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From: Nekar Xenos
Subject: Any game engine out there that does blobs?
Date: 16 Jul 2015 08:50:00
Message: <web.55a7a7472a7efaf2b6a219f30@news.povray.org>
I would like to be able to do real-time visualizations of my paint scenes. I
don't know of any game engine does blobs or metaballs, but maybe some-one here
knows of something that could do the job.

-Nekar Xenos-


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From: scott
Subject: Re: Any game engine out there that does blobs?
Date: 16 Jul 2015 09:24:02
Message: <55a7b072$1@news.povray.org>
> I would like to be able to do real-time visualizations of my paint scenes. I
> don't know of any game engine does blobs or metaballs, but maybe some-one here
> knows of something that could do the job.

I don't know of any game engine that does it, but you will find some 
examples of real-time metaballs on shadertoy.com eg:

https://www.shadertoy.com/view/ld2GRz

I don't know exactly what type of data you want to visualise, but you 
might be able to edit the script (that one is fairly straightforward to 
see how it's moving the blobs) to show your data instead.


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From: Nekar Xenos
Subject: Re: Any game engine out there that does blobs?
Date: 16 Jul 2015 13:19:29
Message: <op.x1vmemnuufxv4h@xena>
On Thu, 16 Jul 2015 15:24:02 +0200, scott <sco### [at] scottcom> wrote:

>> I would like to be able to do real-time visualizations of my paint  
>> scenes. I
>> don't know of any game engine does blobs or metaballs, but maybe  
>> some-one here
>> knows of something that could do the job.
>
> I don't know of any game engine that does it, but you will find some  
> examples of real-time metaballs on shadertoy.com eg:
>
> https://www.shadertoy.com/view/ld2GRz
>
> I don't know exactly what type of data you want to visualise, but you  
> might be able to edit the script (that one is fairly straightforward to  
> see how it's moving the blobs) to show your data instead.
>

IIRC shadertoy is only online. These days I reach my cap very quickly  
since everyone uses youtube and now I am already throttled again. My  
normal connection is between 4-10Mbps. When I'm throttled it's down to  
300Kbps.

-- 
-Nekar Xenos-


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From: scott
Subject: Re: Any game engine out there that does blobs?
Date: 17 Jul 2015 03:00:05
Message: <55a8a7f5$1@news.povray.org>
>> I don't know of any game engine that does it, but you will find some
>> examples of real-time metaballs on shadertoy.com eg:
>>
>> https://www.shadertoy.com/view/ld2GRz
>>
>> I don't know exactly what type of data you want to visualise, but you
>> might be able to edit the script (that one is fairly straightforward
>> to see how it's moving the blobs) to show your data instead.
>>
>
> IIRC shadertoy is only online.

I'm not sure if you can just save the page and run it locally. It might 
need some tweaks. But in the end shadertoy is just a friendly front-end 
to webGL. The shader code should be copy&pastable into a local webGL page.


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From: Samuel Benge
Subject: Re: Any game engine out there that does blobs?
Date: 17 Jul 2015 14:25:01
Message: <web.55a947e184d05b24b426f96a0@news.povray.org>
scott <sco### [at] scottcom> wrote:
> https://www.shadertoy.com/view/ld2GRz
>
I just love it when shadertoy crashes my computer :(


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From: Patrick Elliott
Subject: Re: Any game engine out there that does blobs?
Date: 17 Jul 2015 16:43:18
Message: <55a968e6$1@news.povray.org>
On 7/16/2015 6:24 AM, scott wrote:
>> I would like to be able to do real-time visualizations of my paint
>> scenes. I
>> don't know of any game engine does blobs or metaballs, but maybe
>> some-one here
>> knows of something that could do the job.
>
> I don't know of any game engine that does it, but you will find some
> examples of real-time metaballs on shadertoy.com eg:
>
> https://www.shadertoy.com/view/ld2GRz
>
> I don't know exactly what type of data you want to visualise, but you
> might be able to edit the script (that one is fairly straightforward to
> see how it's moving the blobs) to show your data instead.
>
Think the term that should be looked for is.. "voxel"? I know that they 
opted to use them for the new Everquest Next. And a quick google shows..

Voxel Farm - not sure this is an engine, or a service.
http://www.atomontage.com/ - Think its an engine, from a quick look.
http://www.blackvoxel.com/ - definitely an engine, except, it looks like 
its more minecraft (i.e., doesn't employ smoothing of geometry).

Think that is the major issue with these engines. Some support 
smoothing, which is to say, they function as metaballs, and others just 
do blocks, like minecraft. :p The first two above look to be "smoothed".

Looking for "voxel engine smooth" tends to net just terrain, not 
objects, sadly...

-- 
Commander Vimes: "You take a bunch of people who don't seem any 
different from you and me, but when you add them all together you get 
this sort of huge raving maniac with national borders and an anthem."


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From: Nekar Xenos
Subject: Re: Any game engine out there that does blobs?
Date: 19 Jul 2015 05:47:34
Message: <op.x10lhfz1ufxv4h@xena>
On Fri, 17 Jul 2015 22:43:39 +0200, Patrick Elliott <kag### [at] gmailcom>  
wrote:

> On 7/16/2015 6:24 AM, scott wrote:
>>> I would like to be able to do real-time visualizations of my paint
>>> scenes. I
>>> don't know of any game engine does blobs or metaballs, but maybe
>>> some-one here
>>> knows of something that could do the job.
>>
>> I don't know of any game engine that does it, but you will find some
>> examples of real-time metaballs on shadertoy.com eg:
>>
>> https://www.shadertoy.com/view/ld2GRz
>>
>> I don't know exactly what type of data you want to visualise, but you
>> might be able to edit the script (that one is fairly straightforward to
>> see how it's moving the blobs) to show your data instead.
>>
> Think the term that should be looked for is.. "voxel"? I know that they  
> opted to use them for the new Everquest Next. And a quick google shows..
>
> Voxel Farm - not sure this is an engine, or a service.
> http://www.atomontage.com/ - Think its an engine, from a quick look.
> http://www.blackvoxel.com/ - definitely an engine, except, it looks like  
> its more minecraft (i.e., doesn't employ smoothing of geometry).
>
> Think that is the major issue with these engines. Some support  
> smoothing, which is to say, they function as metaballs, and others just  
> do blocks, like minecraft. :p The first two above look to be "smoothed".
>
> Looking for "voxel engine smooth" tends to net just terrain, not  
> objects, sadly...
>

All voxels seem to be cubes. I came across this though. I'm still trying  
to wrap my head around it:
http://www.geisswerks.com/ryan/BLOBS/blobs.html

-- 
-Nekar Xenos-


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From: Nekar Xenos
Subject: Re: Any game engine out there that does blobs?
Date: 19 Jul 2015 05:49:00
Message: <op.x10ljulbufxv4h@xena>
On Fri, 17 Jul 2015 22:43:39 +0200, Patrick Elliott <kag### [at] gmailcom>  
wrote:

> On 7/16/2015 6:24 AM, scott wrote:
>>> I would like to be able to do real-time visualizations of my paint
>>> scenes. I
>>> don't know of any game engine does blobs or metaballs, but maybe
>>> some-one here
>>> knows of something that could do the job.
>>
>> I don't know of any game engine that does it, but you will find some
>> examples of real-time metaballs on shadertoy.com eg:
>>
>> https://www.shadertoy.com/view/ld2GRz
>>
>> I don't know exactly what type of data you want to visualise, but you
>> might be able to edit the script (that one is fairly straightforward to
>> see how it's moving the blobs) to show your data instead.
>>
> Think the term that should be looked for is.. "voxel"? I know that they  
> opted to use them for the new Everquest Next. And a quick google shows..
>
> Voxel Farm - not sure this is an engine, or a service.
> http://www.atomontage.com/ - Think its an engine, from a quick look.
> http://www.blackvoxel.com/ - definitely an engine, except, it looks like  
> its more minecraft (i.e., doesn't employ smoothing of geometry).
>
> Think that is the major issue with these engines. Some support  
> smoothing, which is to say, they function as metaballs, and others just  
> do blocks, like minecraft. :p The first two above look to be "smoothed".
>
> Looking for "voxel engine smooth" tends to net just terrain, not  
> objects, sadly...
>

It would be nice if Rune could add Blobs to Unity3d :)

-- 
-Nekar Xenos-


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From: Patrick Elliott
Subject: Re: Any game engine out there that does blobs?
Date: 19 Jul 2015 16:39:07
Message: <55ac0aeb@news.povray.org>
On 7/19/2015 2:47 AM, Nekar Xenos wrote:
> On Fri, 17 Jul 2015 22:43:39 +0200, Patrick Elliott <kag### [at] gmailcom>
> wrote:
>
>> On 7/16/2015 6:24 AM, scott wrote:
>>>> I would like to be able to do real-time visualizations of my paint
>>>> scenes. I
>>>> don't know of any game engine does blobs or metaballs, but maybe
>>>> some-one here
>>>> knows of something that could do the job.
>>>
>>> I don't know of any game engine that does it, but you will find some
>>> examples of real-time metaballs on shadertoy.com eg:
>>>
>>> https://www.shadertoy.com/view/ld2GRz
>>>
>>> I don't know exactly what type of data you want to visualise, but you
>>> might be able to edit the script (that one is fairly straightforward to
>>> see how it's moving the blobs) to show your data instead.
>>>
>> Think the term that should be looked for is.. "voxel"? I know that
>> they opted to use them for the new Everquest Next. And a quick google
>> shows..
>>
>> Voxel Farm - not sure this is an engine, or a service.
>> http://www.atomontage.com/ - Think its an engine, from a quick look.
>> http://www.blackvoxel.com/ - definitely an engine, except, it looks
>> like its more minecraft (i.e., doesn't employ smoothing of geometry).
>>
>> Think that is the major issue with these engines. Some support
>> smoothing, which is to say, they function as metaballs, and others
>> just do blocks, like minecraft. :p The first two above look to be
>> "smoothed".
>>
>> Looking for "voxel engine smooth" tends to net just terrain, not
>> objects, sadly...
>>
>
> All voxels seem to be cubes. I came across this though. I'm still trying
> to wrap my head around it:
> http://www.geisswerks.com/ryan/BLOBS/blobs.html
>

Well, can't argue against the "cube" thing, but, like I said, EQ Next 
Landmark uses voxels, and every "except" the trees, and characters in 
these images is "voxel data". So, guess they worked out some way to do 
it. :p

https://www.google.com/search?q=everquest+next+landmark&rls={moz:distributionID}:{moz:locale}:{moz:official}&biw=1914&bih=929&tbm=isch&source=lnms&sa=X&sqi=2&ved=0CAgQ_AUoA2oVChMIw-22kYboxgIVTziICh3hUQpL&dpr=1

-- 
Commander Vimes: "You take a bunch of people who don't seem any 
different from you and me, but when you add them all together you get 
this sort of huge raving maniac with national borders and an anthem."


Post a reply to this message

From: Patrick Elliott
Subject: Re: Any game engine out there that does blobs?
Date: 19 Jul 2015 16:42:03
Message: <55ac0b9b$1@news.povray.org>
On 7/19/2015 2:47 AM, Nekar Xenos wrote:
> All voxels seem to be cubes. I came across this though. I'm still trying
> to wrap my head around it:
> http://www.geisswerks.com/ryan/BLOBS/blobs.html
>

Good example in fact, sort of "before and after" smoothing them:

http://www.allmystery.de/i/t79ed8d_voxawl4x.gif

-- 
Commander Vimes: "You take a bunch of people who don't seem any 
different from you and me, but when you add them all together you get 
this sort of huge raving maniac with national borders and an anthem."


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