POV-Ray : Newsgroups : moray.win : Announce: Update to Renderer Plugin Server Time
29 Jul 2024 12:27:25 EDT (-0400)
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From: Tim Glover
Subject: Re: Announce: Update to Renderer Plugin
Date: 7 Apr 1999 14:28:19
Message: <370B957F.5FBE@nettally.com>
Alexander Enzmann wrote:
> 

<SNIP>
>
 
> Seems strange that both MSVCRT.DLL and MFC42.DLL are in use even right
> after you boot.  I'm sure there is a way to get around it with a proper
> sort of install program, but I don't know how to write one.
> 


Why would this be strange? <grin>  If I remember correctly, MSVCRT is
associated with the video output and MFC42 is the Microsoft Foundation
Classes (right?).  These both seem REAL important to basic system
function.  Of course, I could be totally off base here.


Tim Glover

tgl### [at] nettallycom



<SNIP AGAIN>


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From: Lue Ebra
Subject: Re: Announce: Update to Renderer Plugin
Date: 8 Apr 1999 09:41:43
Message: <370ca407.0@news.povray.org>
Got it working :)
Don't ask me how.. it just started working


Alexander Enzmann wrote in message <370A4350.CB559B53@mitre.org>...
>Hmmm, the message you are getting is from Moray and implies that Lutz's
>call to LoadLibrary() failed.  So somewhere along the line, MeshObj.DLL
>is trying to get access to a function that for some reason isn't
>available.
>
>I'm assuming you downloaded the most recent version of MeshObj from the
>web site.
>
>Perhaps you could post a directory listing of all the dll's that are in
>both the main moray directory, as well as in the plugins directory.
>Also, just what OS and revision are you running?
>
>Xander
>
>Lue Ebra wrote:
>>
>> I just checked all of my DLL's, and after updating msvcrt.dll, I still
get
>> this error:
>> The Plugin "MeshObj.dll" could not be loaded. Make sure any other DLL's
the
>> plugin requires are present. Contact the author of the plugin if you are
not
>> sure what the problem could be.
>>
>> Any ideas?
>> Lue Ebra
>>
>> Alexander Enzmann wrote in message <3708A916.A91C3C15@mitre.org>...
>> >Tim, Lue,
>> >
>> >
>> >As far as MeshObj.DLL goes.  It turns out that I removed the dependency
>> >on MSVCP60.DLL from the animation plugin (and polyray2), but didn't do
>> >it for MeshObj.  I've uploaded a newer version that uses the SGI
>> >Standard Template Library, removing the dependency on MSVCP60.  It is
>> >also available from http://pages.hotbot.com/arts/are/index.html
>> >


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From: Maan M  Hamze
Subject: Re: Announce: Update to Renderer Plugin
Date: 20 Apr 1999 01:37:02
Message: <371c046e.0@news.povray.org>
Alexander
Would it be possible to give the user the choice between outputting into AVI
or a numbered sequence of DIB or TGA files?  Individual files numbered in a
sequence give many users better control over editing the files in a digital
editor like Photoshop, Painter, or Picture Publisher before opening the
sequence in a simple Video editor like the free Microsoft VidEdit which
allows the user to choose his/her favourite Codec.  I for one always start
with individual files then compress using the Bravado Codec which allows
playing the AVI file through Media Player which sends the AVI into a TV
monitor or Video VHS recorder through the Truevision Bravado 2000.  With
Prosumer quality systems such as mine (not expensive but acceptable) it is
always better to start with a numbered series of files.  I am sure the same
applies to many users.  The choice between outputting into AVI or a sequence
of numbered DIB or Targa TGA files should be left to the user because in my
opinion the results of an animation through using individual files before
going to AVI can be quite excellent specially on non-braodcast systems.
Thanks,
Maan (a registered Polyray and Moray user)

Alexander Enzmann wrote in message <3703A30C.E5706977@mitre.org>...
>I've just released beta 7 of the Polyray renderer plugin.  In addition
>to making a few bug fixes, I've added a simple keyframe animation
>capability (output direct to AVI).  Currently only object transforms can
>be keyframed - adding more will take a while.
>
>The documentation has been updated a little bit and reformatted as RTF
>(use Wordpad or Word to read).
>
>The mesh importer has been pulled out and is separately available.
>
>URL is: http://pages.hotbot.com/arts/are/index.html
>
>Xander
>
>P.S. Since upgrading to the VC6 compiler, there are some pretty serious
>compatibility problems with the MFC42 runtime library distributed with
>Moray.  You will almost certainly need to either remove it (you probably
>have a newer one in your \windows\system directory) or download the
>updated one from either MS or my site.


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From: Alexander Enzmann
Subject: AVI versus sequence of files
Date: 20 Apr 1999 08:12:07
Message: <371C60B6.F1055978@mitre.org>
Maan M. Hamze wrote:
> 
> Alexander
> Would it be possible to give the user the choice between outputting into AVI
> or a numbered sequence of DIB or TGA files?
> ... (Many other good points about why numbered image files are good) ...

It's a feature I just hadn't gotten to yet.  Another thing it's good for
is when you want to rerender just a subset of the frames in an
animation.  With an AVI it is just about impossible to change things in
the middle of the stream.

I will probably support TGA, PNG, and TIF output - these are both
lossless and well supported formats (plus I already have code to do IO
on them).

Would it be better to have the output file type (e.g., TGA versus PNG)
as part of the animation options, or should I just use what was set in
the Moray options?  Clearly the choice of AVI versus individual files
has to be an animation option (until Moray has a little more native
support for animation).

Xander


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From: Dearmad
Subject: Re: AVI versus sequence of files
Date: 23 Apr 1999 02:10:57
Message: <372003B2.AFB9271B@noplace.nowhere>
Alexander Enzmann wrote:
> 
> Maan M. Hamze wrote:
> >
> > Alexander
> > Would it be possible to give the user the choice between outputting into AVI
> > or a numbered sequence of DIB or TGA files?
> > ... (Many other good points about why numbered image files are good) ...
> 
> It's a feature I just hadn't gotten to yet.  Another thing it's good for
> is when you want to rerender just a subset of the frames in an
> animation.  With an AVI it is just about impossible to change things in
> the middle of the stream.
> 
> I will probably support TGA, PNG, and TIF output - these are both
> lossless and well supported formats (plus I already have code to do IO
> on them).
> 
> Would it be better to have the output file type (e.g., TGA versus PNG)
> as part of the animation options, or should I just use what was set in

Animation options please... when working on a large project, I use still
output often in different formats than I need my animation-stills output
to be for various other tests.

> the Moray options?  Clearly the choice of AVI versus individual files
> has to be an animation option (until Moray has a little more native
> support for animation).
> 
> Xander

Oh man, between BINK and this I'm about ready to hop off my damned
seat!!!  Need to finish my current (anim-hobby) project so I can start
seriously putting these two awesome tools through some stress tests!!!

Anyway, thank you so much for this effort, 'Xander, you're truly one of
the Arch-Magi!!

-- 
Stuff for POLYRAY, raytraced images,
and DTA can be found at:
http://www.sapere.com/dearmad


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From: Maan M  Hamze
Subject: Re: AVI versus sequence of files
Date: 26 Apr 1999 00:49:21
Message: <3723e241.0@news.povray.org>
Alexander Enzmann wrote in message <371C60B6.F1055978@mitre.org>...
>Maan M. Hamze wrote:
>>
>> Alexander
>> Would it be possible to give the user the choice between outputting into
AVI
>> or a numbered sequence of DIB or TGA files?
>> ... (Many other good points about why numbered image files are good) ...
>
>I will probably support TGA, PNG, and TIF output - these are both
>lossless and well supported formats (plus I already have code to do IO
>on them).
>
>Would it be better to have the output file type (e.g., TGA versus PNG)
>as part of the animation options, or should I just use what was set in
>the Moray options?

If it is not too much work and would not cause problems, then probably it is
better to have it as an animation option between TGA, PNG, TIF and maybe
DIB.  DIB's are quite supported in many many programs that accept sequential
files as a way of building an AVI file (or MPG or MOV).  That is why I
mentioned the DIB format in my original post.  In all cases the user chooses
the base name and the program produces the sequence of numbered base name.
Thanks,
Maan


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From: Maan M  Hamze
Subject: Re: AVI versus sequence of files
Date: 26 Apr 1999 00:49:22
Message: <3723e242.0@news.povray.org>
Alexander Enzmann wrote in message <371C60B6.F1055978@mitre.org>...
>Maan M. Hamze wrote:
>>
>> Alexander
>> Would it be possible to give the user the choice between outputting into
AVI
>> or a numbered sequence of DIB or TGA files?
>> ... (Many other good points about why numbered image files are good) ...
>
>I will probably support TGA, PNG, and TIF output - these are both
>lossless and well supported formats (plus I already have code to do IO
>on them).
>
>Would it be better to have the output file type (e.g., TGA versus PNG)
>as part of the animation options, or should I just use what was set in
>the Moray options?

I believe it is always good to have it as a separate animation option.  The
user enters a base name for the files and the total number of frames for a
defined unit of time (frames and time are the subject of an other thread I
believe), and the extension.  Hope you'll consider DIB format in addition to
TGA and PNG.  DIB is supported in many Video editing applications where one
can load a sequential series of DIB files.
Thanks,
Maan


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From: Alex Magidow
Subject: Re: AVI versus sequence of files
Date: 26 Apr 1999 09:02:40
Message: <3724559B.63C7CCD@mninter.net>
Dearmad wrote:

>
>
> Anyway, thank you so much for this effort, 'Xander, you're truly one of
> the Arch-Magi!!
>

Did you write that post? I don't think it ever was posted here...post it again, if
you've saved it.

> --
> Stuff for POLYRAY, raytraced images,
> and DTA can be found at:
> http://www.sapere.com/dearmad



--
Given a lever long enough, one can move the world with little force
      MJ Engh


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