POV-Ray : Newsgroups : povray.binaries.images : Zippo logo Server Time
6 Oct 2024 05:43:58 EDT (-0400)
  Zippo logo (Message 11 to 20 of 20)  
<<< Previous 10 Messages Goto Initial 10 Messages
From: James Holsenback
Subject: Re: Zippo logo
Date: 27 Mar 2014 14:50:37
Message: <533472fd@news.povray.org>
On 03/27/2014 11:27 AM, Thomas de Groot wrote:
> On 27-3-2014 15:58, James Holsenback wrote:
>> well a little progress ... the pack of cigs wasn't as easy as you'd
>> think. sure the shape was easy but getting the uv maps to line up ...
>> that was a challenge. i took an empty cigarette box and used a razor to
>> flatten it out and scanned to get the images. while laying out the items
>> in RL (to get scaling correct) decided to go with this pose as it hid
>> some of the uv seams that were problematic. i certainly need to hone my
>> uv mapping skill set before tackling a more complex shape! the coffee
>> mug i'm using just did'nt look right standing up so it's out for now.
>> thinking about turning the mug on it's side with a bunch of coffee beans
>> spilling out.
>
> Yes, good progress. The only thing I would suggest is that the box needs
> rounded edges but that may very well disturb the uv mapping again ;-)

oh for sure ... this was more or less a "hey i can do it" attempt. i 
don't think it's going to be a big deal. instead of marking edges as 
seams (uv unwrap was too jumbled for me) i opted to generate individual 
uv maps for groups of faces. other than basic placement of the images in 
blender, i got more mileage out of poseray uv mapping panel (scale, 
clip, transform, etc)


Post a reply to this message

From: James Holsenback
Subject: Re: Zippo logo
Date: 27 Mar 2014 14:54:47
Message: <533473f7$1@news.povray.org>
On 03/27/2014 12:53 PM, FractRacer wrote:

>> On 27-3-2014 15:58, James Holsenback wrote:
>>> well a little progress ... the pack of cigs wasn't as easy as you'd
>>> think. sure the shape was easy but getting the uv maps to line up ...
>>> that was a challenge. i took an empty cigarette box and used a razor to
>>> flatten it out and scanned to get the images. while laying out the items
>>> in RL (to get scaling correct) decided to go with this pose as it hid
>>> some of the uv seams that were problematic. i certainly need to hone my
>>> uv mapping skill set before tackling a more complex shape! the coffee
>>> mug i'm using just did'nt look right standing up so it's out for now.
>>> thinking about turning the mug on it's side with a bunch of coffee beans
>>> spilling out.
>>
>> Yes, good progress. The only thing I would suggest is that the box needs
>> rounded edges but that may very well disturb the uv mapping again ;-)
>>
>> Thomas
>
> Golden Zippo, good image; instead of UV mapping, why not trying the
> cubic pigment?

hmmmm ... supposed to be brass. maybe i should tweak the color a bit! 
the material on lighter is procedural ... it's the only object that 
doesn't use uv mapping


Post a reply to this message

From: James Holsenback
Subject: Re: Zippo logo
Date: 27 Mar 2014 14:59:55
Message: <5334752b$1@news.povray.org>
On 03/27/2014 01:18 PM, s.day wrote:
> James Holsenback <nom### [at] nonecom> wrote:
>> On 03/07/2014 08:11 AM, James Holsenback wrote:
>> well a little progress ... the pack of cigs wasn't as easy as you'd
>> think. sure the shape was easy but getting the uv maps to line up ...
>> that was a challenge. i took an empty cigarette box and used a razor to
>> flatten it out and scanned to get the images. while laying out the items
>> in RL (to get scaling correct) decided to go with this pose as it hid
>> some of the uv seams that were problematic. i certainly need to hone my
>> uv mapping skill set before tackling a more complex shape! the coffee
>> mug i'm using just did'nt look right standing up so it's out for now.
>> thinking about turning the mug on it's side with a bunch of coffee beans
>> spilling out.
>
> What a difference a different floor and I assume lighting (HDR?) makes. This
> looks really great.

the cigarette box was a bit frustrating so i set it aside for a bit and 
worked on the floor and the hdr dome while i gathered my patience. yes 
it does make a diff ... thanks :-)


Post a reply to this message

From: Cousin Ricky
Subject: Re: Zippo logo
Date: 28 Mar 2014 01:25:01
Message: <web.5335070e9fe7f949192ae5f10@news.povray.org>
James Holsenback <nom### [at] nonecom> wrote:
> On 03/27/2014 12:53 PM, FractRacer wrote:
> >
> > Golden Zippo, good image; instead of UV mapping, why not trying the
> > cubic pigment?
>
> hmmmm ... supposed to be brass. maybe i should tweak the color a bit!
> the material on lighter is procedural ... it's the only object that
> doesn't use uv mapping

To me, it looks like the color of a bronze medal.  It could be a brass with a
high copper content.  It looks too reddish to be gold.


Post a reply to this message

From: Cousin Ricky
Subject: Re: Zippo logo
Date: 28 Mar 2014 01:30:01
Message: <web.533507fc9fe7f949192ae5f10@news.povray.org>
James Holsenback <nom### [at] nonecom> wrote:
> well a little progress ... the pack of cigs wasn't as easy as you'd
> think. sure the shape was easy but getting the uv maps to line up ...
> that was a challenge. i took an empty cigarette box and used a razor to
> flatten it out and scanned to get the images. while laying out the items
> in RL (to get scaling correct) decided to go with this pose as it hid
> some of the uv seams that were problematic. i certainly need to hone my
> uv mapping skill set before tackling a more complex shape!

The perspective looks very weak--as if you used the orthographic camera.  I
think the scene, particularly the cigarette box, would look better with a wider
camera angle (with a closer camera location to maintain the composition).


Post a reply to this message

From: Thomas de Groot
Subject: Re: Zippo logo
Date: 28 Mar 2014 04:12:14
Message: <53352ede$1@news.povray.org>
On 27-3-2014 19:50, James Holsenback wrote:
> oh for sure ... this was more or less a "hey i can do it" attempt. i
> don't think it's going to be a big deal. instead of marking edges as
> seams (uv unwrap was too jumbled for me) i opted to generate individual
> uv maps for groups of faces. other than basic placement of the images in
> blender, i got more mileage out of poseray uv mapping panel (scale,
> clip, transform, etc)
>
I understand from you that uv mapping in Blender is not that easy. 
Poseray then is a big help indeed. Interestingly, uv mapping in Silo Pro 
is very easy and straightforward. I wonder why this is not so in 
Blender. Must have to do with the basic architecture of the objects? Or 
the approach used?

Thomas


Post a reply to this message

From: Robert McGregor
Subject: Re: Zippo logo
Date: 29 Mar 2014 13:30:00
Message: <web.5337024a9fe7f94991114470@news.povray.org>
"Cousin Ricky" <rickysttATyahooDOTcom> wrote:

> The perspective looks very weak--as if you used the orthographic camera.  I
> think the scene, particularly the cigarette box, would look better with a wider
> camera angle (with a closer camera location to maintain the composition).

I agree with Ricky regarding the perspective, and the box does have rather sharp
corners (it would look much more realistic just beveling those edges a bit). One
last suggestion - both cigarettes are identical (very noticeable in the tobacco
maps), but overall this looks great - I love the lighting.

-------------------------------------------------
www.McGregorFineArt.com


Post a reply to this message

From: James Holsenback
Subject: Re: Zippo logo
Date: 30 Mar 2014 08:41:05
Message: <533810e1$1@news.povray.org>
On 03/29/2014 01:27 PM, Robert McGregor wrote:
> "Cousin Ricky" <rickysttATyahooDOTcom> wrote:
>
>> The perspective looks very weak--as if you used the orthographic camera.  I
>> think the scene, particularly the cigarette box, would look better with a wider
>> camera angle (with a closer camera location to maintain the composition).
>
> I agree with Ricky regarding the perspective, and the box does have rather sharp
> corners (it would look much more realistic just beveling those edges a bit). One
> last suggestion - both cigarettes are identical (very noticeable in the tobacco
> maps), but overall this looks great - I love the lighting.

well i managed to get the cig box edges beveled ... and indeed it does 
look better from quick renders. yep the camera parameters aren't settled 
yet, but i'm happy with the general pose of the scene. the lighting is a 
real wide spot/area light and hdr dome. maybe i'll reposition one of the 
cigs so the identical tobacco maps isn't so obvious ... thanks for the 
feedback


Post a reply to this message

From: James Holsenback
Subject: Re: Zippo logo
Date: 30 Mar 2014 12:21:40
Message: <53384494@news.povray.org>
On 03/30/2014 08:41 AM, James Holsenback wrote:
> On 03/29/2014 01:27 PM, Robert McGregor wrote:
>> "Cousin Ricky" <rickysttATyahooDOTcom> wrote:
>>
>>> The perspective looks very weak--as if you used the orthographic
>>> camera.  I
>>> think the scene, particularly the cigarette box, would look better
>>> with a wider
>>> camera angle (with a closer camera location to maintain the
>>> composition).
>>
>> I agree with Ricky regarding the perspective, and the box does have
>> rather sharp
>> corners (it would look much more realistic just beveling those edges a
>> bit). One
>> last suggestion - both cigarettes are identical (very noticeable in
>> the tobacco
>> maps), but overall this looks great - I love the lighting.
>
> well i managed to get the cig box edges beveled ... and indeed it does
> look better from quick renders. yep the camera parameters aren't settled
> yet, but i'm happy with the general pose of the scene. the lighting is a
> real wide spot/area light and hdr dome. maybe i'll reposition one of the
> cigs so the identical tobacco maps isn't so obvious ... thanks for the
> feedback

thanks folks! incorporated some of your feedback. dang ... not too bad 
huh!!!


Post a reply to this message


Attachments:
Download 'work.png' (2259 KB)

Preview of image 'work.png'
work.png


 

From: Stephen
Subject: Re: Zippo logo
Date: 30 Mar 2014 13:06:13
Message: <53384f05$1@news.povray.org>
On 30/03/2014 5:17 PM, James Holsenback wrote:
>
> thanks folks! incorporated some of your feedback. dang ... not too bad
> huh!!!

Not too bad at all at all.
And just when you thought it was safe. ;-)

The fag box, (yes I know but that's what we call cigarettes here :-) ) 
is just too pristine. The surfaces should be less than flat. The Zippo 
would sink a little. BTW I want one like that.
And for added realism on the fags (a much shorter word than cigarettes). 
There is an overlap of paper down the length. You know, where you can 
lick it and tear it off, to extract the tobacco. ;-)

What! pip, pip. Bloody good show, old man.


-- 
Regards
     Stephen

I solemnly promise to kick the next angle, I see.


Post a reply to this message

<<< Previous 10 Messages Goto Initial 10 Messages

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.