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From: gemelli david
Subject: Re: a little game
Date: 11 Jan 1999 04:04:22
Message: <3699BE5C.E9462BBA@imerir.asso.fr>
I think there's no problem !
Go ! Go ! Go !

                        David GEMELLI



> let me ask here...
> Are we allowed to add again ???
> Just wondering, having a few ideas... *grin*
>
> //Spider


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From: Alex McMurray
Subject: Re: a little game (Bob Hughes)
Date: 11 Jan 1999 15:44:01
Message: <3697F61A.F3E07FBF@melbpc.org.au>
Bob Hughes wrote:

> //bobs part one
> <snip>
> reflection .25
>    irid {.6 thickness .3 turbulence .2} brilliance -.15 metallic .4}
>   interior {ior 1.05 caustics 4 fade_distance 1.5 fade_power 1}
>

Hi Bob.

    I am having trouble rendering your part of A Little Game.
    POV-Ray stops during parsing with an error message to the affect that
    "Interior" is an unknown command.
    I am using POV-Ray 3.01, and I could not find it in the POV-Ray help files.

Regards Alex

  ,-._|\  Alex McMurray
 /  Oz  \ ale### [at] melbpcorgau               Melbourne PC User Group.
 \_,--.x/ P.O. Box 215 Melton. Vic.  3337                     Australia
       v


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From: Ken
Subject: Re: a little game (Bob Hughes)
Date: 11 Jan 1999 15:51:27
Message: <369A63D4.B92672EB@pacbell.net>
Alex McMurray wrote:

> Bob Hughes wrote:
>
> > //bobs part one
> > <snip>
> > reflection .25
> >    irid {.6 thickness .3 turbulence .2} brilliance -.15 metallic .4}
> >   interior {ior 1.05 caustics 4 fade_distance 1.5 fade_power 1}
> >
>
> Hi Bob.
>
>     I am having trouble rendering your part of A Little Game.
>     POV-Ray stops during parsing with an error message to the affect that
>     "Interior" is an unknown command.
>     I am using POV-Ray 3.01, and I could not find it in the POV-Ray help files.
>
> Regards Alex
>
>   ,-._|\  Alex McMurray
>  /  Oz  \ ale### [at] melbpcorgau               Melbourne PC User Group.
>  \_,--.x/ P.O. Box 215 Melton. Vic.  3337                     Australia
>        v

  Interior is a new function of Pov v3.1. You should consider upgrading
to the most recent version as it has many new and very useful features.
To get past this for now just comment out the interior statement.
Move what you can into the finish statement to render the scene with
your additions and then remove them afterwards to repost the scene
here.

I presume this will be acceptable with the rest of the participants as
well. Most everyone else is already usin g v3.1 so it shoudn't cause
anyone else problems. Remeber that if your object uses halo's
or atmoshphere it won't work for people using v3.1 as these features
have been discontinued.

Ken Tyler


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From: Ken
Subject: Re: a little game
Date: 12 Jan 1999 07:09:33
Message: <369B3B08.C86D2939@pacbell.net>
Stephen Lavedas wrote:

>   union{
>   #declare A = 0;
>   #while  (A<10)
>      object{Obelisk_Set translate 250*z*A}
>      #declare A=A+1;
>   #end
>   rotate 45*y}

Hey who indented my while loop ? Stephen was that you ? Just couldn't
stand it could you :)

Ken Tyler


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From: Spider
Subject: Re: a little game
Date: 12 Jan 1999 07:10:48
Message: <369B3AEE.8F4204FA@bahnhof.se>
Might have been me.
I happened to indent all the file, until I re-read it, and realised it said, DON'T
change
others work... Well, I make mistakes :-)


//Spider

Ken wrote:
> 
> Stephen Lavedas wrote:
> 
> >   union{
> >   #declare A = 0;
> >   #while  (A<10)
> >      object{Obelisk_Set translate 250*z*A}
> >      #declare A=A+1;
> >   #end
> >   rotate 45*y}
> 
> Hey who indented my while loop ? Stephen was that you ? Just couldn't
> stand it could you :)
> 
> Ken Tyler


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From: Stephen Lavedas
Subject: Re: a little game
Date: 12 Jan 1999 11:25:14
Message: <369B776A.66B8361A@virginia.edu>
I confess.  I was running through the code fixing the mailer line breaks
and I couldn't help myself.  Please forgive me:) 

Steve


Ken wrote:
> 
> Stephen Lavedas wrote:
> 
> >   union{
> >   #declare A = 0;
> >   #while  (A<10)
> >      object{Obelisk_Set translate 250*z*A}
> >      #declare A=A+1;
> >   #end
> >   rotate 45*y}
> 
> Hey who indented my while loop ? Stephen was that you ? Just couldn't
> stand it could you :)
> 
> Ken Tyler


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From: Ross Williams
Subject: Re: a little game (George Erhard)
Date: 10 Feb 1999 19:38:32
Message: <36c22688.0@news.povray.org>
Hello George

I've been following "a little game" as I think it is a great way to discover
PoVRay.
All was fine untill Your extra file I have aftermuch head scratching enabled
my win95 version to output *.tga files. But I still get an error message
saying 'Illegal character in input file, value is 2' !!!

Can any body enlighten me as to what I have missed or done wrong?

Am new to this program and am in awe .
I hope to contribute when I feel less humbled.

ross williams


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From: Stephen Lavedas
Subject: Re: a little game (George Erhard)
Date: 13 Feb 1999 18:40:47
Message: <36C60D7F.2C0B8B69@virginia.edu>
The first thing I would check is to make sure the lines haven't been
wrapped until they aren't commented out anymore (I know for a fact it
happened to my code). Also, you don't say exactly, but make sure that
you are removing the heightfield code from the source and making it into
a new source file.  If you can't get it to work, email me and I'll send
you my version with the files separated and working (no line wrap
problems)

Steve

Ross Williams wrote:
> 
> Hello George
> 
> I've been following "a little game" as I think it is a great way to discover
> PoVRay.
> All was fine untill Your extra file I have aftermuch head scratching enabled
> my win95 version to output *.tga files. But I still get an error message
> saying 'Illegal character in input file, value is 2' !!!
> 
> Can any body enlighten me as to what I have missed or done wrong?
> 
> Am new to this program and am in awe .
> I hope to contribute when I feel less humbled.
> 
> ross williams


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From: G  Erhard
Subject: Re: a little game (George Erhard)
Date: 7 Apr 1999 19:20:34
Message: <370BD8F4.36F82138@pbi.net>
Wow.  Here I've been so distracted by WORK that I haven't kept up with this.  Me
bad.

Um.. what Steve said.  Problem with these newsreaders is, they tend to wrap long
lines, which will FUBAR the code very efficiently.   Also, I broke the rules (what
rules? :)  by adding in a secondary file to generate the heightfield... but then
again, people are doing that all the time with POV.  Get used to it. :)

Oh, also, it doesn't matter if your system can't interpret a TGA file directly, it
doesn't have to.  If you tell POV that the HF source is TGA format, it will handle
it.

Stephen Lavedas wrote:

> The first thing I would check is to make sure the lines haven't been
> wrapped until they aren't commented out anymore (I know for a fact it
> happened to my code). Also, you don't say exactly, but make sure that
> you are removing the heightfield code from the source and making it into
> a new source file.  If you can't get it to work, email me and I'll send
> you my version with the files separated and working (no line wrap
> problems)
>
> Steve
>
> Ross Williams wrote:
> >
> > Hello George
> >
> > I've been following "a little game" as I think it is a great way to discover
> > PoVRay.
> > All was fine untill Your extra file I have aftermuch head scratching enabled
> > my win95 version to output *.tga files. But I still get an error message
> > saying 'Illegal character in input file, value is 2' !!!
> >
> > Can any body enlighten me as to what I have missed or done wrong?
> >
> > Am new to this program and am in awe .
> > I hope to contribute when I feel less humbled.
> >
> > ross williams


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From: Philip Bartol
Subject: Re: a little game
Date: 13 Aug 1999 00:16:19
Message: <37b39c13@news.povray.org>
In article <370B127F.BD267967@imerir.asso.fr>, gemelli david <gem### [at] imerirassofr>
wrote:
>I posted an 'empty' scene, just a white floor, a camera and a light in
>scenes-text and the resulting image (very short !) in binaries.image
>with
>the name "a little game".
>What I suggest is that anyone who has an idea, take the source, post a
>message telling he is working on it and when it will be finished then
>post
>the results to the different groups (image and source).
>The main idea is that you can add what you want, even if it bears no
>relation

This is like the continuing stories (they will start one up once in a while in 
the interactive fiction newsgroups). You may start something that could be 
done as a monthly project. Obviously some additional rules (based on some 
things I've seen) would have to be setup, like limiting either features or 
versions of POV to use (i.e. 3.01 halos vs 3.1 media). Some limits on line 
length or something might have to be done (that or move this to 
povray.binaries.scenes).

PHIL

 

-----[ to reply, the domain name is "concentric.net" ]-----
Spelling mistakes brought to you courtesy of the
Allentown Public School System.


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