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On Fri, 17 Jul 2015 22:43:39 +0200, Patrick Elliott <kag### [at] gmailcom>
wrote:
> On 7/16/2015 6:24 AM, scott wrote:
>>> I would like to be able to do real-time visualizations of my paint
>>> scenes. I
>>> don't know of any game engine does blobs or metaballs, but maybe
>>> some-one here
>>> knows of something that could do the job.
>>
>> I don't know of any game engine that does it, but you will find some
>> examples of real-time metaballs on shadertoy.com eg:
>>
>> https://www.shadertoy.com/view/ld2GRz
>>
>> I don't know exactly what type of data you want to visualise, but you
>> might be able to edit the script (that one is fairly straightforward to
>> see how it's moving the blobs) to show your data instead.
>>
> Think the term that should be looked for is.. "voxel"? I know that they
> opted to use them for the new Everquest Next. And a quick google shows..
>
> Voxel Farm - not sure this is an engine, or a service.
> http://www.atomontage.com/ - Think its an engine, from a quick look.
> http://www.blackvoxel.com/ - definitely an engine, except, it looks like
> its more minecraft (i.e., doesn't employ smoothing of geometry).
>
> Think that is the major issue with these engines. Some support
> smoothing, which is to say, they function as metaballs, and others just
> do blocks, like minecraft. :p The first two above look to be "smoothed".
>
> Looking for "voxel engine smooth" tends to net just terrain, not
> objects, sadly...
>
All voxels seem to be cubes. I came across this though. I'm still trying
to wrap my head around it:
http://www.geisswerks.com/ryan/BLOBS/blobs.html
--
-Nekar Xenos-
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