POV-Ray : Newsgroups : povray.off-topic : Any game engine out there that does blobs? : Re: Any game engine out there that does blobs? Server Time
8 Jul 2024 10:03:40 EDT (-0400)
  Re: Any game engine out there that does blobs?  
From: Patrick Elliott
Date: 17 Jul 2015 16:43:18
Message: <55a968e6$1@news.povray.org>
On 7/16/2015 6:24 AM, scott wrote:
>> I would like to be able to do real-time visualizations of my paint
>> scenes. I
>> don't know of any game engine does blobs or metaballs, but maybe
>> some-one here
>> knows of something that could do the job.
>
> I don't know of any game engine that does it, but you will find some
> examples of real-time metaballs on shadertoy.com eg:
>
> https://www.shadertoy.com/view/ld2GRz
>
> I don't know exactly what type of data you want to visualise, but you
> might be able to edit the script (that one is fairly straightforward to
> see how it's moving the blobs) to show your data instead.
>
Think the term that should be looked for is.. "voxel"? I know that they 
opted to use them for the new Everquest Next. And a quick google shows..

Voxel Farm - not sure this is an engine, or a service.
http://www.atomontage.com/ - Think its an engine, from a quick look.
http://www.blackvoxel.com/ - definitely an engine, except, it looks like 
its more minecraft (i.e., doesn't employ smoothing of geometry).

Think that is the major issue with these engines. Some support 
smoothing, which is to say, they function as metaballs, and others just 
do blocks, like minecraft. :p The first two above look to be "smoothed".

Looking for "voxel engine smooth" tends to net just terrain, not 
objects, sadly...

-- 
Commander Vimes: "You take a bunch of people who don't seem any 
different from you and me, but when you add them all together you get 
this sort of huge raving maniac with national borders and an anthem."


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