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Then, is it possible to export the animation to a .pov file?
-BuCky
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Alexander Enzmann wrote:
> I've just released beta 7 of the Polyray renderer plugin. In addition
> to making a few bug fixes, I've added a simple keyframe animation
> capability (output direct to AVI). Currently only object transforms can
> be keyframed - adding more will take a while.
>
> The mesh importer has been pulled out and is separately available.
--
Has anyone had any problems getting the mesh importer plug-in to load? When
I fire up Moray, I get the error message:
"The Plugin 'MeshObj.dll' could not be loaded. Make sure any other DLLs the
plugin requires are present. Contact the author of the plugin if you're not
sure what the problem could be."
As a result, the mesh option does not show up under the Import menu. Moray
works okay otherwise, but when I exit the program on my machine with Norton
Utilities, it complains that Moray has performed an "Access Violation."
This happens on two different machines. MeshObj.dll was placed in the plugin
directory. Is there another program/dll that I'm missing? I had no trouble
running RenderMoray.dll (or was it MorayRender.dll?). Suggestions?
-----------------------------------------
| Tim Riley |
| Institute for Telecommunication Science |
| National Telecommunications and |
| Information Administration |
| US Dept. of Commerce |
| Boulder, Colorado |
| E-mail:tri### [at] its bldrdoc gov |
| Per favore spenga le Sue scarpe |
| davanti abbandonare il nave spaziale. |
-----------------------------------------
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YAHOOOOOOOOOO!!!!!!!!!!! THANKS A LOT, ALEXANDER!!!!!!
(but I have the same question about exporting to .pov)
bucky wrote:
> Then, is it possible to export the animation to a .pov file?
> -BuCky
--
+--------------------------------+
| Cristian Ramirez |
| mailto:ram### [at] entelchile net |
| |
| Traslavina 352 Dept. 205 |
| Vina del Mar |
| CHILE |
+--------------------------------+
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Same problem here.. not on one, not two, but 5 different machines..
Tim Riley wrote in message <370504BE.34765AC0@its.bldrdoc.gov>...
>Alexander Enzmann wrote:
>> I've just released beta 7 of the Polyray renderer plugin. In addition
>> to making a few bug fixes, I've added a simple keyframe animation
>> capability (output direct to AVI). Currently only object transforms can
>> be keyframed - adding more will take a while.
>>
>> The mesh importer has been pulled out and is separately available.
>--
>
>Has anyone had any problems getting the mesh importer plug-in to load? When
>I fire up Moray, I get the error message:
>
>"The Plugin 'MeshObj.dll' could not be loaded. Make sure any other DLLs the
>plugin requires are present. Contact the author of the plugin if you're not
>sure what the problem could be."
>
>As a result, the mesh option does not show up under the Import menu. Moray
>works okay otherwise, but when I exit the program on my machine with Norton
>Utilities, it complains that Moray has performed an "Access Violation."
>
>This happens on two different machines. MeshObj.dll was placed in the
plugin
>directory. Is there another program/dll that I'm missing? I had no trouble
>running RenderMoray.dll (or was it MorayRender.dll?). Suggestions?
>
> -----------------------------------------
>| Tim Riley |
>| Institute for Telecommunication Science |
>| National Telecommunications and |
>| Information Administration |
>| US Dept. of Commerce |
>| Boulder, Colorado |
>| E-mail:tri### [at] its bldrdoc gov |
>| Per favore spenga le Sue scarpe |
>| davanti abbandonare il nave spaziale. |
> -----------------------------------------
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Tim, Lue,
As far as MeshObj.DLL goes. It turns out that I removed the dependency
on MSVCP60.DLL from the animation plugin (and polyray2), but didn't do
it for MeshObj. I've uploaded a newer version that uses the SGI
Standard Template Library, removing the dependency on MSVCP60. It is
also available from http://pages.hotbot.com/arts/are/index.html
Obviously I'd like to figure out just how to get the load problems
resolved. I managed to get rid of the dependency on MSVCP50.DLL that
the earlier plugin required (use SGI's STL rather than MS's). But now
that I've jumped a version of MS' C++ compiler over Lutz, there seem to
be new problems.
In a separate message, Tim said he had gone to pretty extensive lengths
to update MFC42.DLL. At this point I'll make a guess that there are
other compatability problems, but would request your indulgence in
checking some dates/version numbers.
In my main Moray directory, I have the following DLL's:
Name Date Version
MFC42.DLL 9/26/98 6.00.8267.0
MorayCtrl.DLL 12/22/98 1.30
MSVCRT.DLL 1/22/97 5.00.7022
MSVCRT20.DLL 7/11/95 2.11.000
Polyray2.DLL 4/ 2/99 N/A
[Version numbers can be found by looking at properties from windows
explorer.]
In \Windows\System, I have a newer version of the C runtime dll:
MSVCRT.DLL 1/ 5/99 6.00.8337.0
I've made the runtime library available at
http://pages.hotbot.com/arts/are/index.html - give it a try...
Xander
Lue Ebra wrote:
>
> Same problem here.. not on one, not two, but 5 different machines..
>
> Tim Riley wrote in message <370504BE.34765AC0@its.bldrdoc.gov>...
> >Alexander Enzmann wrote:
> >> I've just released beta 7 of the Polyray renderer plugin. In addition
> >> to making a few bug fixes, I've added a simple keyframe animation
> >> capability (output direct to AVI). Currently only object transforms can
> >> be keyframed - adding more will take a while.
> >>
> >> The mesh importer has been pulled out and is separately available.
> >--
> >
> >Has anyone had any problems getting the mesh importer plug-in to load? When
> >I fire up Moray, I get the error message:
> >
> >"The Plugin 'MeshObj.dll' could not be loaded. Make sure any other DLLs the
> >plugin requires are present. Contact the author of the plugin if you're not
> >sure what the problem could be."
> >
> >As a result, the mesh option does not show up under the Import menu. Moray
> >works okay otherwise, but when I exit the program on my machine with Norton
> >Utilities, it complains that Moray has performed an "Access Violation."
> >
> >This happens on two different machines. MeshObj.dll was placed in the
> plugin
> >directory. Is there another program/dll that I'm missing? I had no trouble
> >running RenderMoray.dll (or was it MorayRender.dll?). Suggestions?
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I just checked all of my DLL's, and after updating msvcrt.dll, I still get
this error:
The Plugin "MeshObj.dll" could not be loaded. Make sure any other DLL's the
plugin requires are present. Contact the author of the plugin if you are not
sure what the problem could be.
Any ideas?
Lue Ebra
Alexander Enzmann wrote in message <3708A916.A91C3C15@mitre.org>...
>Tim, Lue,
>
>
>As far as MeshObj.DLL goes. It turns out that I removed the dependency
>on MSVCP60.DLL from the animation plugin (and polyray2), but didn't do
>it for MeshObj. I've uploaded a newer version that uses the SGI
>Standard Template Library, removing the dependency on MSVCP60. It is
>also available from http://pages.hotbot.com/arts/are/index.html
>
>Obviously I'd like to figure out just how to get the load problems
>resolved. I managed to get rid of the dependency on MSVCP50.DLL that
>the earlier plugin required (use SGI's STL rather than MS's). But now
>that I've jumped a version of MS' C++ compiler over Lutz, there seem to
>be new problems.
>
>In a separate message, Tim said he had gone to pretty extensive lengths
>to update MFC42.DLL. At this point I'll make a guess that there are
>other compatability problems, but would request your indulgence in
>checking some dates/version numbers.
>
>In my main Moray directory, I have the following DLL's:
>
>Name Date Version
>MFC42.DLL 9/26/98 6.00.8267.0
>MorayCtrl.DLL 12/22/98 1.30
>MSVCRT.DLL 1/22/97 5.00.7022
>MSVCRT20.DLL 7/11/95 2.11.000
>Polyray2.DLL 4/ 2/99 N/A
>
>[Version numbers can be found by looking at properties from windows
>explorer.]
>
>In \Windows\System, I have a newer version of the C runtime dll:
>
>MSVCRT.DLL 1/ 5/99 6.00.8337.0
>
>I've made the runtime library available at
>http://pages.hotbot.com/arts/are/index.html - give it a try...
>
>Xander
>
>Lue Ebra wrote:
>>
>> Same problem here.. not on one, not two, but 5 different machines..
>>
>> Tim Riley wrote in message <370504BE.34765AC0@its.bldrdoc.gov>...
>> >Alexander Enzmann wrote:
>> >> I've just released beta 7 of the Polyray renderer plugin. In addition
>> >> to making a few bug fixes, I've added a simple keyframe animation
>> >> capability (output direct to AVI). Currently only object transforms
can
>> >> be keyframed - adding more will take a while.
>> >>
>> >> The mesh importer has been pulled out and is separately available.
>> >--
>> >
>> >Has anyone had any problems getting the mesh importer plug-in to load?
When
>> >I fire up Moray, I get the error message:
>> >
>> >"The Plugin 'MeshObj.dll' could not be loaded. Make sure any other DLLs
the
>> >plugin requires are present. Contact the author of the plugin if you're
not
>> >sure what the problem could be."
>> >
>> >As a result, the mesh option does not show up under the Import menu.
Moray
>> >works okay otherwise, but when I exit the program on my machine with
Norton
>> >Utilities, it complains that Moray has performed an "Access Violation."
>> >
>> >This happens on two different machines. MeshObj.dll was placed in the
>> plugin
>> >directory. Is there another program/dll that I'm missing? I had no
trouble
>> >running RenderMoray.dll (or was it MorayRender.dll?). Suggestions?
Post a reply to this message
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Hmmm, the message you are getting is from Moray and implies that Lutz's
call to LoadLibrary() failed. So somewhere along the line, MeshObj.DLL
is trying to get access to a function that for some reason isn't
available.
I'm assuming you downloaded the most recent version of MeshObj from the
web site.
Perhaps you could post a directory listing of all the dll's that are in
both the main moray directory, as well as in the plugins directory.
Also, just what OS and revision are you running?
Xander
Lue Ebra wrote:
>
> I just checked all of my DLL's, and after updating msvcrt.dll, I still get
> this error:
> The Plugin "MeshObj.dll" could not be loaded. Make sure any other DLL's the
> plugin requires are present. Contact the author of the plugin if you are not
> sure what the problem could be.
>
> Any ideas?
> Lue Ebra
>
> Alexander Enzmann wrote in message <3708A916.A91C3C15@mitre.org>...
> >Tim, Lue,
> >
> >
> >As far as MeshObj.DLL goes. It turns out that I removed the dependency
> >on MSVCP60.DLL from the animation plugin (and polyray2), but didn't do
> >it for MeshObj. I've uploaded a newer version that uses the SGI
> >Standard Template Library, removing the dependency on MSVCP60. It is
> >also available from http://pages.hotbot.com/arts/are/index.html
> >
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Thanks for the animation-support!
But for now, I don't get it to work on my NT-Machine:
I get that silly "AnimPlugin couldn't be loaded, make sure any (blabla)" -
message.
I've tried the cleanest solution - to put both the MFC42.dll and the
MSVCRT.dll in Windows/System32 (where the former versions of these DLLs
reside on my machine), but NT refuses to overwrite them : "these dlls are in
use by windows" or similar.
then I've added both the MFC42.dll and the MSVCRT.dll in the MORAY and in
the plugins dir, but it doesnt help.
probably Windows always trys to use the already loaded versions of the dlls
in memory. I can't come around this. Is there anywhere an installer for
these .dlls?
In NT, I can't go to the dos prompt before loading windows, and copy the
files there. I've restarted windows, holding [shift] to bypass all the
autorun-entrys, but it didn't help: my MSVC-dlls are always in use.
any sugestions?
Mathias
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Mathias Bachmann wrote in message <370b1cbc.0@news.povray.org>...
>Thanks for the animation-support!
>But for now, I don't get it to work on my NT-Machine:
>I get that silly "AnimPlugin couldn't be loaded, make sure any (blabla)" -
>message.
>
>I've tried the cleanest solution - to put both the MFC42.dll and the
>MSVCRT.dll in Windows/System32 (where the former versions of these DLLs
>reside on my machine), but NT refuses to overwrite them : "these dlls are
in
>use by windows" or similar.
>
>then I've added both the MFC42.dll and the MSVCRT.dll in the MORAY and in
>the plugins dir, but it doesnt help.
>
>probably Windows always trys to use the already loaded versions of the dlls
>in memory. I can't come around this. Is there anywhere an installer for
>these .dlls?
>In NT, I can't go to the dos prompt before loading windows, and copy the
>files there. I've restarted windows, holding [shift] to bypass all the
>autorun-entrys, but it didn't help: my MSVC-dlls are always in use.
>
>any sugestions?
You should be able to replace the MFC42.DLLs if you shut down all programs
that use it. This may include the Windows Explorer. Try this:
- Open a command-box
- close all applications, event those in the system tray (if you have any)
- open the TaskManager and go to its second page. Search for the
explorer.exe, select it and kill it.
- See if you can see any other programs in the process list that you might
need to kill.
- close the TaskManager
- Use the command-box to replace the DLLs
- Start the explorer again by typing "explorer<ENTER>" in the command-box
Hope it helps,
Johannes.
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Mathias Bachmann wrote:
>
> Thanks for the animation-support!
> But for now, I don't get it to work on my NT-Machine:
> I get that silly "AnimPlugin couldn't be loaded, make sure any (blabla)" -
> message.
>
> I've tried the cleanest solution - to put both the MFC42.dll and the
> MSVCRT.dll in Windows/System32 (where the former versions of these DLLs
> reside on my machine), but NT refuses to overwrite them : "these dlls are in
> use by windows" or similar.
>
Seems strange that both MSVCRT.DLL and MFC42.DLL are in use even right
after you boot. I'm sure there is a way to get around it with a proper
sort of install program, but I don't know how to write one.
However, the rules for windows say that the locations searched for a DLL
are:
- The directory where the executable module for the current process
is located.
- The current directory.
- The Windows system directory
- The Windows directory
- The directories listed in the PATH environment variable.
(This is from MSDN, so it is probably right.)
Which means that putting them into the Moray main directory ought to
work...
> then I've added both the MFC42.dll and the MSVCRT.dll in the MORAY and in
> the plugins dir, but it doesnt help.
Could you list exactly what dll's are in your main Moray directory?
>
> probably Windows always trys to use the already loaded versions of the dlls
> in memory. I can't come around this. Is there anywhere an installer for
> these .dlls?
Nope, Windows will happily load several different versions of a DLL,
based on just how you ask for it.
>...
> any sugestions?
I'd like to figure out just why you can't get them to run.
As an initial step, would you be willing to try a version of the plugins
that doesn't use MFC42.DLL or MSVCRT.DLL? They are a bit larger, but
without the dependencies, they may work properly with Moray on your
system.
Xander
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