galaxy_colouration              = 0.000;
> #declare galaxy_colour_turb              = 0.00;
> #declare galaxy_intensity                = 1.000;
> #declare galaxy_rotate                   = <0.000,0.000,0.000>;
> #declare galaxy_distance                 = 149600000000;
> #declare galaxy_origin                   = <0.000,0.000,0.000>;
> #declare galaxy_bgstars                  = 6.000;
> #declare galaxy_bgnebula                 = false;
> #declare galaxy_nebula_sphere            = false;
> #declare galaxy_nebula_ambient           = <0.000,0.000,0.000>;
> #declare galaxy_colour1                  = <0.000,0.000,0.000>;
> #declare galaxy_star_colouration         = 0.200;
> #declare galaxy_pattern_scale            = 1.000;
> #declare galaxy_pattern_origin           = <0.000,0.000,0.000>;
> #declare galaxy_turb_origin              = <0.000,0.000,0.000>;
> #declare galaxy_declare_only             = false;
> #declare star_count                      = 100000.000;
> #declare star_colour                     = <1.000,1.000,1.000>;
> #declare star_type                       = 1.000;
> #declare star_scale                      = 0.2500;
> #declare star_distance                   = 149600000000;
> #declare star_spread                     = 1.000;
> #declare star_distribution               = 1.000;
> #declare star_colour_turb                = <0.200,0.200,0.200>;
> #declare star_brightness_turb            = 1.00;
> #include "GALAXY.sf"
> #declare galaxy_object_name              = ""
> #declare galaxy_cluster_name             = ""
> #include "Galaxy.inc"
> 
> as you can see i cut some stuff out.  my problem is that i can't seem to
> be able to use background stars without a nebula popping up!  what am i
> doing wrong?  i have had to use 100000 star objects instead and it takes
> forever to parse.  of course, rendering takes a million years since my
> radius is so huge!  but it has to be.  i'm using scaled realistic
> distances for the sun.  it is a bit closer and a bit smaller, but still
> rather far and rather large. any ideas for such a large scene?  i can't
> make things smaller (planet 7000 units radius) because i have spaceships
> in the same scale.......


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