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here are my current settings:
#declare galaxy_bg = true;
#declare galaxy_objects = false;
#declare galaxy_starfield = true;
#declare options_only = false;
#declare galaxy_seed = 5.000;
#declare galaxy_colour = <1.000,1.000,1.000>;
#declare galaxy_colouration = 0.000;
#declare galaxy_colour_turb = 0.00;
#declare galaxy_intensity = 1.000;
#declare galaxy_rotate = <0.000,0.000,0.000>;
#declare galaxy_distance = 149600000000;
#declare galaxy_origin = <0.000,0.000,0.000>;
#declare galaxy_bgstars = 6.000;
#declare galaxy_bgnebula = false;
#declare galaxy_nebula_sphere = false;
#declare galaxy_nebula_ambient = <0.000,0.000,0.000>;
#declare galaxy_colour1 = <0.000,0.000,0.000>;
#declare galaxy_star_colouration = 0.200;
#declare galaxy_pattern_scale = 1.000;
#declare galaxy_pattern_origin = <0.000,0.000,0.000>;
#declare galaxy_turb_origin = <0.000,0.000,0.000>;
#declare galaxy_declare_only = false;
#declare star_count = 100000.000;
#declare star_colour = <1.000,1.000,1.000>;
#declare star_type = 1.000;
#declare star_scale = 0.2500;
#declare star_distance = 149600000000;
#declare star_spread = 1.000;
#declare star_distribution = 1.000;
#declare star_colour_turb = <0.200,0.200,0.200>;
#declare star_brightness_turb = 1.00;
#include "GALAXY.sf"
#declare galaxy_object_name = ""
#declare galaxy_cluster_name = ""
#include "Galaxy.inc"
as you can see i cut some stuff out. my problem is that i can't seem to
be able to use background stars without a nebula popping up! what am i
doing wrong? i have had to use 100000 star objects instead and it takes
forever to parse. of course, rendering takes a million years since my
radius is so huge! but it has to be. i'm using scaled realistic
distances for the sun. it is a bit closer and a bit smaller, but still
rather far and rather large. any ideas for such a large scene? i can't
make things smaller (planet 7000 units radius) because i have spaceships
in the same scale.......
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