POV-Ray : Newsgroups : povray.off-topic : New LuxRender web site (http://www.luxrender.net) : Re: Brute force renderers Server Time
11 Oct 2024 07:11:59 EDT (-0400)
  Re: Brute force renderers  
From: Nicolas Alvarez
Date: 20 Feb 2008 13:54:34
Message: <47bc776a$1@news.povray.org>
Warp escribió:
>   For this reason even if POV-Ray in the future supports unbiased rendering,
> it should always be an *alternative* method of rendering, not the only
> available one. Removing the current phongshading-based rendering would be
> a setback in many areas. After all, POV-Ray is not *always* used for
> physical simulations of reality.
> 

I believe I suggested that during the POV-Ray 4 discussions. Some way to 
change the whole renderer while keeping SDL parser, ray-shape 
intersections, etc. Just add a whole new renderer and it will work with 
almost all existing POV scenes.


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