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The definition of loser is thinking you're beaten before trying your
best. Evolve as a POVer and when you think you are good, try even
harder, try to be an expert and you can be an expert and then can't
think of a way to render that Titanic then give up...
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On 11/26/2011 05:48 PM, Saul Luizaga wrote:
> The definition of loser is thinking you're beaten before trying your
> best. Evolve as a POVer and when you think you are good, try even
> harder, try to be an expert and you can be an expert and then can't
> think of a way to render that Titanic then give up...
Or as Master Yoda says ... Do or do not, there is no try ;-)
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Saul Luizaga <sau### [at] netscapenet> wrote:
> The definition of loser is thinking you're beaten before trying your
> best. Evolve as a POVer and when you think you are good, try even
> harder, try to be an expert and you can be an expert and then can't
> think of a way to render that Titanic then give up...
And what do you call one who looks at a joke and takes it seriously?
Surely enough povray can render real reflections and GI with more than 1 bounce
with radiosity -- though as the Crytek guys noted, 1 bounce is good enough for
movies. For bonus with povray folks, you could even render a complete CSG
Titanic made up from boxes and cylinders. But surely enough the video shows how
amazing to be able to do it real time with graphics that look good enough
running on off-the-shelf hardware rather than some renderfarm.
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nemesis wrote:
> And what do you call one who looks at a joke and takes it seriously?
I wasn't looking at the joke, obviously. So, how do you call a person
that thinks he can understand to another, who honestly fails to
understand a third, but fails, pretending to be smarter by diminishing
when he is as wrong as the one he pretends to correct?
> Surely enough povray can render real reflections and GI with more than 1 bounce
> with radiosity -- though as the Crytek guys noted, 1 bounce is good enough for
> movies. For bonus with povray folks, you could even render a complete CSG
> Titanic made up from boxes and cylinders. But surely enough the video shows how
> amazing to be able to do it real time with graphics that look good enough
> running on off-the-shelf hardware rather than some renderfarm.
Of course raytracing rendering will be superior, to real-time 3D GPU
rendering, at least until GPUs can raytrace.
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On 26/01/2012 05:19 AM, Saul Luizaga wrote:
> Of course raytracing rendering will be superior, to real-time 3D GPU
> rendering, at least until GPUs can raytrace.
What do you mean "until"?
It's already here. ;-)
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Saul Luizaga <sau### [at] netscapenet> wrote:
> nemesis wrote:
> > And what do you call one who looks at a joke and takes it seriously?
>
> I wasn't looking at the joke, obviously. So, how do you call a person
> that thinks he can understand to another, who honestly fails to
> understand a third, but fails, pretending to be smarter by diminishing
> when he is as wrong as the one he pretends to correct?
A cynic?
> > Surely enough povray can render real reflections and GI with more than 1 bounce
> > with radiosity -- though as the Crytek guys noted, 1 bounce is good enough for
> > movies. For bonus with povray folks, you could even render a complete CSG
> > Titanic made up from boxes and cylinders. But surely enough the video shows how
> > amazing to be able to do it real time with graphics that look good enough
> > running on off-the-shelf hardware rather than some renderfarm.
>
> Of course raytracing rendering will be superior, to real-time 3D GPU
> rendering, at least until GPUs can raytrace.
They've been raytracing, pathtracing and running other general computations for
several years now already.
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He he :), well not quite mainstream, I have seen some specialized GPUs
doing it real-time in some website but they are not sold as
ATI/Nvidia... yet... :)
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nemesis wrote:
> Saul Luizaga<sau### [at] netscapenet> wrote:
>> nemesis wrote:
>>> And what do you call one who looks at a joke and takes it seriously?
>>
>> I wasn't looking at the joke, obviously. So, how do you call a person
>> that thinks he can understand to another, who honestly fails to
>> understand a third, but fails, pretending to be smarter by diminishing
>> when he is as wrong as the one he pretends to correct?
>
> A cynic?
I think depends on the attitude, do wanted to be a cynic? or did you
wanted point out I was mistaken?
>>> Surely enough povray can render real reflections and GI with more than 1 bounce
>>> with radiosity -- though as the Crytek guys noted, 1 bounce is good enough for
>>> movies. For bonus with povray folks, you could even render a complete CSG
>>> Titanic made up from boxes and cylinders. But surely enough the video shows how
>>> amazing to be able to do it real time with graphics that look good enough
>>> running on off-the-shelf hardware rather than some renderfarm.
>>
>> Of course raytracing rendering will be superior, to real-time 3D GPU
>> rendering, at least until GPUs can raytrace.
>
> They've been raytracing, pathtracing and running other general computations for
> several years now already.
>
Well, I meant like POV-Ray does it but 24 fps at full HD 720p/1080p
screen resolution.
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Saul Luizaga wrote:
> He he :), well not quite mainstream, I have seen some specialized GPUs
> doing it real-time in some website but they are not sold as
> ATI/Nvidia... yet... :)
I meant like POV-Ray does it, with current excellent quality features :)
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On 26/01/2012 01:46 PM, Saul Luizaga wrote:
> Saul Luizaga wrote:
>> He he :), well not quite mainstream, I have seen some specialized GPUs
>> doing it real-time in some website but they are not sold as
>> ATI/Nvidia... yet... :)
> I meant like POV-Ray does it, with current excellent quality features :)
Au contrare... Ever heard of displacement mapping? This is nothing other
than running a (simplistic) ray tracer as a pixel shader. Physically
correct dynamic reflections are already possible via ray tracing
(although you're still tracing stupid flat polygons rather than true
geometry). There have been tech demos of full ray tracers running on
standard GPU hardware.
Thing is, ray tracing sometimes doesn't automatically make it look cool.
If your model is a low-polygon mesh using low-resolution bitmap
textures, it'll look crappy no matter what rendering technology you use.
Even if you import a game map into POV-Ray, it'll still look lame,
despite the superior rendering.
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