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Ron Parker wrote:
> On Tue, 27 Jul 1999 15:55:18 -0500, Bob Hughes wrote:
> >It is a bit ironic that Ron P. has a web page tutorial there at:
> >
> > http://www2.fwi.com/~parkerr/homepage.html
>
> eww, gross, I still have that online? Definitely time to redo my
> start page, I should think.
"This page created entirely in the DOS editor"
Nah.... :)
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From: Lummox JR
Subject: Re: Isoblob patch beta 0.91
Date: 27 Jul 1999 21:56:21
Message: <379E6360.436@aol.com>
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Thomas Willhalm wrote:
> I completely understand making a decent Web page is less interesting
> than hacking POV-Ray. However, I suggest to put up at least one of
> your test pictures that shows a isoblob.
Suggestion taken. I've added four example scenes (source included) and a
FAQ to the isoblob page.
Lummox JR
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Ron Parker wrote in message <379c6d1e@news.povray.org>...
>On Sat, 24 Jul 1999 01:24:40 -0400, Mark Wagner wrote:
>>Does anyone know anything about using Microsoft Visual C/C++ 1.0 to
compile
>>POV-Ray or the SuperPatch? For example, is it possible?
>
>Maybe as a DOS app, and only for very small scenes. 1.0 was a 16-bit
>only compiler, IIRC. You'd be better off getting a copy of DJGPP or
>Cygwin.
I'm planing to get either MSVC 6 or Borland C++ Builder 3 as soon as fall
semester starts and I find out which compiler the university has decided on.
Mark
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Simon de Vet wrote in message <379E5D21.A7070A28@istar.ca>...
>
>
>Ron Parker wrote:
>
>> On Tue, 27 Jul 1999 15:55:18 -0500, Bob Hughes wrote:
>> >It is a bit ironic that Ron P. has a web page tutorial there at:
>> >
>> > http://www2.fwi.com/~parkerr/homepage.html
>>
>> eww, gross, I still have that online? Definitely time to redo my
>> start page, I should think.
>
>"This page created entirely in the DOS editor"
>
>Nah.... :)
Created by Microsoft's only bug-free program ... Notepad!
Nah.....
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Lummox JR <Lum### [at] aol com> writes:
> Thomas Willhalm wrote:
> > I completely understand making a decent Web page is less interesting
> > than hacking POV-Ray. However, I suggest to put up at least one of
> > your test pictures that shows a isoblob.
>
> Suggestion taken. I've added four example scenes (source included) and a
> FAQ to the isoblob page.
Thank you a lot. This is much more than I expected.
Thomas
--
http://www.fmi.uni-konstanz.de/~willhalm
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On Wed, 28 Jul 1999 02:01:18 -0400, Mark Wagner wrote:
>>"This page created entirely in the DOS editor"
(Well, a little in Emacs.)
Except for the images, it was. Even some of the images were, with
POV as a translator.
>Created by Microsoft's only bug-free program ... Notepad!
"This file is larger than 64K. Would you like to edit it in
Wordpad instead?" Some will disagree with me, because they
think design defects can't be bugs, but after four incarnations
of the OS (3.x, 95, 98, and now Millennium) with no real fix in
sight, I would call that one of Microsoft's biggest bugs yet.
Especially the stupid workaround they added instead of fixing
the problem. At least they got it right in NT.
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Lummox JR wrote:
>
> Thomas Willhalm wrote:
> > I completely understand making a decent Web page is less interesting
> > than hacking POV-Ray. However, I suggest to put up at least one of
> > your test pictures that shows a isoblob.
>
> Suggestion taken. I've added four example scenes (source included) and a
> FAQ to the isoblob page.
>
Well, thank you, but would it be possible to have the source code parsed
so that it is HTML compatible (the fourth example is cut by my
navigator after the while(....
This is due to the presence of < and > which should
be transformed into HTML tag like >
(Or may be use an HTML tag which say : stop interpreting ...)
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On 28 Jul 1999 09:59:29 -0400, par### [at] fwi com (Ron Parker) wrote:
>On Wed, 28 Jul 1999 02:01:18 -0400, Mark Wagner wrote:
>>>"This page created entirely in the DOS editor"
>
>(Well, a little in Emacs.)
>
>Except for the images, it was. Even some of the images were, with
>POV as a translator.
>
>>Created by Microsoft's only bug-free program ... Notepad!
>
>"This file is larger than 64K. Would you like to edit it in
>Wordpad instead?" Some will disagree with me, because they
>think design defects can't be bugs,
that'd be people like me - they designed it that way and so it's not a
bug but...
> but after four incarnations
>of the OS (3.x, 95, 98, and now Millennium) with no real fix in
>sight, I would call that one of Microsoft's biggest bugs yet.
>Especially the stupid workaround they added instead of fixing
>the problem.
[snip]
That's a crummy solution indeed. somewhere there's a nice sig (a user
of this server?) which defines Windows to a T. That the default text
editor can't handle anything over 64K (and can actually struggle well
before that IIRC) is terrible.
Oh - there IS a bug in notepad BTW. If you're editing your file and
you put too much in there, it tells you not that the file's grown too
large but that you've run out of memory. Impressive on a 96MB PC I can
tell you...
Cheers,
Cliff Bowman
Why not pay my 3D Dr Who site a visit at http://www.who3d.cwc.net/
PS change ".duffcom" to ".net" if replying via e-mail
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On Fri, 23 Jul 1999 17:50:26 -0400, Lummox JR wrote:
>Here is the code needed to implement the isoblob primitive I've been
>working on. It should tack on nicely to Superpatch 3.1e. Complete
>instructions are included.
>
>http://www.dreamscape.com/lummoxjr/povray
I just finally got around to tacking it on to superpatch 3.1e, along
with tacking on Nathan's Photon stuff and your heightfield smoothing
patch, and I find that when I render your test image at 640x480 with
no aa, it has a lot of nasty black spots in it. Do you know what's
causing that?
Also, can someone send me some photon test code that uses the new
syntax? The only stuff I could find on this server is for the old
patch with the 'density' modifier.
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Ron Parker wrote:
> I just finally got around to tacking it on to superpatch 3.1e, along
> with tacking on Nathan's Photon stuff and your heightfield smoothing
> patch, and I find that when I render your test image at 640x480 with
> no aa, it has a lot of nasty black spots in it. Do you know what's
> causing that?
The isoblob isn't as capable at solving for intersections as a regular
isosurface--and it also is unable to use method 2, which is a distinct
disadvantage, since it means that pigments won't work correctly because
of their lack of an interval solving method. (I don't understand the
method 2 code yet. It'll take a while to figure that one out.) The best
thing to do for now is to turn on aa and let it take care of the black
spots by finding correct intersections nearby.
BTW, I'd like to see the new isosurface files if possible; an addition
of r, theta, and phi will likely force some modifications to my
function-normal code.
Lummox JR
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