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From: nemesis
Subject: Re: New LuxRender web site (http://www.luxrender.net)
Date: 20 Feb 2008 12:56:44
Message: <47bc69dc@news.povray.org>
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St. wrote:
> Me wants PoV-Ray on steroids
>
>
me wants SDL on steroids. ;)
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Warp wrote:
> It would take me something like 5 minutes to make a good-looking 3D button
> with POV-Ray. With the Gimp it would probably take me at least 1 hour, and
> it still wouldn't look as good.
weird, it comes with a couple of scripts designed specifically for that,
so that you just pick a color from a pallete, write the text and it get
it done to you in, what?, 2 seconds?
But inkscape is becoming increasingly better than bitmaps for that kind
of stuff.
> POV-Ray is simply a great tool to create "3D'ish" images like those.
> It's easy and fast.
so, pov-ray will end up its days as a 3D button design tool? Are
pov-ray users ok with that evolutionary idea?
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From: St
Subject: Re: New LuxRender web site (http://www.luxrender.net)
Date: 20 Feb 2008 13:29:10
Message: <47bc7176@news.povray.org>
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"delle" <del### [at] ciaoweb it> wrote in message
news:web.47bc2ad9b014483d27eef15b0@news.povray.org...
> Speaking about "low quality", my Nvidia card can play Crysis at 30 fps ...
> the
> quality is quite good...
Nice to see a Crysis fan around here. :) That's low quality on your card??
I think I get around 24 fps with my nV 6600 on my xpPC, which is very
playable on low, (and Crysis' 'low' settings had been compared to FarCry's
'medium' settings in one post on crymod.com, and, I would agree). As for
your image, well, actually, that's the best image I've seen produced with
Crysis so far, and trust me, I've seen nearly all of them - hundreds and
hundreds of them, all over the place. ;)
If that's a still of your own CE2 map, good work.
~Steve~
>
> ;-)
>
> Delle
>
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"nemesis" <nam### [at] nospamgmail com> wrote in message
news:47bc69dc@news.povray.org...
> St. wrote:
>> Me wants PoV-Ray on steroids
> me wants SDL on steroids. ;)
Well, yeah, that as well... :)
~Steve~
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"nemesis" <nam### [at] nospamgmail com> wrote in message
news:47bc6c1f@news.povray.org...
> so, pov-ray will end up its days as a 3D button design tool? Are pov-ray
> users ok with that evolutionary idea?
Damn, no! >:o(
~Steve~
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Warp escribió:
> For this reason even if POV-Ray in the future supports unbiased rendering,
> it should always be an *alternative* method of rendering, not the only
> available one. Removing the current phongshading-based rendering would be
> a setback in many areas. After all, POV-Ray is not *always* used for
> physical simulations of reality.
>
I believe I suggested that during the POV-Ray 4 discussions. Some way to
change the whole renderer while keeping SDL parser, ray-shape
intersections, etc. Just add a whole new renderer and it will work with
almost all existing POV scenes.
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> I don't know how common it is to use POV for creating web page
> buttons, though...
>
I have done it, and the buttons glowed on mouse over. Button above and
below reflected the glow too. So many images for the nav bar - what a
waste of bandwidth...
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From: Orchid XP v7
Subject: Re: New LuxRender web site (http://www.luxrender.net)
Date: 20 Feb 2008 13:59:35
Message: <47bc7897$1@news.povray.org>
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Severi Salminen wrote:
> Invisible wrote:
>
>> Brute-force rendering may generate more *physically correct* renderings
>> - but that does not necessarily correlate with "better looking" results.
>> Anybody who's been doing 3D graphics for more than a few days will
>> quickly figure that one out. ;-)
>
> You are correct: I was really talking about photorealistim. But I don't
> think brute-force means you couldn't exaggerate things or create
> effects. It just means that the results are more accurate looking. Of
> course, if you want to have a large area light which casts sharp
> shadows...or transparent objects that create full shadows. :) I wouldn't
> consider that a big loss.
And *I* was merely pointing out that "more scientifically correct"
doesn't in any way directly correlate with "better looking". ;-)
[For example, take a sphere and make it reflective. It still doesn't
*look* reflective until you give it something to reflect. Indeed,
sometimes I feed scenes into POV-Ray, and they actually LOOK WRONG, even
though they are of course correct. The human eye is funny like that...]
--
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*
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"Nicolas Alvarez" <nic### [at] gmail is the best com> wrote in message
news:47bc776a$1@news.povray.org...
>> For this reason even if POV-Ray in the future supports unbiased
>> rendering,
>> it should always be an *alternative* method of rendering, not the only
>> available one. Removing the current phongshading-based rendering would be
>> a setback in many areas. After all, POV-Ray is not *always* used for
>> physical simulations of reality.
>>
>
> I believe I suggested that during the POV-Ray 4 discussions. Some way to
> change the whole renderer while keeping SDL parser, ray-shape
> intersections, etc. Just add a whole new renderer and it will work with
> almost all existing POV scenes.
I haven't said anything yet, but I have high hopes for 4.0. It should be
the icing on the cake.
~Steve~
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47bc633d@news.povray.org...
> I use POV-Ray relatively often to create small images for different
> things, for example at my payjob. It's great for making proof-of-concept
> type small images (until the graphical designers make the final versions).
Well I've been using POV-Ray in that fashion too, and it's still not a very
good argument, particularly as there are tools much better suited to this
kind of task, including open source ones like GIMP and Inkscape. That you do
not know how to use them is a problem on your side ;) In any case, an
unbiased renderer wouldn't have much trouble rendering small
proof-of-concept-type small images fast enough.
A better argument for maintaining separate rendering engines (all using SDL)
would be the ability to switch between them depending on the user's needs,
for instance :
- unbiased renderer
- superfast raytracing/GI engine, VRay-type
- sketch/cell renderer
Tie this with the SDL and the ability to render directly from Blender and
then we'd have a killer product...
G.
--
**********************
http://www.oyonale.com
**********************
- Graphic experiments
- POV-Ray and Poser computer images
- Posters
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