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> If it would be possible to animate
> poser characters and the like rather easily from within POV-Ray
> it could really revolutionize POV-Ray animation I think.
Animating Poser characters can be already be done within Poser and the
results can be exported to Povray. I did a test with a few hundred running
horses some time ago.
You're right in saying that character animation is a weakness of POV-Ray,
but I fail to see how a POV-Ray-only solution could be useful from a
practical point of view (I mean for creating full animations, not just tests
to prove a point).
G.
**********************
http://www.oyonale.com
**********************
Graphic experiments
Pov-ray gallery
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"Tony[B]" wrote:
>
> I proposed something like this in my wish-list for 4.0, but I'm afraid that
> it will remain a wish with the attitude most POVers have about keeping
> modeller and renderer separate, something which I don't really mind
> combining.
Apart from personal preferences this has clear practical reasons.
> The only way to really get a receptive audience for a patch is to
> just sit down and program it yourself. If they like it, they will come.
Oh, come on. This is not a 'ask for a feature and someone will program it
within a day'-club. A few critical opinions and suggestions for
alternatives and someone starts thinking you are ignorant and not
constructive... ;-)
Christoph
--
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
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Rune wrote:
>
> "Ken" wrote:
> > Actually I don't think it is a good idea. I haveno use for it.
>
> I'm sure you don't. I haven't seen many animations from you. I haven't seen
> very much POV-Ray work from you at all... ;)
Huh?
Just because I don't let you see it does not mean that I am not still
using POV-Ray for both stills and animations. In fact just three weeks
ago I was working on using ISOs to model the effects of rain drops
hitting a pool of water complete with photon generated caustics. Didn't
quite get the effects I wanted so I moved on to something else. I have
a long history of half finished projects that seldom get to the point
where I feel they are worthy of sharing with others.
--
Ken Tyler
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"Ken" wrote:
> Huh?
>
> Just because I don't let you see it does not mean
> that I am not still using POV-Ray for both stills
> and animations.
I didn't mean to offend you in any way - I've seen a few of your images and
they're very nice.
Yet still you're not the person I'd expect to make animations of the kind
I'm thinking of. Which also seems to be what you say yourself. That doesn't
mean though that others won't have any use of the feature in question.
Rune
--
3D images and anims, include files, tutorials and more:
Rune's World: http://rsj.mobilixnet.dk (updated June 26)
POV-Ray Users: http://rsj.mobilixnet.dk/povrayusers/
POV-Ray Webring: http://webring.povray.co.uk
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"Gilles Tran" wrote:
> Animating Poser characters can be already be done within
> Poser and the results can be exported to Povray. I did a
> test with a few hundred running horses some time ago.
How was this done? One mesh per frame? How long was the animation? And how
much disc space did it take?
Would it have been possible to make the horses run over a height field and
other such demanding interactions with the surroundings?
> You're right in saying that character animation is a
> weakness of POV-Ray, but I fail to see how a POV-Ray-only
> solution could be useful from a practical point of view
> (I mean for creating full animations, not just tests to
> prove a point).
With the feature I propose combined with the right macros, it would be
possible to animate characters using POV-Script, just like other things can
be animated in POV-Ray.
And yes, I *do* believe quality character animation can be done writing
numbers in a text editor. With the proper macros of course.
Rune
--
3D images and anims, include files, tutorials and more:
Rune's World: http://rsj.mobilixnet.dk (updated June 26)
POV-Ray Users: http://rsj.mobilixnet.dk/povrayusers/
POV-Ray Webring: http://webring.povray.co.uk
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"Kari Kivisalo" wrote:
> All the serious computer animations have been done
> with a system that has a GUI. Very few people can
> do Toy Story by writing "...<34,234.23,2343>} blah{
> 1231,2132,<234,2334,853>..."
And very few people can model anything at all that way. But lots of POV
users can. I don't think you should underestimate them.
> When there is GUI to back it up then it's a good idea.
GUI is fine for some, but not a necessity.
Rune
--
3D images and anims, include files, tutorials and more:
Rune's World: http://rsj.mobilixnet.dk (updated June 26)
POV-Ray Users: http://rsj.mobilixnet.dk/povrayusers/
POV-Ray Webring: http://webring.povray.co.uk
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"Christoph Hormann" wrote:
> But Povray is certainly not a character
> animator and not a modeller.
People use it to model, so it is a modeller.
I'd like it to be a character animation program too.
> What you suggest is a specialized capability for
> manipulating mesh data.
No, a capability for deforming meshes in a certain way.
> the purpose is quite special
It could be used for bending, stretching, lip-synchronization, boning, and
many other things. The way I've proposed it is rather general.
Rune
--
3D images and anims, include files, tutorials and more:
Rune's World: http://rsj.mobilixnet.dk (updated June 26)
POV-Ray Users: http://rsj.mobilixnet.dk/povrayusers/
POV-Ray Webring: http://webring.povray.co.uk
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"Tony[B]" wrote:
> I proposed something like this in my wish-list for 4.0,
> but I'm afraid that it will remain a wish with the
> attitude most POVers have about keeping modeller and
> renderer separate, something which I don't really mind
> combining.
I feel that way too. Well, thanks for your understanding...
Rune
--
3D images and anims, include files, tutorials and more:
Rune's World: http://rsj.mobilixnet.dk (updated June 26)
POV-Ray Users: http://rsj.mobilixnet.dk/povrayusers/
POV-Ray Webring: http://webring.povray.co.uk
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Rune wrote:
> [...]
>
> > What you suggest is a specialized capability for
> > manipulating mesh data.
>
> No, a capability for deforming meshes in a certain way.
>
What's the difference?
Christoph
--
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
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"Christoph Hormann" wrote:
> Rune wrote:
> > [...]
> >
> > > What you suggest is a specialized capability for
> > > manipulating mesh data.
> >
> > No, a capability for deforming meshes in a certain way.
> >
>
> What's the difference?
Well, it's a matter of definition I guess but I choose not to call it mesh
data manipulation since the mesh data (in the file) remains constant. "Mesh
data manipulation" leads my thoughts to changing the written mesh data,
which it is not what happens. But of course all computations involve
internal manipulation of data but that's needless to say.
Rune
--
3D images and anims, include files, tutorials and more:
Rune's World: http://rsj.mobilixnet.dk (updated June 26)
POV-Ray Users: http://rsj.mobilixnet.dk/povrayusers/
POV-Ray Webring: http://webring.povray.co.uk
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