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1 Jul 2024 02:52:52 EDT (-0400)
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From: Christopher James Huff
Subject: Re: blob2 patch now available
Date: 22 Jul 2003 23:17:54
Message: <cjameshuff-9ACF46.22105822072003@netplex.aussie.org>
In article <3f1df3cc@news.povray.org>,
 Fabien Mosen <fab### [at] skynetbe> wrote:

> > Considering the lack of interest I'm seeing in this,
> 
> If you want to raise interest, SHOW PICTURES to the public, in pbi.

I did put pictures up, and gave links in my original message. Uploading 
anything substantial is a pain on this connection...I don't even read 
povray.binaries.images regularly. Again, here are the pictures:

2 sphere-capped cylinders and 2 hard-edged cylinders:
http://home.earthlink.net/~cjameshuff/temp/blob2.png

A sphere and 3 torus components:
http://home.earthlink.net/~cjameshuff/temp/blob2_2.png

And here's some comparisons with the blob primitive. A 4-sphere 
tetrahedron, using the same blob components for both:
http://home.earthlink.net/~cjameshuff/temp/tetrablob.png

And the blob tweaked to be as similar to the blob2 as possible:
http://home.earthlink.net/~cjameshuff/temp/tetrablob2.png

-- 
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tagpovrayorg
http://tag.povray.org/


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From: Ken
Subject: Re: blob2 patch now available
Date: 22 Jul 2003 23:30:14
Message: <3F1E0269.3C7E68D@pacbell.net>
Christopher James Huff wrote:

> > If you want to raise interest, SHOW PICTURES to the public, in pbi.
> 
> I did put pictures up, and gave links in my original message. Uploading
> anything substantial is a pain on this connection...I don't even read
> povray.binaries.images regularly. Again, here are the pictures:

From a software engineering perspective, your images are technically
suffecient to portray the function of your patch but from a purely
artistic point of view they lack the "shock and awe" valued needed
to sell it. A little artistic creativity will go a long way...

-- 
Ken Tyler


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From: Fabien Mosen
Subject: Re: blob2 patch now available
Date: 23 Jul 2003 01:34:50
Message: <3f1e1e7a$1@news.povray.org>
Christopher James Huff wrote:
> In article <3f1df3cc@news.povray.org>,
>  Fabien Mosen <fab### [at] skynetbe> wrote:
> 
> 
>>>Considering the lack of interest I'm seeing in this,
>>
>>If you want to raise interest, SHOW PICTURES to the public, in pbi.
> 
> 
> I did put pictures up, and gave links in my original message.

OK, sorry, I've read the announcement on POV-Ray's homepage,
which doesn't give the links.

Do you want/allow me to post these images in pbi ?

Fabien.


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From: Christopher James Huff
Subject: Re: blob2 patch now available
Date: 23 Jul 2003 09:31:58
Message: <cjameshuff-D027B1.08250423072003@netplex.aussie.org>
In article <3f1e1e7a$1@news.povray.org>,
 Fabien Mosen <fab### [at] skynetbe> wrote:

> OK, sorry, I've read the announcement on POV-Ray's homepage,
> which doesn't give the links.

Hmm, I guess I should have written a separate, more complete 
announcement for that...


> Do you want/allow me to post these images in pbi ?

If you want...as Ken mentioned, they aren't much, just showing some of 
the differences from the original blob shape.

-- 
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tagpovrayorg
http://tag.povray.org/


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From: Christopher James Huff
Subject: Re: blob2 patch now available
Date: 23 Jul 2003 09:37:08
Message: <cjameshuff-49B97B.08301423072003@netplex.aussie.org>
In article <3F1### [at] pacbellnet>, Ken <tyl### [at] pacbellnet> 
wrote:

> From a software engineering perspective, your images are technically
> suffecient to portray the function of your patch but from a purely
> artistic point of view they lack the "shock and awe" valued needed
> to sell it. A little artistic creativity will go a long way...

Heh...well, they were created either to test components or to compare 
blob and blob2. I've actually never done anything artistic with blobs. 
(Aside from an early version of isocacti.pov which used blobs for rocks)

I'll try to come up with some better demo scenes for the next release.

-- 
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tagpovrayorg
http://tag.povray.org/


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From: Wolfgang Wieser
Subject: Re: blob2 patch now available
Date: 25 Jul 2003 05:03:10
Message: <3f20f24e@news.povray.org>
Christopher James Huff wrote:
> The problem is that it has non-0 second derivative when distance/radius
> equals 0, which is at the very edges of the blob components where the
> function gets chopped off. Because of this, while the surface is
> continuous, it has abrupt changes in curvature. 
>
That's what I mean -- these "abrupt changes in curvature" when looking 
at the blobs. It needs to get fixed. 

> 6*r^5 - 15*r^4 + 10*r^3
> 
> with r = distance/radius in the first equation. It has a second
> derivative which is 0 at r = 1, and seems to give a more fluid, less
> chunky looking shape as well. 
>
I see. Thanks for pointing that out. 

Wolfgang


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From: Anton Sherwood
Subject: Re: blob2 patch now available
Date: 9 Oct 2003 01:29:19
Message: <3f84f22f$1@news.povray.org>
Christopher James Huff wrote:
> . . . . The function I used for the blob2 object is:
> 
> ((6*r - 15)*r + 10)*r*r*r

Why quintic?  All we absolutely need is

	f(0) = 1
	f(1) = f'(1) = f''(1) = 0

for which (1-r)^3 would do; were you also trying to fit the traditional 
curve?

-- 
Anton Sherwood, http://www.ogre.nu/


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From: Christopher James Huff
Subject: Re: blob2 patch now available
Date: 9 Oct 2003 11:40:27
Message: <cjameshuff-353410.11380309102003@netplex.aussie.org>
In article <3f84f22f$1@news.povray.org>, Anton Sherwood <new### [at] ogrenu> 
wrote:

> > ((6*r - 15)*r + 10)*r*r*r
> 
> Why quintic? 

This function is used in several other places as well, such as the 
recent updates to Perlin noise. It's not something I came up with.


> All we absolutely need is
> 	f(0) = 1
> 	f(1) = f'(1) = f''(1) = 0

No, you also need f'(0) = f"(0) = 0


> for which (1-r)^3 would do; were you also trying to fit the traditional 
> curve?

(1-r)^3 doesn't even remotely resemble the old-style curve. I wasn't 
trying to "fit" it, but I did want something that was somewhat similar.

-- 
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tagpovrayorg
http://tag.povray.org/


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From: Anton Sherwood
Subject: Re: blob2 patch now available
Date: 10 Oct 2003 01:12:32
Message: <3f863fc0@news.povray.org>
Christopher James Huff wrote:
> Anton Sherwood <new### [at] ogrenu> wrote:

>>> ((6*r - 15)*r + 10)*r*r*r
>>
>> Why quintic? 
> 
> This function is used in several other places as well, such as the 
> recent updates to Perlin noise. It's not something I came up with.

Ah.
I imagine that would have more constraints.


>> All we absolutely need is
>>	f(0) = 1
>>	f(1) = f'(1) = f''(1) = 0
> 
> No, you also need f'(0) = f"(0) = 0

Why?  That point is never on the surface (unless, I guess, another 
component with greater and opposite strength is in just the right place).

And shouldn't f''(0) be negative rather than zero?

We also want f'(t)<0 for 0<t<1, but that's almost automatic with a 
polynomial of low degree that fits the other constraints.  ;)


 >> for which (1-r)^3 would do; were you also trying to fit
 >> the traditional curve?
 >
 > (1-r)^3 doesn't even remotely resemble the old-style curve. I wasn't
 > trying to "fit" it, but I did want something that was somewhat similar.

(1-rr)^3, then, and you get f'(0)=0 for free.  ;)


...It occurs to me that my remarks may seem hostile in tone.
Please be assured that it is none of my intent.

-- 
Anton Sherwood, http://www.ogre.nu/


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From: Christopher James Huff
Subject: Re: blob2 patch now available
Date: 13 Oct 2003 17:43:58
Message: <cjameshuff-C7B230.17413913102003@netplex.aussie.org>
In article <3f863fc0@news.povray.org>, Anton Sherwood <new### [at] ogrenu> 
wrote:

>  > (1-r)^3 doesn't even remotely resemble the old-style curve. I wasn't
>  > trying to "fit" it, but I did want something that was somewhat similar.
> 
> (1-rr)^3, then, and you get f'(0)=0 for free.  ;)

You may be right, I will have to do more tests when I have time. I do 
like the shape given by the quintic curve.

-- 
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tagpovrayorg
http://tag.povray.org/


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