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Op 02/10/2020 om 01:57 schreef Jim Henderson:
> On Wed, 30 Sep 2020 08:46:20 +0200, Thomas de Groot wrote:
>
>> Op 29/09/2020 om 17:56 schreef Jim Henderson:
>>> Really nice - I love the clouds in particular. :)
>>>
>>>
>> Thanks Jim. Those clouds seem to appeal to a majority it seems ;-) I
>> guess this is partly because they are almost at eye level which makes
>> them more dramatic.
>
> Possibly - for me, it's also the texture itself, it just feels like a
> cloud. :)
All praise should go to Mick who put them together in the first place
(in 2004).
>
>> I failed to mention earlier that the high, thin, clouds in the sky were
>> produced by Zeger Knaepen's FastClouds macro. Some dramatic lighting
>> effect /under/ the clouds is the result of just two properly adjusted
>> fog codes...
>
> Very nice.
>
There is a further trick concerning media clouds that I am willing to
share ;-)
I (almost) always use CIE.inc, part of the Lightsys IV family of macros
provided by Jaime Vives Piqueres. I almost always increase the intensity
of the Sunlight by a couple of factors. A consequence of this is that
media clouds may come out too overexposed as it were. A ready solution
to this problem is to put a copy of the Sun, with lower intensity,
together with the clouds media, in a separate light_group{}. See:
http://wiki.povray.org/content/Reference:Light_Group
--
Thomas
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hi,
"Bald Eagle" <cre### [at] netscape net> wrote:
> Thomas de Groot <tho### [at] degroot org> wrote:
> I have been playing for a long time with the idea
> > of "publishing" all that stuff some way or another. I am aware that when
> > I shall come to disappear, all that stuff will be "lost". I need to do
> > something about it, if only because I feel an obligation to the
> > community who provided me with it. Additionally, I may discover use for
> > the many items I never included in my scenes. A majority most probably.
> >
> > You have got my attention gentlemen.
>
> I'd say that a good step 1 would be to get everything into one folder and make
> an index file with all of the filenames (with an eye toward making it HTML).
>
> Then you can start with the minimum needed to make it "useable" - under each
> filename, you can put author, date/version, link to original post if you know
> it, and any notes or comments that you might have. Mention scenes that you've
> used it in. Perhaps while you're doing this, think of a grouping scheme or tags
> for the files: plants, buildings, people, clouds, water....
>
> That way you can sort of skim through it and hit the highlights, which are
> likely the most interesting/useful items in the collection.
>
> That sets it up for posting to a file hosting site, and folks can download it,
> ...
minor quibble. I think the wiki a better place. (or at least in addition to)
regards, jr.
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hi,
MichaelJF <mi-### [at] t-online de> wrote:
> Am 28.09.2020 um 12:19 schrieb jr:
> > Thomas de Groot <tho### [at] degroot org> wrote:
> >> ... thinking about a background landscape. ...
> > fully agree with PG regarding landscape and colours. not too far off views seen
> > in the Eifel. lovely.
> >
> What part of the Eifel do you have in your mind? I admit that I never
> visited the western parts (high fens) but only the High Eifel, the
> Volcanic Eifel, Mayen and the Maria Laach Abbey and very often the
> valley of the Ahr where my wife is born at the village Rech. But in all
> the now 40 years I visit the Eifel I never noticed this kind of
> landscape there.
funnily enough, from admittedly v dim memories (40+ years), I was thinking of
regards, jr.
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Am 03.10.2020 um 11:19 schrieb jr:
> hi,
>
> MichaelJF <mi-### [at] t-online de> wrote:
>> Am 28.09.2020 um 12:19 schrieb jr:
>>> Thomas de Groot <tho### [at] degroot org> wrote:
>>>> ... thinking about a background landscape. ...
>>> fully agree with PG regarding landscape and colours. not too far off views seen
>>> in the Eifel. lovely.
>>>
>> What part of the Eifel do you have in your mind? I admit that I never
>> visited the western parts (high fens) but only the High Eifel, the
>> Volcanic Eifel, Mayen and the Maria Laach Abbey and very often the
>> valley of the Ahr where my wife is born at the village Rech. But in all
>> the now 40 years I visit the Eifel I never noticed this kind of
>> landscape there.
>
> funnily enough, from admittedly v dim memories (40+ years), I was thinking of
>
>
> regards, jr.
>
No, your memory may be correct. May be they changed the use of the land
in the mean time. I cannot remember such great areas of single trees
there. But it was 20 years ago that I visited the Mayen/Adenau area more
often and not forty. I remember the landscape there a bit, because I
remember more the streets there. They were very well suited for
motor-biking.
Best regards
Michael
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>
> Xfrog is considered one of the top plant-generating software. I have not
> considered (yet) to buy it. My need is not that great. However, before
> cancelling, have you tried to contact them?
>
Yes of course I tried to contact them several times, but I yielded only
automated answers. something like this:
Your request (26497) has been received and is being reviewed by our
support staff.
To add additional comments, reply to this email.
I fear no one is on board at the moment (corona?). Of course Xfrog is
the top plant-generating software and 99 US-Bucks is a bargain really.
One has to invest aome time to understand their approach and work
through their tutorial. They seem to have a problem with close ups of
flowers. The blossom of an orchid seems to be impossible, but may be I
overlooked some options.
Best regards
Michael
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Op 02/10/2020 om 12:36 schreef Bald Eagle:
> Thomas de Groot <tho### [at] degroot org> wrote:
> I have been playing for a long time with the idea
>> of "publishing" all that stuff some way or another. I am aware that when
>> I shall come to disappear, all that stuff will be "lost". I need to do
>> something about it, if only because I feel an obligation to the
>> community who provided me with it. Additionally, I may discover use for
>> the many items I never included in my scenes. A majority most probably.
>>
>> You have got my attention gentlemen.
>
> I'd say that a good step 1 would be to get everything into one folder and make
> an index file with all of the filenames (with an eye toward making it HTML).
>
> Then you can start with the minimum needed to make it "useable" - under each
> filename, you can put author, date/version, link to original post if you know
> it, and any notes or comments that you might have. Mention scenes that you've
> used it in. Perhaps while you're doing this, think of a grouping scheme or tags
> for the files: plants, buildings, people, clouds, water....
>
> That way you can sort of skim through it and hit the highlights, which are
> likely the most interesting/useful items in the collection.
>
> That sets it up for posting to a file hosting site, and folks can download it,
> look it over, and discuss some of the files - then it kinda takes on a life of
> its own and people can find missing information, divine the purpose of code that
> you're not sure of, catch bugs, make edits for clarity and efficiency, etc.
> Many hands make light work.
>
> Many things might be a wonderful addition to the Insert Menu.
>
In fact, I have something like this already. Everything is inside one
single folder, subdivided into sub-folders (authors), and
sub-sub-folders (include/macro groups). I have an index in the form of a
spreadsheet. Unfortunately, I have not updated it since 2012, but the
bulk is there already probably. I urgently need to check the whole thing
out.
I was thinking also of an eventual HTML version. I have a little
experience with building HTML pages through the work for the TC-RTC, but
this would be a major project indeed.
--
Thomas
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Thomas de Groot <tho### [at] degroot org> wrote:
> I was thinking also of an eventual HTML version. I have a little
> experience with building HTML pages through the work for the TC-RTC, but
> this would be a major project indeed.
Not at all.
Sounds to me like you have virtually everything you need already.
In the same way that you might #write a concat () command to a file with
POV-Ray, you can construct/format a line of HTML in your spreadsheet.
Then you just copy/paste into a .htm file and you're pretty much done.
I did this with converting .stl to mesh and .svg to bezier splines. (My
understanding is that that's how Cousin Ricky converts his svg as well.)
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Op 04/10/2020 om 16:21 schreef Bald Eagle:
> Thomas de Groot <tho### [at] degroot org> wrote:
>
>> I was thinking also of an eventual HTML version. I have a little
>> experience with building HTML pages through the work for the TC-RTC, but
>> this would be a major project indeed.
>
> Not at all.
> Sounds to me like you have virtually everything you need already.
> In the same way that you might #write a concat () command to a file with
> POV-Ray, you can construct/format a line of HTML in your spreadsheet.
>
Right. I was indeed aware of that.
> Then you just copy/paste into a .htm file and you're pretty much done.
>
> I did this with converting .stl to mesh and .svg to bezier splines. (My
> understanding is that that's how Cousin Ricky converts his svg as well.)
>
Ok. Good to know. Thanks a lot for this info. I shall have to explore
this obviously. Don't hold your breath though: much to do besides and
before, but I shall get there.
--
Thomas
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I found the perfect bird for your scene.
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On Sat, 03 Oct 2020 08:58:30 +0200, Thomas de Groot wrote:
> Op 02/10/2020 om 01:57 schreef Jim Henderson:
>> On Wed, 30 Sep 2020 08:46:20 +0200, Thomas de Groot wrote:
>>
>>> Op 29/09/2020 om 17:56 schreef Jim Henderson:
>>>> Really nice - I love the clouds in particular. :)
>>>>
>>>>
>>> Thanks Jim. Those clouds seem to appeal to a majority it seems ;-) I
>>> guess this is partly because they are almost at eye level which makes
>>> them more dramatic.
>>
>> Possibly - for me, it's also the texture itself, it just feels like a
>> cloud. :)
>
> All praise should go to Mick who put them together in the first place
> (in 2004).
:)
I would say that the tool is worthy, but good tools can be used poorly,
and you've definitely NOT done that. :D
>>> I failed to mention earlier that the high, thin, clouds in the sky
>>> were produced by Zeger Knaepen's FastClouds macro. Some dramatic
>>> lighting effect /under/ the clouds is the result of just two properly
>>> adjusted fog codes...
>>
>> Very nice.
>>
>>
> There is a further trick concerning media clouds that I am willing to
> share ;-)
>
> I (almost) always use CIE.inc, part of the Lightsys IV family of macros
> provided by Jaime Vives Piqueres. I almost always increase the intensity
> of the Sunlight by a couple of factors. A consequence of this is that
> media clouds may come out too overexposed as it were. A ready solution
> to this problem is to put a copy of the Sun, with lower intensity,
> together with the clouds media, in a separate light_group{}. See:
> http://wiki.povray.org/content/Reference:Light_Group
Very useful, thanks for sharing that :)
--
"I learned long ago, never to wrestle with a pig. You get dirty, and
besides, the pig likes it." - George Bernard Shaw
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