POV-Ray : Newsgroups : povray.general : Announce: 3DWin 4.1, a 3D file format converter : Re: Announce: 3DWin 4.1, a 3D file format converter Server Time
29 Jul 2024 00:26:48 EDT (-0400)
  Re: Announce: 3DWin 4.1, a 3D file format converter  
From: Thomas Baier
Date: 23 Jul 2000 01:15:03
Message: <8nvkns4bga1093urqo06d4krgq698nvlv5@4ax.com>
On Sat, 22 Jul 2000 14:50:55 -0700, Dennis McDaniel
<dmc### [at] softcomnet> wrote:

If you need texture conversion then you should register 3DWin. The
demo supports only a default material, as mentioned on my page.

-tb

>Thanks for the suggestions.  Now I can get it to render, but it will only use the
>default material.  Is this the function of the *_m.inc file?  I tried exporting
>again and unchecking materials in the options dialog.  This still renders, but
>doesn't display the imported object--as if it has an invisible texture (i.e. no
>"missing material" message).  So near and yet so far.  BTW, how close on the
>Moray plug-in (he asked wearily)?  Also, being that 3D-Win will be shareware, how
>much will it cost (US$).
>
>Thanks again.
>
>Thomas Baier wrote:
>
>> On Fri, 21 Jul 2000 14:03:38 -0700, "Dennis McDaniel"
>> <hyp### [at] yahoocom> wrote:
>>
>> Hi,
>>
>> i asume that your converted files renders well if go with provray
>> directly. V4.2 will include a version statement to enable mesh2
>> features in the current MegaPov version.
>>
>> If you want to use your 3DWin output with Moray you have to do some
>> things:
>>
>> enable udo/mdl output during POV-Ray export.
>>
>> copy *_p.inc, *_m.inc and *_o.inc to Moray\PovScen
>> copy all images to Moray\PovScen
>> copy *.mdl to Moray\mdl
>> copy *.udo to Moray\udo
>>
>> start Moray and load your mdl file.
>> Press F9 to render.
>>

>>
>> -tb
>>
>> >I downloaded Mega' (is that different than Mega' with UV support?) and it
>> >made no difference.  The POV message windows says it can't find one of the
>> >.inc files, but it's in the \udo directory with the .udo.  Any other
>> >suggestions?  It's killing me because I can see my model in the scene (which
>> >renders btw when I delete the UDO object) but can't get it to render.  I
>> >used SolidWorks to build the model then exported a .wrl, took that into
>> >Crossroads, exported a .3ds (also tried .dxf and .raw) and then used 3DWin
>> >to create the .udo/.inc's.  Whew!  No wonder I'm tired.  Thanks for all of
>> >your help.
>> >
>> >Dennis
>> >
>> >"Thomas Baier" <NOS### [at] stmcucom> wrote in message
>> >news:ukkfnskh7m502rf0tck1giasgrbd1od4i2@4ax.com...
>> >On Thu, 20 Jul 2000 15:16:40 -0700, "Dennis McDaniel"
>> ><hyp### [at] yahoocom> wrote:
>> >
>> >Hi,
>> >
>> >be sure to select the right POV-Ray version. It wold be good, if you
>> >download Mega POV with UV support.
>> >
>> >-tb
>> >
>> >>Okay, I checked all of the options and still can't find an answer to my
>> >>problem.  I can create the .udo/.inc and import the .udo into Moray, and
>> >>assign it a material--but it just won't render.  HELP!
>> >>
>> >>TIA
>> >>
>> >>"Thomas Baier" <NOS### [at] stmcucom> wrote in message
>> >>news:9130nsgao5vba7ft76lltf2q13330gbl3a@4ax.com...
>> >>Hi,
>> >>
>> >>this program is a small utility to view and convert 3D
>> >>files to a number of other 3D formats. Beside well known
>> >>features from V3.5 now full material conversion is supported.
>> >>
>> >>3DWin is available at
>> >>http://www.stmuc.com/thbaier/tools.html
>> >>
>> >>
>> >>What's new:
>> >>
>> >>  * 3dto3d engine supports now solids like sphere, cylinder etc
>> >>  * Protein Data Bank (*.pdb) import
>> >>  * bug in OpenGL export fixed
>> >>  * Batch import (registered version only)
>> >>
>> >>The Basics:
>> >>
>> >>  * running unter Win95/98/NT4/W2K
>> >>  * easy installation
>> >>  * plugin architecture
>> >>  * updates via support web page.
>> >>  * clear and comfortable userinterface
>> >>  * full help support
>> >>  * robust and fast conversion routines
>> >>  * reliable handling of larges scenes
>> >>  * detailed statistics about conversion process
>> >>  * supports polygon meshes including normals and uv vectors
>> >>  * supports light and camera conversion
>> >>  * supports material and image map conversion (registered version
>> >>only)
>> >>
>> >>   Import:
>> >>
>> >>   Generic ASCII format (*.raw)
>> >>   3dStudio (*.3ds, *.prj)
>> >>   Lightwave (*.lwo, *.lws)
>> >>Autodesk (*.dxf)
>> >>WaveFront (*.obj)
>> >>Protein Data Bank (*.pdb)
>> >>
>> >>   Export:
>> >>   Generic ASCII format (*.raw)
>> >>   3dStudio (*.3ds, *.asc)
>> >>   Lightwave (*.lws, *.lwo)
>> >>   Autodesk (*.dxf)
>> >>   VRML 1.0/2.0 (*.wrl)
>> >>   POV-Ray and Moray (*.inc, *.udo)
>> >>WaveFront (*.obj)
>> >>OpenGL (*.C)
>> >>Renderman/BMRT (*.rib)
>> >>Lightflow (*.py)
>> >>

>> >>
>> >>
>> >
>> >


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