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From: Saul Luizaga
Subject: To The POV-Team to consider
Date: 21 Oct 2003 08:11:29
Message: <3f952271@news.povray.org>
The J programming Language.
J is a modern, high-level, general-purpose, high-performance programming
language. J is portable and runs on Windows, Unix, Mac, and PocketPC
handhelds. J runs both as a GUI and in a console (command line).

http://www.jsoftware.com/


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From: Nicolas Calimet
Subject: Re: To The POV-Team to consider
Date: 21 Oct 2003 12:31:58
Message: <3F955F7D.1090707@free.fr>
> http://www.jsoftware.com/

	Personnally I would have called this language "YACLOT" for
Yet Another Cryptic Language of the Old Times  ;-)

	(this remarks comes after looking only two minutes at the
examples presented on the webpage above)

	- NC


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From: Christopher James Huff
Subject: Re: To The POV-Team to consider
Date: 21 Oct 2003 13:25:00
Message: <cjameshuff-86DA9D.13225321102003@netplex.aussie.org>
In article <3f952271@news.povray.org>,
 Saul Luizaga <sau### [at] netscapenet> wrote:

> J is a modern, high-level, general-purpose, high-performance programming
> language. J is portable and runs on Windows, Unix, Mac, and PocketPC
> handhelds. J runs both as a GUI and in a console (command line).

Consider for what? You can't seriously be suggesting that POV be 
implemented in this language...and it looks like it would be a terrible 
scene description language. It looks like it is intended for interactive 
use...something along the same lines might be useful in a modeller, 
though hopefully with a more intuitive syntax.

-- 
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tagpovrayorg
http://tag.povray.org/


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From: Saul Luizaga
Subject: Re: To The POV-Team to consider
Date: 21 Oct 2003 19:30:15
Message: <3f95c187@news.povray.org>
J is particularly strong in the mathematical, statistical, and logical 
analysis of arrays of data. It is a powerful tool in building new and 
better solutions to old problems and even better at finding solutions 
where the problem is not already well understood.


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From: Warp
Subject: Re: To The POV-Team to consider
Date: 21 Oct 2003 20:08:33
Message: <3f95ca81@news.povray.org>
Saul Luizaga <sau### [at] netscapenet> wrote:
> J is particularly strong in the mathematical, statistical, and logical 
> analysis of arrays of data. It is a powerful tool in building new and 
> better solutions to old problems and even better at finding solutions 
> where the problem is not already well understood.

  The relevance of this in raytracing is to be questioned.

  A raytracer does not need to analyse arrays of data. A raytracer needs
to be fast.
  Will this language help POV-Ray be as fast as possible?

  Unless this language has a better native compiler than the ones
available for C/C++ or unless it will help POV-Ray resolve ray-shape
intersections, lighting calculations, etc a lot faster, it's of
little use.

  The crude truth is that speed is basically the *only* important
thing in a raytracer.
  If you can make the source code look a lot nicer using language xyz
but the resulting program is 5 times slower than one made in C, then
it only has a curiosity value, no real value.

  (Well-coded) C++ is a very good compromise between speed and
source-code quality. C++ is basically as fast as C, but you have
tons of OO properties to design your program better.
  Unless this J language can create binaries which are as fast
as C++, I don't see any real reason for using it in practice for
POV-Ray.

-- 
plane{-x+y,-1pigment{bozo color_map{[0rgb x][1rgb x+y]}turbulence 1}}
sphere{0,2pigment{rgbt 1}interior{media{emission 1density{spherical
density_map{[0rgb 0][.5rgb<1,.5>][1rgb 1]}turbulence.9}}}scale
<1,1,3>hollow}text{ttf"timrom""Warp".1,0translate<-1,-.1,2>}//  - Warp -


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From: Saul Luizaga
Subject: Re: To The POV-Team to consider
Date: 22 Oct 2003 04:42:11
Message: <3f9642e3@news.povray.org>
Warp wrote:

  >   The relevance of this in raytracing is to be questioned.

Have you read the subject? that is EXACTLY THE POINT!!! Mr. knew it 
all!!! And for the POV-Team to consider, not you!


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From: ABX
Subject: Re: To The POV-Team to consider
Date: 22 Oct 2003 04:54:07
Message: <nmgcpv0m6itf9dgn9o92ekf3g6e8l13deq@4ax.com>
On Wed, 22 Oct 2003 04:44:57 -0400, Saul Luizaga <sau### [at] netscapenet> wrote:
> > The relevance of this in raytracing is to be questioned.
>
> Have you read the subject? that is EXACTLY THE POINT!!! Mr. knew it 
> all!!! And for the POV-Team to consider, not you!

Warp is TAG member as you know.

"TAG members are not members of the POV-Team. They are, however, an official
conduit between us and the outside world. They have direct access to all
members of the POV-Team. They have the right to speak on our behalf on the POV
news server and on any official mailing lists that we set up for this purpose.
Not everything they say will be official; only when they sign it as such. They
can still act as 'themselves' and have their own opinions at all other times."

There is also manual with chapter "Contacting the authors"

"(..) please visit our web site for the latest contact information, or see the
online version of POVLEGAL for the current team co-ordinators address (..)
Finally, there is also a dedicated Technical Assistance Group consisting of a
number of trusted, experienced POV-Ray users."

ABX


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From: Christoph Hormann
Subject: Re: To The POV-Team to consider
Date: 22 Oct 2003 05:12:02
Message: <60uh61-70b.ln1@triton.imagico.de>
Saul Luizaga wrote:
> 
> 
> Warp wrote:
> 
>  >   The relevance of this in raytracing is to be questioned.
> 
> Have you read the subject? that is EXACTLY THE POINT!!! Mr. knew it 
> all!!! And for the POV-Team to consider, not you!

The fact that no one from the POV-Team replied to your posts does not 
mean that it would not be a good idea to answer to the questions posed 
by the others who replied.  If you really have strong arguments that 
this language could be of use for POV-Ray (i have my doubts, you have 
not shown any arguments concerning POV-Ray yet) you should post them.

And the tone of your reply is not appropriate.  Please read the AUP in 
povray.announce.frequently-asked-questions.

Christoph

-- 
POV-Ray tutorials, include files, Sim-POV,
HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 2 Sep. 2003 _____./\/^>_*_<^\/\.______


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From: Saul Luizaga
Subject: Re: To The POV-Team to consider
Date: 22 Oct 2003 08:02:41
Message: <3f9671e1@news.povray.org>
You are right about everything. I let myself be misunderstood. I
apologize for this. I wrote to this user this way because he has write
to others in the same AND even more rude tone. I know that is a "right"
for everybody to write in this newsgroup server, but users, like this
one, who offend others, even if they are at the TAG, should be moderated
by a superior authority or be expelled. A user (Bill DeWitt) at
povray.off-topic said that he has write to his private e-mail address in
a rude way and even insulted him, and he talks rude to the people he
writes in that thread, and i read other threads where he writes the same
way and i was seek of it. I apologize once again to whom i could offend
with my previous post, that wasn't by intention, except for Warp. For
all this i think he should be punished and be expelled from the TAG
because a person with that attitude doesn't deserves to belong to that
group. As an opposed example, Ken Tyler is a TAG member and he is always

for me.

Christoph Hormann wrote:

> Saul Luizaga wrote:
> 
>>
>>
>> Warp wrote:
>>
>>  >   The relevance of this in raytracing is to be questioned.
>>
>> Have you read the subject? that is EXACTLY THE POINT!!! Mr. knew it 
>> all!!! And for the POV-Team to consider, not you!
> 
> 
> The fact that no one from the POV-Team replied to your posts does not 
> mean that it would not be a good idea to answer to the questions posed 
> by the others who replied.  If you really have strong arguments that 
> this language could be of use for POV-Ray (i have my doubts, you have 
> not shown any arguments concerning POV-Ray yet) you should post them.
> 
> And the tone of your reply is not appropriate.  Please read the AUP in 
> povray.announce.frequently-asked-questions.
> 
> Christoph
>


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From: Christopher James Huff
Subject: Re: To The POV-Team to consider
Date: 22 Oct 2003 08:57:26
Message: <cjameshuff-AF16D8.08551822102003@netplex.aussie.org>
In article <3f9671e1@news.povray.org>,
 Saul Luizaga <sau### [at] netscapenet> wrote:

> You are right about everything. I let myself be misunderstood. I
> apologize for this. I wrote to this user this way because he has write
> to others in the same AND even more rude tone. I know that is a "right"
> for everybody to write in this newsgroup server, but users, like this
> one, who offend others, even if they are at the TAG, should be moderated
> by a superior authority or be expelled. A user (Bill DeWitt) at
> povray.off-topic said that he has write to his private e-mail address in
> a rude way and even insulted him, and he talks rude to the people he
> writes in that thread, and i read other threads where he writes the same
> way and i was seek of it. I apologize once again to whom i could offend
> with my previous post, that wasn't by intention, except for Warp. For
> all this i think he should be punished and be expelled from the TAG
> because a person with that attitude doesn't deserves to belong to that
> group. As an opposed example, Ken Tyler is a TAG member and he is always

> for me.

Now stop being childish. If you have a complaint about how Warp has 
treated you, this is not the way to go about it. Warp's message was 
informative and straightforward, not insulting or offensive, and 
certainly didn't deserve this sort of response. Warp doesn't deserve the 
impression you give of him, either.

And as for "And for the POV-Team to consider, not you!", Warp is a 
member of the POV-Ray TAG. One of the functions of the TAG is to serve 
as public representatives of the POV-Team. Aside from giving assistence 
to users of the program, we filter out useless stuff and bring important 
information to the attention of the POV Team. You have not given any 
reasons that would make J worth the time to look at. Warp was simply 
doing his job as a TAG member.

-- 
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tagpovrayorg
http://tag.povray.org/


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