POV-Ray : Newsgroups : povray.off-topic : New LuxRender web site (http://www.luxrender.net) : Re: Brute force renderers Server Time
11 Oct 2024 07:14:41 EDT (-0400)
  Re: Brute force renderers  
From: St 
Date: 20 Feb 2008 14:00:08
Message: <47bc78b8$1@news.povray.org>
"Nicolas Alvarez" <nic### [at] gmailisthebestcom> wrote in message 
news:47bc776a$1@news.povray.org...

>>   For this reason even if POV-Ray in the future supports unbiased 
>> rendering,
>> it should always be an *alternative* method of rendering, not the only
>> available one. Removing the current phongshading-based rendering would be
>> a setback in many areas. After all, POV-Ray is not *always* used for
>> physical simulations of reality.
>>
>
> I believe I suggested that during the POV-Ray 4 discussions. Some way to 
> change the whole renderer while keeping SDL parser, ray-shape 
> intersections, etc. Just add a whole new renderer and it will work with 
> almost all existing POV scenes.

    I haven't said anything yet, but I have high hopes for 4.0. It should be 
the icing on the cake.

     ~Steve~


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