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From: Johannes Hubert
Subject: Re: CALIMAX Modeler
Date: 27 Jan 1999 14:55:39
Message: <36af6f3b.0@news.povray.org>
Rudy Velthuis wrote in message <36af6b69.0@news.povray.org>...
[snip]
>
>Also in POV I have the freedom of choosing the order of scale, rotate and
>translate, and not always depend on the order given by the modeller. In the
>model I'm currently trying to do, it would really be much easier if Moray
>would translate before rotating.


A hint for that:

When you say you want to translate before rotate, I guess that you *want*
the object to orbit around the origin, when you rotate.
Try this: Translate your object as wished, then create a group and add the
object to it (it will probably be the only object in the group). Then rotate
the group as wished: Voila! Same effect as "first translating, then
rotating" - at the expense of some additional "bloated" code ;-)

Greetings,
Johannes.


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From: Spider
Subject: Re: CALIMAX Modeler
Date: 27 Jan 1999 15:04:41
Message: <36AF7048.1EC08976@bahnhof.se>
Rudy Velthuis wrote:
> 
> Spider schrieb in Nachricht <36AE07D1.EF62A0D5@bahnhof.se>...
> >I have to add a few lines here... Comercials...
> >Breeze designer. If you havven't tried it, it is worht the download.
> >
> >As far as I understand it is a beta, and freeware.
> >It can do manu things that I think are pretty interesting, It's layout is
> somwhat like
> >Calimax.
> >
> >More : It also has openGL preview and the like, all the primitives for pov,
> and can break
> >them down into meshes (interesting, IMHO).
> >
> >I'd recommend this for you who look for a modeller...
> >I liked the first look of it, and haven't tried much, but I feel it is
> good.
> 
> I had tested Breeze before Calimax. I don't know why I didn't like Breeze,
> but liked Calimax instead, anymore. I have tried both again now and Breeze
> is easier to use, altough the interface is really similar. Calimax has the
> bad habit (I already mentioned that) of making you change everything in
> modal dialogs (a dialog is modal if you can only continue with the rest of
> the program as soon as the dialog is closed). Breeze at least has some a bit
> easier ways of transforming (scaling rotating, etc.). There was one thing in
> Calimax I particularly liked, but I can't exactly remember what it was (I'm
> slowly getting old, I'm afraid). At least Calimax has more objects to offer.
Well, I can say that Breeze seems very discontinued.... But I still have hope :-)

I agree with you on modals, it shouldn't be likee that. And I like the Moray style of
a
static dialog to the right...

> 
> Currently I use Moray 3.1 and hand-coded POV. I still like hand-coding best,
> but I'm propably one of a very few who still like that. I like the
> flexibility of it and I don't like the code generated by modellers, which
> are always a bit bloated (this is inherent to the way they work). I mean: I
> would make a building with 40 equal windows in a loop. Modellers declare
> every single window, with a name etc.
No, I mostly hand-code. I can't find the patience to get as good with a modeler as I
can
with a simple loop...
(making a stair, for example... )


> I myself would like to see a modeller which declares a
> 
>   box { <-2, -2, -2>, <1, 1, 1> }
> 
> not as
>   box
> 
>     <-1, -1, -1>, <1, 1, 1>
>     scale <1.5, 1.5, 1.5>
>     translate <-0.5, -0.5, -0.5>
>   }
> 
> but really as the original box.
I agree... Would be far better. But, it is hell to create such a modeller...
One must first take the translations and scalings, compute the points, and then...
*shudder*
and you'd loose the translate/scale parts as well..


> 
> Also in POV I have the freedom of choosing the order of scale, rotate and
> translate, and not always depend on the order given by the modeller. In the
> model I'm currently trying to do, it would really be much easier if Moray
> would translate before rotating.

I like pov.. But then, I see myself as a pov coder, not artist...


//Spider


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From: Rudy Velthuis
Subject: Re: CALIMAX Modeler
Date: 27 Jan 1999 17:09:35
Message: <36af8e9f.0@news.povray.org>
Johannes Hubert schrieb in Nachricht <36af6f3b.0@news.povray.org>...
>Rudy Velthuis wrote in message <36af6b69.0@news.povray.org>...
>[snip]
>>
>>Also in POV I have the freedom of choosing the order of scale, rotate and
>>translate, and not always depend on the order given by the modeller. In
the
>>model I'm currently trying to do, it would really be much easier if Moray
>>would translate before rotating.
>
>
>A hint for that:
>
>When you say you want to translate before rotate, I guess that you *want*
>the object to orbit around the origin, when you rotate.
>Try this: Translate your object as wished, then create a group and add the
>object to it (it will probably be the only object in the group). Then
rotate
>the group as wished: Voila! Same effect as "first translating, then
>rotating" - at the expense of some additional "bloated" code ;-)

I did exactly that. But I still didn't like the fact I had to do it. IMHO,
it's much clumsier (and slower) than just writing out the code by hand. But
that's perhaps because I'm just not familiar enough with modellers to do
this stuff intuitively.

I hated the way GUIs work in the beginning too. I though it was much easier
to write "copy C:\x\y\filea d:\z\f\fileb" than clicking on a file, choosing
copy, go to another directory and click the menu again, choosing paste and
then renaming the file using another menu item. Of course now we have drag
and drop, but it's still clumsier than a command line sometimes. But I
wouldn't want to miss the modern GUI anymore.

--
Rudy Velthuis


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From: Spider
Subject: Re: CALIMAX Modeler
Date: 27 Jan 1999 17:16:30
Message: <36AF8F2C.BDB0932E@bahnhof.se>
Rudy Velthuis wrote:
> 
> Johannes Hubert schrieb in Nachricht <36af6f3b.0@news.povray.org>...
> >Rudy Velthuis wrote in message <36af6b69.0@news.povray.org>...
> >[snip]
> >>
> >>Also in POV I have the freedom of choosing the order of scale, rotate and
> >>translate, and not always depend on the order given by the modeller. In
> the
> >>model I'm currently trying to do, it would really be much easier if Moray
> >>would translate before rotating.
> >
> >
> >A hint for that:
> >
> >When you say you want to translate before rotate, I guess that you *want*
> >the object to orbit around the origin, when you rotate.
> >Try this: Translate your object as wished, then create a group and add the
> >object to it (it will probably be the only object in the group). Then
> rotate
> >the group as wished: Voila! Same effect as "first translating, then
> >rotating" - at the expense of some additional "bloated" code ;-)
> 
> I did exactly that. But I still didn't like the fact I had to do it. IMHO,
> it's much clumsier (and slower) than just writing out the code by hand. But
> that's perhaps because I'm just not familiar enough with modellers to do
> this stuff intuitively.
hmm.. I don't feel that I want to be more familiar ;-)
> 
> I hated the way GUIs work in the beginning too. I though it was much easier
> to write "copy C:\x\y\filea d:\z\f\fileb" than clicking on a file, choosing
> copy, go to another directory and click the menu again, choosing paste and
> then renaming the file using another menu item. Of course now we have drag
> and drop, but it's still clumsier than a command line sometimes. But I
> wouldn't want to miss the modern GUI anymore.
Or miss the NC styl, one directory at each side, hit F5...
Just love WindowsCommander...

//Spider


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From: Stephen Lavedas
Subject: Re: CALIMAX Modeler
Date: 27 Jan 1999 20:04:40
Message: <36AFB7B3.E50863B8@virginia.edu>
> I like pov.. But then, I see myself as a pov coder, not artist...
> 
> //Spider

Recently I've felt this way too... not making scenes... making functions
and such... and I do have an idea for the newest competition, but I just
haven't felt like tackling it because I can't do the whole thing with a
loop.

Steve


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From: Spider
Subject: Re: CALIMAX Modeler
Date: 27 Jan 1999 21:14:25
Message: <36AFC6EE.3FEC7EDD@bahnhof.se>
Stephen Lavedas wrote:
> 
> 
> > I like pov.. But then, I see myself as a pov coder, not artist...
> >
> > //Spider
> 
> Recently I've felt this way too... not making scenes... making functions
> and such... and I do have an idea for the newest competition, but I just
> haven't felt like tackling it because I can't do the whole thing with a
> loop.
Hehe

I have an idea, I've been trying to create it, but... Well.. I've made ten new more or
less useful macro's, done almost anything a HF can do, made some very spectacular
textures, learnt more about grass/flowers and trees than I want to, made special
programs
for creating them, even... But so far, I only have four cylinders and a sky... I think
I'll run out of time soon.... *smile*

//Spider


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From: Lutz Kretzschmar
Subject: Re: CALIMAX Modeler
Date: 28 Jan 1999 04:24:03
Message: <36b027e2.1541827@news.stmuc.com>
Hi Rudy Velthuis, you recently wrote in povray.general:

> >Try this: Translate your object as wished, then create a group and add the
> >object to it (it will probably be the only object in the group). Then
> rotate the group as wished: Voila! Same effect ...
> 
> I did exactly that. But I still didn't like the fact I had to do it. IMHO,
> it's much clumsier (and slower) than just writing out the code by hand. 
Since V3.1, you can do that directly. Select the object and simply
activate local coordinates (or press 'A'), then translate the origin
of the object to where you want it. Then deactivate local coordinates
(press 'A' again) and rotate. Voila, the object rotates not about it's
normal center, but about the point where you translated the local
origin to.

- Lutz
  email : lut### [at] stmuccom
  Web   : http://www.stmuc.com/moray


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From: Rudy Velthuis
Subject: Re: CALIMAX Modeler
Date: 28 Jan 1999 12:46:18
Message: <36b0a26a.0@news.povray.org>
Lutz Kretzschmar schrieb in Nachricht <36b### [at] newsstmuccom>...

>Since V3.1, you can do that directly. Select the object and simply
>activate local coordinates (or press 'A'), then translate the origin
>of the object to where you want it. Then deactivate local coordinates
>(press 'A' again) and rotate. Voila, the object rotates not about it's
>normal center, but about the point where you translated the local
>origin to.


Thanks!

BTW How long will it take before my registration code is sent? I registered
online last week.

--
Rudy Velthuis


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From: Marc Schimmler
Subject: Re: CALIMAX Modeler
Date: 29 Jan 1999 02:43:56
Message: <36B166BB.4DE048C2@ica.uni-stuttgart.de>
Rudy Velthuis wrote:
> 
> 
> BTW How long will it take before my registration code is sent? I registered
> online last week.
> 
> --
> Rudy Velthuis

I think I saw yesterday on their page that their office isn't fully
manned. And everybody is out to earn money. I think I rember that this
will take about a week. If you need more information look at their site.


Marc
-- 
Marc Schimmler


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From: Rudy Velthuis
Subject: Re: CALIMAX Modeler
Date: 29 Jan 1999 23:12:56
Message: <36b286c8.0@news.povray.org>
Marc Schimmler schrieb in Nachricht
<36B166BB.4DE048C2@ica.uni-stuttgart.de>...
>Rudy Velthuis wrote:
>>
>>
>> BTW How long will it take before my registration code is sent? I
registered
>> online last week.
>>
>> --
>> Rudy Velthuis
>
>I think I saw yesterday on their page that their office isn't fully
>manned. And everybody is out to earn money. I think I rember that this
>will take about a week. If you need more information look at their site.

I did, but Lutz was fast enough. Today, I first got a note saying it will
come
soon and then a few hours later it was there already.

I had been too impatient, but I don't like using (and not only testing)
unregistered shareware, which I was doing in fact (okay, my 30 day limit was
way ahead, but still).


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