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From: Matthew Bennett
Subject: Using the official Win32 POV3.1g editor with the MegaPatch?
Date: 13 Dec 1999 13:45:34
Message: <38553ece@news.povray.org>
Is it possible to use the newest editor version with the (apparently) older
version supplied with the MegaPatch?  The 3.1g editor fixes numerous display
glitches for me, that are still present on the MegaPatch version :(

Thanks

/\/\/\//


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From: omniVERSE
Subject: Re: Using the official Win32 POV3.1g editor with the MegaPatch?
Date: 13 Dec 1999 13:55:54
Message: <3855413a@news.povray.org>
I just run  megapov.exe  via a batch file (not needed, leftover from
uvpov.exe) from a Shortcut having the working folder point to the bin\Mega
subfolder I have it in.  Seems to be using the current CodeMax editor fine.

Bob

"Matthew Bennett" <ben### [at] btinternetcom> wrote in message
news:38553ece@news.povray.org...
> Is it possible to use the newest editor version with the (apparently)
older
> version supplied with the MegaPatch?  The 3.1g editor fixes numerous
display
> glitches for me, that are still present on the MegaPatch version :(
>
> Thanks
>
> /\/\/\//
>
>


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From: Ken
Subject: Re: Using the official Win32 POV3.1g editor with the MegaPatch?
Date: 13 Dec 1999 17:08:19
Message: <38556D92.3A181788@pacbell.net>
Matthew Bennett wrote:
> 
> Is it possible to use the newest editor version with the (apparently) older
> version supplied with the MegaPatch?  The 3.1g editor fixes numerous display
> glitches for me, that are still present on the MegaPatch version :(
> 
> Thanks
> 
> /\/\/\//

Because of all of the patches I run I have seperate folders/directories
for each patch. When I create a new patch folder I copy cmax101.dll from
the official distribution into that new directory and everything works
fine for me.

-- 
Wishing you Seasons Greetings, A Merry Christmas, and A Happy New Year !
Ken Tyler -  1200+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/


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From: TonyB
Subject: Re: Using the official Win32 POV3.1g editor with the MegaPatch?
Date: 13 Dec 1999 17:28:38
Message: <38557316@news.povray.org>
Same here.


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From: Fabian Brau
Subject: Re: Using the official Win32 POV3.1g editor with the MegaPatch?
Date: 14 Dec 1999 04:09:02
Message: <385609C2.B218441A@umh.ac.be>
Hello,

I always put all the new patches (the .exe) in the same directory 
(.....\povray for ...\bin) and I made a shortcut on my desktop for 
each .exe and all work fine! There are just something annoying:
Suppose I open (for example) the offcial povray, if I close it and 
open after Megapov or Uvpov etc..., the editor show me the "about..."
(exactly as the first time you open povray on your computer).

povray 3.1g for windows
Win98

Fabian.
 

Matthew Bennett wrote:
> 
> Is it possible to use the newest editor version with the (apparently) older
> version supplied with the MegaPatch?  The 3.1g editor fixes numerous display
> glitches for me, that are still present on the MegaPatch version :(
> 
> Thanks
> 
> /\/\/\//


Post a reply to this message

From: Matthew Bennett
Subject: Re: Using the official Win32 POV3.1g editor with the MegaPatch?
Date: 14 Dec 1999 08:47:15
Message: <38564a63@news.povray.org>
Humm.. thanks for all your help - but when the cmax101.dll file is in the
same directory as the megapov.exe, or even if I simply copy the megapov.exe
into the /bin directory, I still get the older bugs :(

Perhaps it's not the codemax editor part itself that's causing the problem,
but some older code for some other part of the POV win32 GUI.

For example - a fix was made in later versions that meant the timer stopped
when you pause during a render.  When I run the official pvengine.exe, this
is the case - and no graphics glitches too (which I believe where fixed
around the same time as the timer).  However, when I run the megapov.exe (or
indeed the superpatch) the older GUI runs, complete with gfx glitchs and the
timer ~continues~ when a rendering is paused (showing it's an earlier
version).


Any further ideas?  Could some of those who have kindly replied also see if
their timer stops during pausing too, when running patched POVs?


Thanks :)


/\/\/\//


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From: omniVERSE
Subject: Re: Using the official Win32 POV3.1g editor with the MegaPatch?
Date: 14 Dec 1999 08:59:42
Message: <38564d4e@news.povray.org>
"Fabian Brau" <fab### [at] umhacbe> wrote in message
news:385609C2.B218441A@umh.ac.be...
> There are just something annoying:
> Suppose I open (for example) the offcial povray, if I close it and
> open after Megapov or Uvpov etc..., the editor show me the "about..."
> (exactly as the first time you open povray on your computer).

I know, I've learned to live with it now.  Wonder what is telling it the
executable is different?  Something external to the executables themselves
perhaps?

Bob


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From: Fabian Brau
Subject: Re: Using the official Win32 POV3.1g editor with the MegaPatch?
Date: 14 Dec 1999 10:27:09
Message: <38566262.1746F2F2@umh.ac.be>
I suppose that someone from the team know the solution ;).
But I have learned to live with it too! This is not so terrible :).
I prefer that the team make a good povray 3.5 with a good help file 
instead of find this problem (because when 3.5 will be there, there 
will be only one .exe in my bin directory :)).

Fabian.

omniVERSE wrote:
> 
> "Fabian Brau" <fab### [at] umhacbe> wrote in message
> news:385609C2.B218441A@umh.ac.be...
> > There are just something annoying:
> > Suppose I open (for example) the offcial povray, if I close it and
> > open after Megapov or Uvpov etc..., the editor show me the "about..."
> > (exactly as the first time you open povray on your computer).
> 
> I know, I've learned to live with it now.  Wonder what is telling it the
> executable is different?  Something external to the executables themselves
> perhaps?
> 
> Bob


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From: Nathan Kopp
Subject: Re: Using the official Win32 POV3.1g editor with the MegaPatch?
Date: 14 Dec 1999 22:39:05
Message: <38570d59@news.povray.org>
Matthew Bennett <ben### [at] btinternetcom> wrote...
> Humm.. thanks for all your help - but when the cmax101.dll file is in the
> same directory as the megapov.exe, or even if I simply copy the
megapov.exe
> into the /bin directory, I still get the older bugs :(
>
> Perhaps it's not the codemax editor part itself that's causing the
problem,
> but some older code for some other part of the POV win32 GUI.

True.  The source code to the 3.1g interface is not available.

> For example - a fix was made in later versions that meant the timer
stopped
> when you pause during a render.  When I run the official pvengine.exe,
this
> is the case - and no graphics glitches too (which I believe where fixed
> around the same time as the timer).  However, when I run the megapov.exe
(or
> indeed the superpatch) the older GUI runs, complete with gfx glitchs and
the
> timer ~continues~ when a rendering is paused (showing it's an earlier
> version).

Graphics glitches I think are a problem caused by compiling with VC++
instead of with Watcom.

The timer stopping was fixed in the 3.1g interface, but that source is not
available to the public.

-Nathan


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From: Mark Wagner
Subject: Re: Using the official Win32 POV3.1g editor with the MegaPatch?
Date: 15 Dec 1999 00:29:58
Message: <38572756@news.povray.org>
Fabian Brau wrote in message <385609C2.B218441A@umh.ac.be>...
>Hello,
>
>I always put all the new patches (the .exe) in the same directory
>(.....\povray for ...\bin) and I made a shortcut on my desktop for
>each .exe and all work fine! There are just something annoying:
>Suppose I open (for example) the offcial povray, if I close it and
>open after Megapov or Uvpov etc..., the editor show me the "about..."
>(exactly as the first time you open povray on your computer).


The cause of this is that POV-Win is set to show you this dialog box if it
has been more that 24 hours since you last used POV-Ray.  Because of how the
different versions interact, however, the record of when you last used
POV-Ray sometimes gets lost.

Mark


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