POV-Ray : Newsgroups : moray.win : galaxy plugin... again : Re: galaxy plugin... again Server Time
28 Jul 2024 14:28:51 EDT (-0400)
  Re: galaxy plugin... again  
From: Chris Colefax
Date: 11 Jul 2000 20:03:15
Message: <396bb5c3@news.povray.org>
ryan constantine <rco### [at] yahoocom> wrote:
> here are my current settings:
[snip]
> as you can see i cut some stuff out.  my problem is that i can't seem to
> be able to use background stars without a nebula popping up!  what am i
> doing wrong?  i have had to use 100000 star objects instead and it takes
> forever to parse.  of course, rendering takes a million years since my
> radius is so huge!  but it has to be.  i'm using scaled realistic
> distances for the sun.  it is a bit closer and a bit smaller, but still
> rather far and rather large. any ideas for such a large scene?  i can't
> make things smaller (planet 7000 units radius) because i have spaceships
> in the same scale.......

To clarify the role of Galaxy.inc, this is only used to set up random
options based on the galaxy seed and (optionally) call the other include
files.  If you don't want random options, you don't need to use Galaxy.inc
at all.  Instead, declare only the options you want for stars and include
the desired files, e.g.:

   [common options - colours, etc.]

   #declare galaxy_bgstars = 6;
   #declare galaxy_bgnebula = off;
   #declare galaxy_nebula_sphere = off;
   [other background options]
   #include "galaxy.bg"

   #declare star_count = 10000;
   [other starfield options]
   #include "galaxy.sf"


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