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30 Sep 2024 09:16:30 EDT (-0400)
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From: Slime
Subject: Re: So, what's Gordon Freeman thinking?
Date: 26 Dec 2008 00:57:48
Message: <4954725c@news.povray.org>
I liked it. =)

 - Slime
 [ http://www.slimeland.com/ ]


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From: Orchid XP v8
Subject: Re: So, what's Gordon Freeman thinking?
Date: 31 Dec 2008 08:28:12
Message: <495b736c$1@news.povray.org>
Slime wrote:
> I liked it. =)

Well, it took many, many attempts to play it, but I kinda liked it too.

(For some random reason, sometimes YouTube works perfectly, and other 
times it is unusably slow. Weird...)

Seriously though... Cyrix processors?? Is this video as old as HalfLife 
itself?! o_O

Personally, I think it would have been more amusing if the guy stopped 
being a jerk and was genuinely shocked when everything went wrong. He 
makes some pretty good points though...

...a lake of radioactive slime? WHY would you build a monorail route 
over the top of an open pit of radioactive slime? Hell, why would you 
*have* a radioactive pit of smile in the first place? Wait, why would 
you have radioactive slime at all? This is a science facility, not a 
nuclear power plant. WTF?

...why build a monorail through a missle silo? "Yeah, HIGH SECURITY. 
It's part of the freakin' TOUR!"

I'm also laughing at the notion of "catching some hangtime on the 
electrified rails". ;-)

-- 
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*


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From: Darren New
Subject: Re: So, what's Gordon Freeman thinking?
Date: 31 Dec 2008 11:45:37
Message: <495ba1b1$1@news.povray.org>
Orchid XP v8 wrote:
> ...a lake of radioactive slime? WHY would you build a monorail route 
> over the top of an open pit of radioactive slime?

I'm not sure if you're being facetious or not, but it's a tank of waste that 
broke open. You meet it again later in the game, playing as another 
character. You can see there's a hole in the tank, tho.

> Hell, why would you 
> *have* a radioactive pit of smile in the first place? Wait, why would 
> you have radioactive slime at all? This is a science facility, not a 
> nuclear power plant. WTF?

They have a nuclear power plant, actually. Or some sort of power plant, at 
least.

> ...why build a monorail through a missle silo? "Yeah, HIGH SECURITY. 
> It's part of the freakin' TOUR!"

That's also part of the game. They launch satellites too. And the train 
you're on is a high-security train. :-)

> I'm also laughing at the notion of "catching some hangtime on the 
> electrified rails". ;-)

Part of the security system in the train, I imagine. ;-)

-- 
   Darren New, San Diego CA, USA (PST)
   The NFL should go international. I'd pay to
   see the Detroit Lions vs the Roman Catholics.


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From: Orchid XP v8
Subject: Re: So, what's Gordon Freeman thinking?
Date: 31 Dec 2008 14:11:50
Message: <495bc3f6$1@news.povray.org>
>> ...a lake of radioactive slime? WHY would you build a monorail route 
>> over the top of an open pit of radioactive slime?
> 
> I'm not sure if you're being facetious or not, but it's a tank of waste 
> that broke open. You meet it again later in the game, playing as another 
> character. You can see there's a hole in the tank, tho.

Again, why would the tank even be in proximity to the transport system? 
It's just begging to spread the contamination around.

>> Hell, why would you *have* a radioactive pit of smile in the first 
>> place? Wait, why would you have radioactive slime at all? This is a 
>> science facility, not a nuclear power plant. WTF?
> 
> They have a nuclear power plant, actually. Or some sort of power plant, 
> at least.

Well, perhaps. But seriously, they design these things to minimise the 
possibility of exposure. The only possible explanation is that the game 
designers wanted to show off how cool Black Mesa is. ;-)

>> ...why build a monorail through a missle silo? "Yeah, HIGH SECURITY. 
>> It's part of the freakin' TOUR!"
> 
> That's also part of the game. They launch satellites too. And the train 
> you're on is a high-security train. :-)

"If your destination is a high security sector, you will need to return 
to the entrance platform and board a high security train." IOW, you are 
*not* on a high security train. And even if you were, there's no reason 
for missles to be anywhere near such a convinient theft vector. :-P

-- 
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*


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From: Darren New
Subject: Re: So, what's Gordon Freeman thinking?
Date: 31 Dec 2008 14:51:15
Message: <495bcd33$1@news.povray.org>
Orchid XP v8 wrote:
> Again, why would the tank even be in proximity to the transport system? 
> It's just begging to spread the contamination around.

I take it you've never played the game.  OSHA[1] was clearly missing from 
the equation.

There's one point in the level where you have to climb down a ladder thru 
the blades of a giant fan, turn on the fan with the switch at the bottom of 
the ladder, and try to climb back up thru the blades before they're spinning 
fast enough to cut your head off.

It's a video game, after all.  No less unbelievable than an MIT PhD could 
actually kill 3000 alien monsters and dozens of trained army soldiers, all 
of which are looking for him.

> "If your destination is a high security sector, you will need to return 
> to the entrance platform and board a high security train." IOW, you are 
> *not* on a high security train. And even if you were, there's no reason 
> for missles to be anywhere near such a convinient theft vector. :-P

Possibly. A "high security" sector may not be a "highly secret" sector, 
mind. Hard to say what's on the rocket, if anything. It's not like space 
museums don't leave real rockets lying around. How are you going to steal it?



[1] OSHA - Occupational Safety and Health Administration, the US government 
department in charge of enforcing safe workplace laws.


-- 
   Darren New, San Diego CA, USA (PST)
   The NFL should go international. I'd pay to
   see the Detroit Lions vs the Roman Catholics.


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From: Warp
Subject: Re: So, what's Gordon Freeman thinking?
Date: 31 Dec 2008 14:58:14
Message: <495bced6@news.povray.org>
Darren New <dne### [at] sanrrcom> wrote:
> > "If your destination is a high security sector, you will need to return 
> > to the entrance platform and board a high security train." IOW, you are 
> > *not* on a high security train. And even if you were, there's no reason 
> > for missles to be anywhere near such a convinient theft vector. :-P

> Possibly. A "high security" sector may not be a "highly secret" sector, 
> mind. Hard to say what's on the rocket, if anything. It's not like space 
> museums don't leave real rockets lying around. How are you going to steal it?

  I thought the entire Black Mesa secret government complex was in the
New Mexico desert, most probably with very restricted access, not unlike
Area 51.

-- 
                                                          - Warp


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From: Darren New
Subject: Re: So, what's Gordon Freeman thinking?
Date: 31 Dec 2008 15:57:55
Message: <495bdcd3$1@news.povray.org>
Warp wrote:
>   I thought the entire Black Mesa secret government complex was in the
> New Mexico desert, most probably with very restricted access, not unlike
> Area 51.

Indeed. It's apparently even a secret that the place exists at all. :-) 
Altho given that you can see the plumbing from the cliff face overlooking 
the desert, it can't be *too* secret. Clearly the staff doesn't go home 
every day.

(As an unrelated thought, are there even any women there? I don't remember 
seeing a female model in the game at all.)

-- 
   Darren New, San Diego CA, USA (PST)
   The NFL should go international. I'd pay to
   see the Detroit Lions vs the Roman Catholics.


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From: Warp
Subject: Re: So, what's Gordon Freeman thinking?
Date: 31 Dec 2008 16:04:12
Message: <495bde4c@news.povray.org>
Darren New <dne### [at] sanrrcom> wrote:
> (As an unrelated thought, are there even any women there? I don't remember 
> seeing a female model in the game at all.)

  Now that you mention it, you are probably right. That's odd.

  At least the sequel fixes that problem.

-- 
                                                          - Warp


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From: Orchid XP v8
Subject: Re: So, what's Gordon Freeman thinking?
Date: 31 Dec 2008 18:36:45
Message: <495c020d@news.povray.org>
Warp wrote:
> Darren New <dne### [at] sanrrcom> wrote:
>> (As an unrelated thought, are there even any women there? I don't remember 
>> seeing a female model in the game at all.)
> 
>   Now that you mention it, you are probably right. That's odd.
> 
>   At least the sequel fixes that problem.

Ever run the hazard course? The instructor was clearly female.

(Apparently she's a playable character in one of the HalfLife episodes 
released for a console - I don't recall which one though... Wikipedia 
will surely know.)

-- 
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*


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From: Orchid XP v8
Subject: Re: So, what's Gordon Freeman thinking?
Date: 31 Dec 2008 18:48:11
Message: <495c04bb$1@news.povray.org>
Darren New wrote:

> I take it you've never played the game.  OSHA[1] was clearly missing 
> from the equation.
> 
> There's one point in the level where you have to climb down a ladder 
> thru the blades of a giant fan, turn on the fan with the switch at the 
> bottom of the ladder, and try to climb back up thru the blades before 
> they're spinning fast enough to cut your head off.

Or the generator suspended over an infinite pit, with no ladders or 
railing of any kind. It can only be switched on by climbing up a 
treacherously narrow metal pole, flicking two switches, and then 
climbing down before the whole contraption becomes electrofied. It is, 
one presumes, *impossible* to turn it off again.

Who in their right mind would design a device like that?? I mean, rooms 
flooded with toxins due to the general carnage the building underwent 
are at least plausible. But a device, apparently undamaged, that can 
only be switched on by a near suicidal procedure, and can never be 
switched off at all, seems... implausible? :-P

How about the "surgical unit" that simply consists of a room with some 
rotating blades. What possible use could that have?

In general, the game does seem to have an abundance of machinery that is 
far more hazardous than necessary, and devices with the most implausible 
control placements. If you're crawling through an air vent where humans 
aren't supposed to be, that's understandable. If the safety railings 
have been destroyed in an explosion, that's fine. But so many machines 
seem to be entirely undamaged, and just *designed* to be leathal for no 
reason.

Similarly, it's a linear game. That's a fact. For the most part it 
manages to make it seem as if there *were* multiple pathways and 
corridors and most of them have merely been destroyed. But quite a lot 
of the time, the illusion fails. "Extreme hopscotch", anyone?? :-P

> It's a video game, after all.  No less unbelievable than an MIT PhD 
> could actually kill 3000 alien monsters and dozens of trained army 
> soldiers, all of which are looking for him.

Well... the alien monsters. How intelligent are they? I wouldn't have 
much trouble killing 3,000 grasshoppers if I wanted to. And most of the 
inhabitants of Black Mesa appear to be unarmed. But the trained soldiers?

"Let us not forget, we are not talking about some... agent provocator. 
Gordon Freeman is a theoretical physasist who had bearly earned the 
distinction of his PhD!"

-- 
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*


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