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On Fri, 21 Jul 2000 14:03:38 -0700, "Dennis McDaniel"
<hyp### [at] yahoo com> wrote:
Hi,
i asume that your converted files renders well if go with provray
directly. V4.2 will include a version statement to enable mesh2
features in the current MegaPov version.
If you want to use your 3DWin output with Moray you have to do some
things:
enable udo/mdl output during POV-Ray export.
copy *_p.inc, *_m.inc and *_o.inc to Moray\PovScen
copy all images to Moray\PovScen
copy *.mdl to Moray\mdl
copy *.udo to Moray\udo
start Moray and load your mdl file.
Press F9 to render.
-tb
>I downloaded Mega' (is that different than Mega' with UV support?) and it
>made no difference. The POV message windows says it can't find one of the
>.inc files, but it's in the \udo directory with the .udo. Any other
>suggestions? It's killing me because I can see my model in the scene (which
>renders btw when I delete the UDO object) but can't get it to render. I
>used SolidWorks to build the model then exported a .wrl, took that into
>Crossroads, exported a .3ds (also tried .dxf and .raw) and then used 3DWin
>to create the .udo/.inc's. Whew! No wonder I'm tired. Thanks for all of
>your help.
>
>Dennis
>
>"Thomas Baier" <NOS### [at] stmcu com> wrote in message
>news:ukkfnskh7m502rf0tck1giasgrbd1od4i2@4ax.com...
>On Thu, 20 Jul 2000 15:16:40 -0700, "Dennis McDaniel"
><hyp### [at] yahoo com> wrote:
>
>Hi,
>
>be sure to select the right POV-Ray version. It wold be good, if you
>download Mega POV with UV support.
>
>-tb
>
>>Okay, I checked all of the options and still can't find an answer to my
>>problem. I can create the .udo/.inc and import the .udo into Moray, and
>>assign it a material--but it just won't render. HELP!
>>
>>TIA
>>
>>"Thomas Baier" <NOS### [at] stmcu com> wrote in message
>>news:9130nsgao5vba7ft76lltf2q13330gbl3a@4ax.com...
>>Hi,
>>
>>this program is a small utility to view and convert 3D
>>files to a number of other 3D formats. Beside well known
>>features from V3.5 now full material conversion is supported.
>>
>>3DWin is available at
>>http://www.stmuc.com/thbaier/tools.html
>>
>>
>>What's new:
>>
>> * 3dto3d engine supports now solids like sphere, cylinder etc
>> * Protein Data Bank (*.pdb) import
>> * bug in OpenGL export fixed
>> * Batch import (registered version only)
>>
>>The Basics:
>>
>> * running unter Win95/98/NT4/W2K
>> * easy installation
>> * plugin architecture
>> * updates via support web page.
>> * clear and comfortable userinterface
>> * full help support
>> * robust and fast conversion routines
>> * reliable handling of larges scenes
>> * detailed statistics about conversion process
>> * supports polygon meshes including normals and uv vectors
>> * supports light and camera conversion
>> * supports material and image map conversion (registered version
>>only)
>>
>> Import:
>>
>> Generic ASCII format (*.raw)
>> 3dStudio (*.3ds, *.prj)
>> Lightwave (*.lwo, *.lws)
>>Autodesk (*.dxf)
>>WaveFront (*.obj)
>>Protein Data Bank (*.pdb)
>>
>> Export:
>> Generic ASCII format (*.raw)
>> 3dStudio (*.3ds, *.asc)
>> Lightwave (*.lws, *.lwo)
>> Autodesk (*.dxf)
>> VRML 1.0/2.0 (*.wrl)
>> POV-Ray and Moray (*.inc, *.udo)
>>WaveFront (*.obj)
>>OpenGL (*.C)
>>Renderman/BMRT (*.rib)
>>Lightflow (*.py)
>>
>>
>>
>
>
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