POV-Ray : Newsgroups : povray.general : Announce: 3DWin 4.1, a 3D file format converter : Re: Announce: 3DWin 4.1, a 3D file format converter Server Time
29 Jul 2024 00:31:39 EDT (-0400)
  Re: Announce: 3DWin 4.1, a 3D file format converter  
From: Dennis McDaniel
Date: 22 Jul 2000 17:51:26
Message: <397A173F.A65AF062@softcom.net>
Thanks for the suggestions.  Now I can get it to render, but it will only use the
default material.  Is this the function of the *_m.inc file?  I tried exporting
again and unchecking materials in the options dialog.  This still renders, but
doesn't display the imported object--as if it has an invisible texture (i.e. no
"missing material" message).  So near and yet so far.  BTW, how close on the
Moray plug-in (he asked wearily)?  Also, being that 3D-Win will be shareware, how
much will it cost (US$).

Thanks again.

Thomas Baier wrote:

> On Fri, 21 Jul 2000 14:03:38 -0700, "Dennis McDaniel"
> <hyp### [at] yahoocom> wrote:
>
> Hi,
>
> i asume that your converted files renders well if go with provray
> directly. V4.2 will include a version statement to enable mesh2
> features in the current MegaPov version.
>
> If you want to use your 3DWin output with Moray you have to do some
> things:
>
> enable udo/mdl output during POV-Ray export.
>
> copy *_p.inc, *_m.inc and *_o.inc to Moray\PovScen
> copy all images to Moray\PovScen
> copy *.mdl to Moray\mdl
> copy *.udo to Moray\udo
>
> start Moray and load your mdl file.
> Press F9 to render.
>

>
> -tb
>
> >I downloaded Mega' (is that different than Mega' with UV support?) and it
> >made no difference.  The POV message windows says it can't find one of the
> >.inc files, but it's in the \udo directory with the .udo.  Any other
> >suggestions?  It's killing me because I can see my model in the scene (which
> >renders btw when I delete the UDO object) but can't get it to render.  I
> >used SolidWorks to build the model then exported a .wrl, took that into
> >Crossroads, exported a .3ds (also tried .dxf and .raw) and then used 3DWin
> >to create the .udo/.inc's.  Whew!  No wonder I'm tired.  Thanks for all of
> >your help.
> >
> >Dennis
> >
> >"Thomas Baier" <NOS### [at] stmcucom> wrote in message
> >news:ukkfnskh7m502rf0tck1giasgrbd1od4i2@4ax.com...
> >On Thu, 20 Jul 2000 15:16:40 -0700, "Dennis McDaniel"
> ><hyp### [at] yahoocom> wrote:
> >
> >Hi,
> >
> >be sure to select the right POV-Ray version. It wold be good, if you
> >download Mega POV with UV support.
> >
> >-tb
> >
> >>Okay, I checked all of the options and still can't find an answer to my
> >>problem.  I can create the .udo/.inc and import the .udo into Moray, and
> >>assign it a material--but it just won't render.  HELP!
> >>
> >>TIA
> >>
> >>"Thomas Baier" <NOS### [at] stmcucom> wrote in message
> >>news:9130nsgao5vba7ft76lltf2q13330gbl3a@4ax.com...
> >>Hi,
> >>
> >>this program is a small utility to view and convert 3D
> >>files to a number of other 3D formats. Beside well known
> >>features from V3.5 now full material conversion is supported.
> >>
> >>3DWin is available at
> >>http://www.stmuc.com/thbaier/tools.html
> >>
> >>
> >>What's new:
> >>
> >>  * 3dto3d engine supports now solids like sphere, cylinder etc
> >>  * Protein Data Bank (*.pdb) import
> >>  * bug in OpenGL export fixed
> >>  * Batch import (registered version only)
> >>
> >>The Basics:
> >>
> >>  * running unter Win95/98/NT4/W2K
> >>  * easy installation
> >>  * plugin architecture
> >>  * updates via support web page.
> >>  * clear and comfortable userinterface
> >>  * full help support
> >>  * robust and fast conversion routines
> >>  * reliable handling of larges scenes
> >>  * detailed statistics about conversion process
> >>  * supports polygon meshes including normals and uv vectors
> >>  * supports light and camera conversion
> >>  * supports material and image map conversion (registered version
> >>only)
> >>
> >>   Import:
> >>
> >>   Generic ASCII format (*.raw)
> >>   3dStudio (*.3ds, *.prj)
> >>   Lightwave (*.lwo, *.lws)
> >>Autodesk (*.dxf)
> >>WaveFront (*.obj)
> >>Protein Data Bank (*.pdb)
> >>
> >>   Export:
> >>   Generic ASCII format (*.raw)
> >>   3dStudio (*.3ds, *.asc)
> >>   Lightwave (*.lws, *.lwo)
> >>   Autodesk (*.dxf)
> >>   VRML 1.0/2.0 (*.wrl)
> >>   POV-Ray and Moray (*.inc, *.udo)
> >>WaveFront (*.obj)
> >>OpenGL (*.C)
> >>Renderman/BMRT (*.rib)
> >>Lightflow (*.py)
> >>

> >>
> >>
> >
> >


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