POV-Ray : Newsgroups : povray.off-topic : Any game engine out there that does blobs? : Re: Any game engine out there that does blobs? Server Time
8 Jul 2024 10:26:13 EDT (-0400)
  Re: Any game engine out there that does blobs?  
From: Patrick Elliott
Date: 19 Jul 2015 16:39:07
Message: <55ac0aeb@news.povray.org>
On 7/19/2015 2:47 AM, Nekar Xenos wrote:
> On Fri, 17 Jul 2015 22:43:39 +0200, Patrick Elliott <kag### [at] gmailcom>
> wrote:
>
>> On 7/16/2015 6:24 AM, scott wrote:
>>>> I would like to be able to do real-time visualizations of my paint
>>>> scenes. I
>>>> don't know of any game engine does blobs or metaballs, but maybe
>>>> some-one here
>>>> knows of something that could do the job.
>>>
>>> I don't know of any game engine that does it, but you will find some
>>> examples of real-time metaballs on shadertoy.com eg:
>>>
>>> https://www.shadertoy.com/view/ld2GRz
>>>
>>> I don't know exactly what type of data you want to visualise, but you
>>> might be able to edit the script (that one is fairly straightforward to
>>> see how it's moving the blobs) to show your data instead.
>>>
>> Think the term that should be looked for is.. "voxel"? I know that
>> they opted to use them for the new Everquest Next. And a quick google
>> shows..
>>
>> Voxel Farm - not sure this is an engine, or a service.
>> http://www.atomontage.com/ - Think its an engine, from a quick look.
>> http://www.blackvoxel.com/ - definitely an engine, except, it looks
>> like its more minecraft (i.e., doesn't employ smoothing of geometry).
>>
>> Think that is the major issue with these engines. Some support
>> smoothing, which is to say, they function as metaballs, and others
>> just do blocks, like minecraft. :p The first two above look to be
>> "smoothed".
>>
>> Looking for "voxel engine smooth" tends to net just terrain, not
>> objects, sadly...
>>
>
> All voxels seem to be cubes. I came across this though. I'm still trying
> to wrap my head around it:
> http://www.geisswerks.com/ryan/BLOBS/blobs.html
>

Well, can't argue against the "cube" thing, but, like I said, EQ Next 
Landmark uses voxels, and every "except" the trees, and characters in 
these images is "voxel data". So, guess they worked out some way to do 
it. :p

https://www.google.com/search?q=everquest+next+landmark&rls={moz:distributionID}:{moz:locale}:{moz:official}&biw=1914&bih=929&tbm=isch&source=lnms&sa=X&sqi=2&ved=0CAgQ_AUoA2oVChMIw-22kYboxgIVTziICh3hUQpL&dpr=1

-- 
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different from you and me, but when you add them all together you get 
this sort of huge raving maniac with national borders and an anthem."


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