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"Christoph Hormann" wrote:
> But Povray is certainly not a character
> animator and not a modeller.
People use it to model, so it is a modeller.
I'd like it to be a character animation program too.
> What you suggest is a specialized capability for
> manipulating mesh data.
No, a capability for deforming meshes in a certain way.
> the purpose is quite special
It could be used for bending, stretching, lip-synchronization, boning, and
many other things. The way I've proposed it is rather general.
Rune
--
3D images and anims, include files, tutorials and more:
Rune's World: http://rsj.mobilixnet.dk (updated June 26)
POV-Ray Users: http://rsj.mobilixnet.dk/povrayusers/
POV-Ray Webring: http://webring.povray.co.uk
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