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From: Warp
Subject: Re: VR
Date: 11 Apr 2015 13:51:59
Message: <55295f3f@news.povray.org>
Nekar Xenos <nek### [at] gmailcom> wrote:
> I recently heard about Steam's new VR headset, the HTC Vive and it was  
> sounding like it may be better than the Occulus Rift
> https://www.youtube.com/watch?v=leg2gS6ShZw

> And then I came accross this:
> https://www.youtube.com/watch?v=qym11JnFQBM
> https://www.youtube.com/watch?v=b6sL_5Wgvrg

> The way she was modifying the fuel tank on the bike is the way I would  
> love to do 3d modeling. The possibilities seem endless.

> I'm a bit scared of what the price could be for something like this  
> though. And I do hope they have a good cooling system.

What I fear is that they are focusing too much on niche features
and too little on the mainstream features (ie. video games).

We got a bit of a taste what happens when they do that, with the
pre-hype of the Xbox One. Microsoft focused too much on something
people were not interested in (ie. the console being a multimedia
enhancer) and too little on the things that people are interested
in (ie. video games). Microsoft missed the ball quite completely
there.

I'm not interested in using a VR headset as a toy, nor am I interested
in using it for modeling. I'm interested in using it for playing video
games. So I'm worried about whether they are spending way too much
effort on the former and too little on the latter.

The major reason I'm worried is price: If too much work is put into
the project, it will drive the price up.

-- 
                                                          - Warp


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From: Nekar Xenos
Subject: Re: VR
Date: 12 Apr 2015 02:16:44
Message: <op.xwyud5ofufxv4h@xena>
On Sat, 11 Apr 2015 19:51:59 +0200, Warp <war### [at] tagpovrayorg> wrote:

> Nekar Xenos <nek### [at] gmailcom> wrote:
>> I recently heard about Steam's new VR headset, the HTC Vive and it was
>> sounding like it may be better than the Occulus Rift
>> https://www.youtube.com/watch?v=leg2gS6ShZw
>
>> And then I came accross this:
>> https://www.youtube.com/watch?v=qym11JnFQBM
>> https://www.youtube.com/watch?v=b6sL_5Wgvrg
>
>> The way she was modifying the fuel tank on the bike is the way I would
>> love to do 3d modeling. The possibilities seem endless.
>
>> I'm a bit scared of what the price could be for something like this
>> though. And I do hope they have a good cooling system.
>
> What I fear is that they are focusing too much on niche features
> and too little on the mainstream features (ie. video games).
>
> We got a bit of a taste what happens when they do that, with the
> pre-hype of the Xbox One. Microsoft focused too much on something
> people were not interested in (ie. the console being a multimedia
> enhancer) and too little on the things that people are interested
> in (ie. video games). Microsoft missed the ball quite completely
> there.
>
> I'm not interested in using a VR headset as a toy, nor am I interested
> in using it for modeling. I'm interested in using it for playing video
> games. So I'm worried about whether they are spending way too much
> effort on the former and too little on the latter.
>
> The major reason I'm worried is price: If too much work is put into
> the project, it will drive the price up.
>

It seems to combine some AR-type features, I was wondering if it would be  
possible to make a Doom 3 type game with your surroundings re-skinned in a  
Doom theme.

-- 
-Nekar Xenos-


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From: Nekar Xenos
Subject: Re: VR
Date: 12 Apr 2015 02:19:16
Message: <op.xwyuidftufxv4h@xena>
On Sat, 11 Apr 2015 19:51:59 +0200, Warp <war### [at] tagpovrayorg> wrote:

> Nekar Xenos <nek### [at] gmailcom> wrote:
>> I recently heard about Steam's new VR headset, the HTC Vive and it was
>> sounding like it may be better than the Occulus Rift
>> https://www.youtube.com/watch?v=leg2gS6ShZw
>
>> And then I came accross this:
>> https://www.youtube.com/watch?v=qym11JnFQBM
>> https://www.youtube.com/watch?v=b6sL_5Wgvrg
>
>> The way she was modifying the fuel tank on the bike is the way I would
>> love to do 3d modeling. The possibilities seem endless.
>
>> I'm a bit scared of what the price could be for something like this
>> though. And I do hope they have a good cooling system.
>
> The major reason I'm worried is price: If too much work is put into
> the project, it will drive the price up.
>

The cheaper alternative would be Google Cardboard. But there also seems to  
be no games available for it, and very few apps.

-- 
-Nekar Xenos-


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From: Stephen
Subject: Re: VR
Date: 12 Apr 2015 03:01:20
Message: <552a1840$1@news.povray.org>
On 12/04/2015 07:16, Nekar Xenos wrote:
> On Sat, 11 Apr 2015 19:51:59 +0200, Warp <war### [at] tagpovrayorg> wrote:
>
>> Nekar Xenos <nek### [at] gmailcom> wrote:

>>> I'm a bit scared of what the price could be for something like this
>>> though. And I do hope they have a good cooling system.
>>

LOL It gives new meaning to my home town's saying.
"Go away and boil your head."


>>
>> I'm not interested in using a VR headset as a toy, nor am I interested
>> in using it for modeling. I'm interested in using it for playing video
>> games. So I'm worried about whether they are spending way too much
>> effort on the former and too little on the latter.
>>

I would say that it is a strategy. Marketing it for a niche group would 
not raise much finance.


>> The major reason I'm worried is price: If too much work is put into
>> the project, it will drive the price up.
>>
>
> It seems to combine some AR-type features, I was wondering if it would
> be possible to make a Doom 3 type game with your surroundings re-skinned
> in a Doom theme.
>

Someone will be working on that. I can imagine.
I saw a (mock up of a?) system that projected objects into your 
surroundings on the BBC Tech pages.
I can't find the clip but I think that it was in the last six months.

-- 

Regards
     Stephen


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From: clipka
Subject: Re: VR
Date: 12 Apr 2015 13:44:22
Message: <552aaef6$1@news.povray.org>
Am 12.04.2015 um 09:01 schrieb Stephen:

> I saw a (mock up of a?) system that projected objects into your
> surroundings on the BBC Tech pages.
> I can't find the clip but I think that it was in the last six months.

This gadget, maybe?

https://www.kickstarter.com/projects/catopsys/immersis/description


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From: Stephen
Subject: Re: VR
Date: 12 Apr 2015 13:59:18
Message: <552ab276$1@news.povray.org>
On 12/04/2015 18:44, clipka wrote:
> Am 12.04.2015 um 09:01 schrieb Stephen:
>
>> I saw a (mock up of a?) system that projected objects into your
>> surroundings on the BBC Tech pages.
>> I can't find the clip but I think that it was in the last six months.
>
> This gadget, maybe?
>
> https://www.kickstarter.com/projects/catopsys/immersis/description
>
>
No. IIRC you wore AV glasses and 3D objects were projected on them.
If you combined that with your gadget. Nekar's Doom would be possible.

-- 

Regards
     Stephen


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From: Warp
Subject: Re: VR
Date: 14 Apr 2015 21:35:39
Message: <552dc06b@news.povray.org>
Nekar Xenos <nek### [at] gmailcom> wrote:
> It seems to combine some AR-type features, I was wondering if it would be  
> possible to make a Doom 3 type game with your surroundings re-skinned in a  
> Doom theme.

This is exactly the kind of niche feature I'm afraid of. It looks to me
that they are spending *way* too much time and effort on the augmented
reality features. And for what? The average user (like me) is not
interested in those features. AR might be fun to play with... for
perhaps a half hour tops. 99.99% of the usage would be for video games
which do not benefit at all from AR. And I don't think I'm the only one
who is like that.

So putting so much effort on the AR capabilities is just a waste of
time which may raise the price of the device for nothing.

-- 
                                                          - Warp


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From: Nekar Xenos
Subject: Re: VR
Date: 15 Apr 2015 00:55:02
Message: <web.552dee2c6f09644d3985ca440@news.povray.org>
Warp <war### [at] tagpovrayorg> wrote
>
> So putting so much effort on the AR capabilities is just a waste of
> time which may raise the price of the device for nothing.
>

I like both worlds. I personally would like something that can do everything
from e-mail to casual AR games to full-on fps.

And I'm still waiting for a holodeck.

-Nekar


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From: clipka
Subject: Re: VR
Date: 15 Apr 2015 02:35:34
Message: <552e06b6$1@news.povray.org>
Am 15.04.2015 um 03:35 schrieb Warp:
> Nekar Xenos <nek### [at] gmailcom> wrote:
>> It seems to combine some AR-type features, I was wondering if it would be
>> possible to make a Doom 3 type game with your surroundings re-skinned in a
>> Doom theme.
>
> This is exactly the kind of niche feature I'm afraid of. It looks to me
> that they are spending *way* too much time and effort on the augmented
> reality features. And for what? The average user (like me) is not
> interested in those features.

And you know that you're an average user because...?

Matter of fact, we won't know how many people will be interested in AR 
until it's actually available and has been experimented with.

Then again, AR has taken off years ago already. QR codes have become 
commonplace, for instance. It's strange that people always think of AR 
as being strictly tied to 3D.


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From: Tim Cook
Subject: Re: VR
Date: 8 May 2015 03:35:02
Message: <554c6726$1@news.povray.org>
On 2015-04-14 20:35, Warp wrote:
> 99.99% of the usage would be for video games
> which do not benefit at all from AR.

No?  I could see video games benefiting hugely from AR.

(Also, for a look at a possible future of AR, see the anime 'Dennou Coil'.)

--
Tim Cook
http://empyrean.sjcook.com


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