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Alan Nickerson wrote:
> OK, this is a dumb question... but what is UV? I'm pretty sure it isnt Ultra
> Violet...
u and v are the names of the coordinates used to map a 2D texture on the surface
of a 3D object.
G.
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On Thu, 20 Jul 2000 15:16:40 -0700, Dennis McDaniel wrote...
> Okay, I checked all of the options and still can't find an answer to my
> problem. I can create the .udo/.inc and import the .udo into Moray, and
> assign it a material--but it just won't render. HELP!
>
> TIA
I suppose you've made sure that you moved both the .udo and the
corresponding .inc into you moray for windows/udo directory?
Have you created a light source?
Is the light source outside the object?
If yes to all the above, then I pass.
Bye for now,
Jamie.
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From: Dennis McDaniel
Subject: Re: Announce: 3DWin 4.1, a 3D file format converter
Date: 21 Jul 2000 16:59:59
Message: <3978b9cf@news.povray.org>
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Thanks for the suggestions, but yes, I've tried them all already. In fact,
I checked the message window in POV-Ray, and it says it can't find one of
the .inc files. But I've checked and everything is where it's supposed to
be (\udo). Go figure?!?
Dennis
"Jamie Davison" <jam### [at] dh70qd u-net com> wrote in message
news:MPG.13e191c7e1bae367989761@news.povray.org...
On Thu, 20 Jul 2000 15:16:40 -0700, Dennis McDaniel wrote...
> Okay, I checked all of the options and still can't find an answer to my
> problem. I can create the .udo/.inc and import the .udo into Moray, and
> assign it a material--but it just won't render. HELP!
>
> TIA
I suppose you've made sure that you moved both the .udo and the
corresponding .inc into you moray for windows/udo directory?
Have you created a light source?
Is the light source outside the object?
If yes to all the above, then I pass.
Bye for now,
Jamie.
Post a reply to this message
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From: Dennis McDaniel
Subject: Re: Announce: 3DWin 4.1, a 3D file format converter
Date: 21 Jul 2000 17:04:55
Message: <3978baf7@news.povray.org>
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I downloaded Mega' (is that different than Mega' with UV support?) and it
made no difference. The POV message windows says it can't find one of the
.inc files, but it's in the \udo directory with the .udo. Any other
suggestions? It's killing me because I can see my model in the scene (which
renders btw when I delete the UDO object) but can't get it to render. I
used SolidWorks to build the model then exported a .wrl, took that into
Crossroads, exported a .3ds (also tried .dxf and .raw) and then used 3DWin
to create the .udo/.inc's. Whew! No wonder I'm tired. Thanks for all of
your help.
Dennis
"Thomas Baier" <NOS### [at] stmcu com> wrote in message
news:ukkfnskh7m502rf0tck1giasgrbd1od4i2@4ax.com...
On Thu, 20 Jul 2000 15:16:40 -0700, "Dennis McDaniel"
<hyp### [at] yahoo com> wrote:
Hi,
be sure to select the right POV-Ray version. It wold be good, if you
download Mega POV with UV support.
-tb
>Okay, I checked all of the options and still can't find an answer to my
>problem. I can create the .udo/.inc and import the .udo into Moray, and
>assign it a material--but it just won't render. HELP!
>
>TIA
>
>"Thomas Baier" <NOS### [at] stmcu com> wrote in message
>news:9130nsgao5vba7ft76lltf2q13330gbl3a@4ax.com...
>Hi,
>
>this program is a small utility to view and convert 3D
>files to a number of other 3D formats. Beside well known
>features from V3.5 now full material conversion is supported.
>
>3DWin is available at
>http://www.stmuc.com/thbaier/tools.html
>
>
>What's new:
>
> * 3dto3d engine supports now solids like sphere, cylinder etc
> * Protein Data Bank (*.pdb) import
> * bug in OpenGL export fixed
> * Batch import (registered version only)
>
>The Basics:
>
> * running unter Win95/98/NT4/W2K
> * easy installation
> * plugin architecture
> * updates via support web page.
> * clear and comfortable userinterface
> * full help support
> * robust and fast conversion routines
> * reliable handling of larges scenes
> * detailed statistics about conversion process
> * supports polygon meshes including normals and uv vectors
> * supports light and camera conversion
> * supports material and image map conversion (registered version
>only)
>
> Import:
>
> Generic ASCII format (*.raw)
> 3dStudio (*.3ds, *.prj)
> Lightwave (*.lwo, *.lws)
>Autodesk (*.dxf)
>WaveFront (*.obj)
>Protein Data Bank (*.pdb)
>
> Export:
> Generic ASCII format (*.raw)
> 3dStudio (*.3ds, *.asc)
> Lightwave (*.lws, *.lwo)
> Autodesk (*.dxf)
> VRML 1.0/2.0 (*.wrl)
> POV-Ray and Moray (*.inc, *.udo)
>WaveFront (*.obj)
>OpenGL (*.C)
>Renderman/BMRT (*.rib)
>Lightflow (*.py)
>
>
>
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On Fri, 21 Jul 2000 14:03:38 -0700, "Dennis McDaniel"
<hyp### [at] yahoo com> wrote:
Hi,
i asume that your converted files renders well if go with provray
directly. V4.2 will include a version statement to enable mesh2
features in the current MegaPov version.
If you want to use your 3DWin output with Moray you have to do some
things:
enable udo/mdl output during POV-Ray export.
copy *_p.inc, *_m.inc and *_o.inc to Moray\PovScen
copy all images to Moray\PovScen
copy *.mdl to Moray\mdl
copy *.udo to Moray\udo
start Moray and load your mdl file.
Press F9 to render.
-tb
>I downloaded Mega' (is that different than Mega' with UV support?) and it
>made no difference. The POV message windows says it can't find one of the
>.inc files, but it's in the \udo directory with the .udo. Any other
>suggestions? It's killing me because I can see my model in the scene (which
>renders btw when I delete the UDO object) but can't get it to render. I
>used SolidWorks to build the model then exported a .wrl, took that into
>Crossroads, exported a .3ds (also tried .dxf and .raw) and then used 3DWin
>to create the .udo/.inc's. Whew! No wonder I'm tired. Thanks for all of
>your help.
>
>Dennis
>
>"Thomas Baier" <NOS### [at] stmcu com> wrote in message
>news:ukkfnskh7m502rf0tck1giasgrbd1od4i2@4ax.com...
>On Thu, 20 Jul 2000 15:16:40 -0700, "Dennis McDaniel"
><hyp### [at] yahoo com> wrote:
>
>Hi,
>
>be sure to select the right POV-Ray version. It wold be good, if you
>download Mega POV with UV support.
>
>-tb
>
>>Okay, I checked all of the options and still can't find an answer to my
>>problem. I can create the .udo/.inc and import the .udo into Moray, and
>>assign it a material--but it just won't render. HELP!
>>
>>TIA
>>
>>"Thomas Baier" <NOS### [at] stmcu com> wrote in message
>>news:9130nsgao5vba7ft76lltf2q13330gbl3a@4ax.com...
>>Hi,
>>
>>this program is a small utility to view and convert 3D
>>files to a number of other 3D formats. Beside well known
>>features from V3.5 now full material conversion is supported.
>>
>>3DWin is available at
>>http://www.stmuc.com/thbaier/tools.html
>>
>>
>>What's new:
>>
>> * 3dto3d engine supports now solids like sphere, cylinder etc
>> * Protein Data Bank (*.pdb) import
>> * bug in OpenGL export fixed
>> * Batch import (registered version only)
>>
>>The Basics:
>>
>> * running unter Win95/98/NT4/W2K
>> * easy installation
>> * plugin architecture
>> * updates via support web page.
>> * clear and comfortable userinterface
>> * full help support
>> * robust and fast conversion routines
>> * reliable handling of larges scenes
>> * detailed statistics about conversion process
>> * supports polygon meshes including normals and uv vectors
>> * supports light and camera conversion
>> * supports material and image map conversion (registered version
>>only)
>>
>> Import:
>>
>> Generic ASCII format (*.raw)
>> 3dStudio (*.3ds, *.prj)
>> Lightwave (*.lwo, *.lws)
>>Autodesk (*.dxf)
>>WaveFront (*.obj)
>>Protein Data Bank (*.pdb)
>>
>> Export:
>> Generic ASCII format (*.raw)
>> 3dStudio (*.3ds, *.asc)
>> Lightwave (*.lws, *.lwo)
>> Autodesk (*.dxf)
>> VRML 1.0/2.0 (*.wrl)
>> POV-Ray and Moray (*.inc, *.udo)
>>WaveFront (*.obj)
>>OpenGL (*.C)
>>Renderman/BMRT (*.rib)
>>Lightflow (*.py)
>>
>>
>>
>
>
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Thanks for the suggestions. Now I can get it to render, but it will only use the
default material. Is this the function of the *_m.inc file? I tried exporting
again and unchecking materials in the options dialog. This still renders, but
doesn't display the imported object--as if it has an invisible texture (i.e. no
"missing material" message). So near and yet so far. BTW, how close on the
Moray plug-in (he asked wearily)? Also, being that 3D-Win will be shareware, how
much will it cost (US$).
Thanks again.
Thomas Baier wrote:
> On Fri, 21 Jul 2000 14:03:38 -0700, "Dennis McDaniel"
> <hyp### [at] yahoo com> wrote:
>
> Hi,
>
> i asume that your converted files renders well if go with provray
> directly. V4.2 will include a version statement to enable mesh2
> features in the current MegaPov version.
>
> If you want to use your 3DWin output with Moray you have to do some
> things:
>
> enable udo/mdl output during POV-Ray export.
>
> copy *_p.inc, *_m.inc and *_o.inc to Moray\PovScen
> copy all images to Moray\PovScen
> copy *.mdl to Moray\mdl
> copy *.udo to Moray\udo
>
> start Moray and load your mdl file.
> Press F9 to render.
>
>
> -tb
>
> >I downloaded Mega' (is that different than Mega' with UV support?) and it
> >made no difference. The POV message windows says it can't find one of the
> >.inc files, but it's in the \udo directory with the .udo. Any other
> >suggestions? It's killing me because I can see my model in the scene (which
> >renders btw when I delete the UDO object) but can't get it to render. I
> >used SolidWorks to build the model then exported a .wrl, took that into
> >Crossroads, exported a .3ds (also tried .dxf and .raw) and then used 3DWin
> >to create the .udo/.inc's. Whew! No wonder I'm tired. Thanks for all of
> >your help.
> >
> >Dennis
> >
> >"Thomas Baier" <NOS### [at] stmcu com> wrote in message
> >news:ukkfnskh7m502rf0tck1giasgrbd1od4i2@4ax.com...
> >On Thu, 20 Jul 2000 15:16:40 -0700, "Dennis McDaniel"
> ><hyp### [at] yahoo com> wrote:
> >
> >Hi,
> >
> >be sure to select the right POV-Ray version. It wold be good, if you
> >download Mega POV with UV support.
> >
> >-tb
> >
> >>Okay, I checked all of the options and still can't find an answer to my
> >>problem. I can create the .udo/.inc and import the .udo into Moray, and
> >>assign it a material--but it just won't render. HELP!
> >>
> >>TIA
> >>
> >>"Thomas Baier" <NOS### [at] stmcu com> wrote in message
> >>news:9130nsgao5vba7ft76lltf2q13330gbl3a@4ax.com...
> >>Hi,
> >>
> >>this program is a small utility to view and convert 3D
> >>files to a number of other 3D formats. Beside well known
> >>features from V3.5 now full material conversion is supported.
> >>
> >>3DWin is available at
> >>http://www.stmuc.com/thbaier/tools.html
> >>
> >>
> >>What's new:
> >>
> >> * 3dto3d engine supports now solids like sphere, cylinder etc
> >> * Protein Data Bank (*.pdb) import
> >> * bug in OpenGL export fixed
> >> * Batch import (registered version only)
> >>
> >>The Basics:
> >>
> >> * running unter Win95/98/NT4/W2K
> >> * easy installation
> >> * plugin architecture
> >> * updates via support web page.
> >> * clear and comfortable userinterface
> >> * full help support
> >> * robust and fast conversion routines
> >> * reliable handling of larges scenes
> >> * detailed statistics about conversion process
> >> * supports polygon meshes including normals and uv vectors
> >> * supports light and camera conversion
> >> * supports material and image map conversion (registered version
> >>only)
> >>
> >> Import:
> >>
> >> Generic ASCII format (*.raw)
> >> 3dStudio (*.3ds, *.prj)
> >> Lightwave (*.lwo, *.lws)
> >>Autodesk (*.dxf)
> >>WaveFront (*.obj)
> >>Protein Data Bank (*.pdb)
> >>
> >> Export:
> >> Generic ASCII format (*.raw)
> >> 3dStudio (*.3ds, *.asc)
> >> Lightwave (*.lws, *.lwo)
> >> Autodesk (*.dxf)
> >> VRML 1.0/2.0 (*.wrl)
> >> POV-Ray and Moray (*.inc, *.udo)
> >>WaveFront (*.obj)
> >>OpenGL (*.C)
> >>Renderman/BMRT (*.rib)
> >>Lightflow (*.py)
> >>
> >>
> >>
> >
> >
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On Sat, 22 Jul 2000 14:50:55 -0700, Dennis McDaniel
<dmc### [at] softcom net> wrote:
If you need texture conversion then you should register 3DWin. The
demo supports only a default material, as mentioned on my page.
-tb
>Thanks for the suggestions. Now I can get it to render, but it will only use the
>default material. Is this the function of the *_m.inc file? I tried exporting
>again and unchecking materials in the options dialog. This still renders, but
>doesn't display the imported object--as if it has an invisible texture (i.e. no
>"missing material" message). So near and yet so far. BTW, how close on the
>Moray plug-in (he asked wearily)? Also, being that 3D-Win will be shareware, how
>much will it cost (US$).
>
>Thanks again.
>
>Thomas Baier wrote:
>
>> On Fri, 21 Jul 2000 14:03:38 -0700, "Dennis McDaniel"
>> <hyp### [at] yahoo com> wrote:
>>
>> Hi,
>>
>> i asume that your converted files renders well if go with provray
>> directly. V4.2 will include a version statement to enable mesh2
>> features in the current MegaPov version.
>>
>> If you want to use your 3DWin output with Moray you have to do some
>> things:
>>
>> enable udo/mdl output during POV-Ray export.
>>
>> copy *_p.inc, *_m.inc and *_o.inc to Moray\PovScen
>> copy all images to Moray\PovScen
>> copy *.mdl to Moray\mdl
>> copy *.udo to Moray\udo
>>
>> start Moray and load your mdl file.
>> Press F9 to render.
>>
>>
>> -tb
>>
>> >I downloaded Mega' (is that different than Mega' with UV support?) and it
>> >made no difference. The POV message windows says it can't find one of the
>> >.inc files, but it's in the \udo directory with the .udo. Any other
>> >suggestions? It's killing me because I can see my model in the scene (which
>> >renders btw when I delete the UDO object) but can't get it to render. I
>> >used SolidWorks to build the model then exported a .wrl, took that into
>> >Crossroads, exported a .3ds (also tried .dxf and .raw) and then used 3DWin
>> >to create the .udo/.inc's. Whew! No wonder I'm tired. Thanks for all of
>> >your help.
>> >
>> >Dennis
>> >
>> >"Thomas Baier" <NOS### [at] stmcu com> wrote in message
>> >news:ukkfnskh7m502rf0tck1giasgrbd1od4i2@4ax.com...
>> >On Thu, 20 Jul 2000 15:16:40 -0700, "Dennis McDaniel"
>> ><hyp### [at] yahoo com> wrote:
>> >
>> >Hi,
>> >
>> >be sure to select the right POV-Ray version. It wold be good, if you
>> >download Mega POV with UV support.
>> >
>> >-tb
>> >
>> >>Okay, I checked all of the options and still can't find an answer to my
>> >>problem. I can create the .udo/.inc and import the .udo into Moray, and
>> >>assign it a material--but it just won't render. HELP!
>> >>
>> >>TIA
>> >>
>> >>"Thomas Baier" <NOS### [at] stmcu com> wrote in message
>> >>news:9130nsgao5vba7ft76lltf2q13330gbl3a@4ax.com...
>> >>Hi,
>> >>
>> >>this program is a small utility to view and convert 3D
>> >>files to a number of other 3D formats. Beside well known
>> >>features from V3.5 now full material conversion is supported.
>> >>
>> >>3DWin is available at
>> >>http://www.stmuc.com/thbaier/tools.html
>> >>
>> >>
>> >>What's new:
>> >>
>> >> * 3dto3d engine supports now solids like sphere, cylinder etc
>> >> * Protein Data Bank (*.pdb) import
>> >> * bug in OpenGL export fixed
>> >> * Batch import (registered version only)
>> >>
>> >>The Basics:
>> >>
>> >> * running unter Win95/98/NT4/W2K
>> >> * easy installation
>> >> * plugin architecture
>> >> * updates via support web page.
>> >> * clear and comfortable userinterface
>> >> * full help support
>> >> * robust and fast conversion routines
>> >> * reliable handling of larges scenes
>> >> * detailed statistics about conversion process
>> >> * supports polygon meshes including normals and uv vectors
>> >> * supports light and camera conversion
>> >> * supports material and image map conversion (registered version
>> >>only)
>> >>
>> >> Import:
>> >>
>> >> Generic ASCII format (*.raw)
>> >> 3dStudio (*.3ds, *.prj)
>> >> Lightwave (*.lwo, *.lws)
>> >>Autodesk (*.dxf)
>> >>WaveFront (*.obj)
>> >>Protein Data Bank (*.pdb)
>> >>
>> >> Export:
>> >> Generic ASCII format (*.raw)
>> >> 3dStudio (*.3ds, *.asc)
>> >> Lightwave (*.lws, *.lwo)
>> >> Autodesk (*.dxf)
>> >> VRML 1.0/2.0 (*.wrl)
>> >> POV-Ray and Moray (*.inc, *.udo)
>> >>WaveFront (*.obj)
>> >>OpenGL (*.C)
>> >>Renderman/BMRT (*.rib)
>> >>Lightflow (*.py)
>> >>
>> >>
>> >>
>> >
>> >
Post a reply to this message
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On Sat, 22 Jul 2000 14:50:55 -0700, Dennis McDaniel
<dmc### [at] softcom net> wrote:
Hi,
35 EURO.
>Moray plug-in (he asked wearily)? Also, being that 3D-Win will be shareware, how
>much will it cost (US$).
>
-tb
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From: Steven Durham
Subject: Re: Announce: 3DWin 4.1, a 3D file format converter
Date: 26 Jul 2000 14:52:21
Message: <397f3365$1@news.povray.org>
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Thomas Baier <NOS### [at] stmcu com> wrote in message
news:i00lns42ca68t4f8pd8f03qiu99s3aonpv@4ax.com...
> On Sat, 22 Jul 2000 14:50:55 -0700, Dennis McDaniel
> <dmc### [at] softcom net> wrote:
>
> Hi,
>
> 35 EURO.
> 1 Euro dollar=1US dollar AFAIK
Steven
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From: Warp
Subject: Re: Announce: 3DWin 4.1, a 3D file format converter
Date: 27 Jul 2000 04:13:27
Message: <397fef26@news.povray.org>
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In moray.win Steven Durham <ste### [at] earthlink net> wrote:
:> 1 Euro dollar=1US dollar AFAIK
1 Euro = 0.9423 US Dollar
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):_;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
Post a reply to this message
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