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Does anyone find the new editor in POVWIN beta 6 to be an improvement ?
BTW If there is sufficient interest we will post a new editor DLL that has one
new feature added since the beta 6 release - it allows you to right-click on a
#include line and automatically open the file that is being included.
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povray.org admin team wrote:
> Does anyone find the new editor in POVWIN beta 6 to be an improvement ?
>
> BTW If there is sufficient interest we will post a new editor DLL that has one
> new feature added since the beta 6 release - it allows you to right-click on a
> #include line and automatically open the file that is being included.
Big Yes !
I would love the extra feature. Sounds VERY usefull.
Thank you POV-Ray Team.
K.Tyler
P.S. Who is usualy the voice behind the povray.org admin team
Just curious
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K. Tyler wrote in message <35E5EF50.D8F5CA81@pacbell.net>...
>povray.org admin team wrote:
>
>> Does anyone find the new editor in POVWIN beta 6 to be an improvement ?
>>
YES!! It seriously kicks ass over the previous one!
>> BTW If there is sufficient interest we will post a new editor DLL that
has one
>> new feature added since the beta 6 release - it allows you to right-click
on a
>> #include line and automatically open the file that is being included.
>
That would be a big bonus!
>P.S. Who is usualy the voice behind the povray.org admin team
>Just curious
>
AFAIK, It's Chris Cason.... I could be wrong.. I know it's a Chris. =)
--
Twyst -------------------------------------------
twysted mynd - for pov-ray news, reviews and tutorials
http://twysted.net
e-mail: twy### [at] twystednet
---------------------------------------------------
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>Does anyone find the new editor in POVWIN beta 6 to be an improvement ?
Me!
>BTW If there is sufficient interest we will post a new editor DLL that has one
>new feature added since the beta 6 release - it allows you to right-click on a
>#include line and automatically open the file that is being included.
Another VERY useful, but probably more difficult to implement feature
would be to set the cursor on a declaration of an identifier. For
example if one have
sphere {
0, 1
texture { T_Stone2 }
}
a right click on "T_Stone2" allows going to its declaration. This
declaration could be above in the same file or in a previously
included file, so the code has to be parsed for it.
Bye,
Friedemann
Friedemann Schmidt
Fri### [at] Stonescom
Raytracing-Gallery: http://www.rz.fhtw-berlin.de/~s0049669/
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On Fri, 28 Aug 1998 00:33:54 GMT, povray.org admin team
<new### [at] DESPAMpovrayorg> wrote:
I've been wondering about this. Does the POV news server really have a big
problem with spam? It doesn't seem like it would be my first stop for
addresses if I wanted to spam.
>Does anyone find the new editor in POVWIN beta 6 to be an improvement ?
>
>BTW If there is sufficient interest we will post a new editor DLL that has one
>new feature added since the beta 6 release - it allows you to right-click on a
>#include line and automatically open the file that is being included.
I really like the new editor. I've grown to love the editor in Visual
Studio, and this one works a lot like it. For that reason, it certainly
_seems_ better than the old editor. I also like that editdll.dll now seems
to be written in a C variant, so that increases the chances that we'll be
able to do interesting things with the insert menu. :)
BTW, count me as interested. I love new features.
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par### [at] my-dejanewscom (Ron Parker) wrote:
>On Fri, 28 Aug 1998 00:33:54 GMT, povray.org admin team
> <new### [at] DESPAMpovrayorg> wrote:
>
>I've been wondering about this. Does the POV news server really have a big
>problem with spam? It doesn't seem like it would be my first stop for
>addresses if I wanted to spam.
Some people cross-post messages to their 'real' news server. I've seen some
replies to messages from this server turn up on USENET. Also, sometimes people
crosspost to external servers, or just copy messages. Either way, the email
addresses can get out. Check out your local news server, and see if they have
any of the POVRAY.* groups. There's a good chance they will (they'll be empty,
but at some stage they got created).
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big YES to the two questions!
I still do not like some features, but I won't complain - yet :) I'll give
the new editor all the chances (and time) to convert me.
I am collecting a small list of bugs, and I will send it as soon as I
feel it to be complete.
BTW such problems as 'save as command doesn't provide
the old file name as default, nor is in the old directory', are to be
sent as a bug report by email, or to be posted here
as a feature proposition ?
Good day to everybody,
Sincerely,
Philippe
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>BTW such problems as 'save as command doesn't provide the old file name
>as default, nor is in the old directory', are to be sent as a bug report
>by email, or to be posted here as a feature proposition ?
Either. Posting here as a feature proposition is a better idea.
The 'save as' feature has now been modified to work as expected.
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povray.org admin team wrote:
> Does anyone find the new editor in POVWIN beta 6 to be an improvement ?
>
> BTW If there is sufficient interest we will post a new editor DLL that has one
> new feature added since the beta 6 release - it allows you to right-click on a
> #include line and automatically open the file that is being included.
One major difference between 3.01 and 3.1b6 is the saving speed.
I was working on a file today that was about 6.5 megs in size.
3.01 was able to save after changes in about 2 sec.
3.1b6 was able to save after changes in about 10 - 15 seconds
At least a 10:1 difference.
K.Tyler
My system:
pentium 166 128 megs of ram windows 95 b
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In article <35e5f9d1.4652950@news.povray.org>, new### [at] DESPAMpovrayorg
(povray.org admin team) wrote:
> Does anyone find the new editor in POVWIN beta 6 to be an improvement ?
>
> BTW If there is sufficient interest we will post a new editor DLL that
> has one
> new feature added since the beta 6 release - it allows you to right-click
> on a
> #include line and automatically open the file that is being included.
>
It's a big improvement, thanks for doing it. The new feature would be very
useful as well.
Ian Armstrong
iar### [at] cixcouk
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