POV-Ray : Newsgroups : moray.win : galaxy plugin... again : galaxy plugin... again Server Time
28 Jul 2024 14:21:00 EDT (-0400)
  galaxy plugin... again  
From: ryan constantine
Date: 10 Jul 2000 23:42:17
Message: <396A9743.1E9B6F40@yahoo.com>
here are my current settings:

#declare galaxy_bg                       = true;
#declare galaxy_objects                  = false;
#declare galaxy_starfield                = true;
#declare options_only                    = false;
#declare galaxy_seed                     = 5.000;
#declare galaxy_colour                   = <1.000,1.000,1.000>;
#declare galaxy_colouration              = 0.000;
#declare galaxy_colour_turb              = 0.00;
#declare galaxy_intensity                = 1.000;
#declare galaxy_rotate                   = <0.000,0.000,0.000>;
#declare galaxy_distance                 = 149600000000;
#declare galaxy_origin                   = <0.000,0.000,0.000>;
#declare galaxy_bgstars                  = 6.000;
#declare galaxy_bgnebula                 = false;
#declare galaxy_nebula_sphere            = false;
#declare galaxy_nebula_ambient           = <0.000,0.000,0.000>;
#declare galaxy_colour1                  = <0.000,0.000,0.000>;
#declare galaxy_star_colouration         = 0.200;
#declare galaxy_pattern_scale            = 1.000;
#declare galaxy_pattern_origin           = <0.000,0.000,0.000>;
#declare galaxy_turb_origin              = <0.000,0.000,0.000>;
#declare galaxy_declare_only             = false;
#declare star_count                      = 100000.000;
#declare star_colour                     = <1.000,1.000,1.000>;
#declare star_type                       = 1.000;
#declare star_scale                      = 0.2500;
#declare star_distance                   = 149600000000;
#declare star_spread                     = 1.000;
#declare star_distribution               = 1.000;
#declare star_colour_turb                = <0.200,0.200,0.200>;
#declare star_brightness_turb            = 1.00;
#include "GALAXY.sf"
#declare galaxy_object_name              = ""
#declare galaxy_cluster_name             = ""
#include "Galaxy.inc"

as you can see i cut some stuff out.  my problem is that i can't seem to
be able to use background stars without a nebula popping up!  what am i
doing wrong?  i have had to use 100000 star objects instead and it takes
forever to parse.  of course, rendering takes a million years since my
radius is so huge!  but it has to be.  i'm using scaled realistic
distances for the sun.  it is a bit closer and a bit smaller, but still
rather far and rather large. any ideas for such a large scene?  i can't
make things smaller (planet 7000 units radius) because i have spaceships
in the same scale.......


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.