POV-Ray : Newsgroups : moray.win : galaxy plugin... again : Re: galaxy plugin... again Server Time
28 Jul 2024 14:21:30 EDT (-0400)
  Re: galaxy plugin... again  
From: Keith Hull
Date: 12 Jul 2000 13:14:23
Message: <396CA7CB.D052DE7B@totalise.co.uk>
Hi Chris,

Just to be extra clear ;-)
That's what I've set up options for, if options is true the galaxy.inc
will not be included and the user has the responsibility of setting all
the options individually (sp) and each of the other include files should
be included after each set of options (I hope;-) ).

Keith

Chris Colefax wrote:
> 
> ryan constantine <rco### [at] yahoocom> wrote:
> > here are my current settings:
> [snip]
> > as you can see i cut some stuff out.  my problem is that i can't seem to
> > be able to use background stars without a nebula popping up!  what am i
> > doing wrong?  i have had to use 100000 star objects instead and it takes
> > forever to parse.  of course, rendering takes a million years since my
> > radius is so huge!  but it has to be.  i'm using scaled realistic
> > distances for the sun.  it is a bit closer and a bit smaller, but still
> > rather far and rather large. any ideas for such a large scene?  i can't
> > make things smaller (planet 7000 units radius) because i have spaceships
> > in the same scale.......
> 
> To clarify the role of Galaxy.inc, this is only used to set up random
> options based on the galaxy seed and (optionally) call the other include
> files.  If you don't want random options, you don't need to use Galaxy.inc
> at all.  Instead, declare only the options you want for stars and include
> the desired files, e.g.:
> 
>    [common options - colours, etc.]
> 
>    #declare galaxy_bgstars = 6;
>    #declare galaxy_bgnebula = off;
>    #declare galaxy_nebula_sphere = off;
>    [other background options]
>    #include "galaxy.bg"
> 
>    #declare star_count = 10000;
>    [other starfield options]
>    #include "galaxy.sf"


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