POV-Ray : Newsgroups : povray.binaries.utilities : Wood program but still develop Server Time
4 May 2024 07:21:24 EDT (-0400)
  Wood program but still develop (Message 26 to 35 of 68)  
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From: And
Subject: Re: Wood program but still develop
Date: 15 May 2022 10:25:00
Message: <web.62810c255b6ed24a7adfb56aa81652d@news.povray.org>
And this one about 0.01m.

With some artifact during the position it shows staggered.
I should think a better method.


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From: And
Subject: Re: Wood program but still develop
Date: 15 May 2022 11:00:00
Message: <web.6281144d5b6ed24a7adfb56aa81652d@news.povray.org>
I'm satisfied with this one, but with heavier coverage it is not so natural.
And variety for the height is a problem (I cancelled the original form, the new
one is list-to-do).

I found pigment_map should be a better method to composite the base color with
the thin fiber. Thus the fiber can be a darker color than the base. I still use
the 'average', but I will rewrite it.


If the output pigment want to maintain the fiber length, wood heart is another
challenge, I have tried some method, but no perfect one.


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From: And
Subject: Re: Wood program but still develop
Date: 16 May 2022 09:20:00
Message: <web.62824ec25b6ed24d2153b25aa81652d@news.povray.org>
"Bald Eagle" <cre### [at] netscapenet> wrote:
> "And" <49341109@ntnu.edu.tw> wrote:
> > "Bald Eagle" <cre### [at] netscapenet> wrote:
> When you abrade wood, erode it - like with driftwood, or stain it, you get an
> enhancement of the grain.  This is due to the alternating hard/soft regions, and
> usually the soft regions are light, and the harder regions are more brown.

Thanks for this knowledge.




>
> > > Holes due to boring insects
> > > "checking" (cracks) due to splitting when cut wood is rapidly dried
> >
> > Are you a professional person? Maybe we can discuss it. I don't know so much
> > about it.
>
> I don't do anything with wood for a living, but I've felled, sawn, and worked
> with lots of different wood.  And made plenty of mistakes.

Here is no chance to fell a tree, not to mention I'm living in a city. Such a
thing is secluded to me, so I have respect to the people who can do these
things.



> > > Then there's the fun of formulating pigment/texture maps for all of the
> > > different species...  ;)


That's right, I will use pigment_map, but this is a picture I rendered, improved
the defect yesterday, and this is a two layered(in fact average of two) pattern
with different fiber length, eliminate some artifact about the coherence.


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From: And
Subject: Re: Wood program but still develop
Date: 17 May 2022 09:20:00
Message: <web.6283a0ca5b6ed24d2153b25aa81652d@news.povray.org>
Before continue the pigment_map and color, I tried a incredible detail idea
yesterday that I thought recently. Can be a new target to complete in the
future.

It is the knot.
But I'm willing to develop this feature with not so accurate shape only, I'd
like to implement it with (as much as possible) simple mathematical formula.


https://www.researchgate.net/figure/Longitudinal-section-through-a-tree-trunk-and-branch-Mueller-et-al-2006_fig1_274618
751


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From: And
Subject: Re: Wood program but still develop
Date: 24 May 2022 05:05:00
Message: <web.628c9ec65b6ed24213813f7aa81652d@news.povray.org>
Composite pigment_map and functions is more cumbersome than I think. I only
treat preconceived it easy.

The earlywood color and merge effect is not bad, but maybe strange at latewood.
Not know, should look the side cross section,  but for the purpose of trying the
pigment/color_map as quickly, I don't fix that varying function (vs height) yet.

This picture take 18m47s render time, It will slow down when combine more
(layer, concept)s.
And my main method is distinguish the heartwood, inner-sapwood, mid-sapwood,
outer-sapwood..., this one I only detail the mid-sapwood.


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From: Bald Eagle
Subject: Re: Wood program but still develop
Date: 24 May 2022 06:55:00
Message: <web.628cb8f85b6ed241f9dae3025979125@news.povray.org>
"And" <49341109@ntnu.edu.tw> wrote:

> This picture take 18m47s render time, It will slow down when combine more
> (layer, concept)s.

That seems like a very long time for such a simple render.  I would imagine that
you can get a similar result a lot faster if the troubles were identified and
optimised.  I like to consult Inigo Quilez, and Martijn Steinrucker (Art of
Code), since their approach to computer graphics is very different, and forces
me to consider different approaches and ways to simplify and optimize any
function-based code I'm interested in writing.
TOK always has a way of slicing through a lot of these problems like a laser,
but I think it's very educational to explore a number of approaches before
others offer up solutions of their own.

> And my main method is distinguish the heartwood, inner-sapwood, mid-sapwood,
> outer-sapwood..., this one I only detail the mid-sapwood.

As slow as it is, I think that middle layer is looking great, and your progress
in this project is definitely showing incremental successes!  :)


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From: And
Subject: Re: Wood program but still develop
Date: 24 May 2022 10:10:00
Message: <web.628ce6465b6ed24213813f7aa81652d@news.povray.org>
"Bald Eagle" <cre### [at] netscapenet> wrote:
> "And" <49341109@ntnu.edu.tw> wrote:
>
> > This picture take 18m47s render time, It will slow down when combine more
> > (layer, concept)s.
>
> That seems like a very long time for such a simple render.  I would imagine that
> you can get a similar result a lot faster if the troubles were identified and
> optimised.  I like to consult Inigo Quilez, and Martijn Steinrucker (Art of
> Code), since their approach to computer graphics is very different, and forces
> me to consider different approaches and ways to simplify and optimize any
> function-based code I'm interested in writing.
Thank you. I never develop my (not chinese)social circle besides news.povray.
Maybe I can try someday.

And, that rendered picture is a 3D one, not a pattern. It turn on radiosity and
rendered using my notebook, so I'm not suspect this situation too much.



> TOK always has a way of slicing through a lot of these problems like a laser,
> but I think it's very educational to explore a number of approaches before
> others offer up solutions of their own.
>
> > And my main method is distinguish the heartwood, inner-sapwood, mid-sapwood,
> > outer-sapwood..., this one I only detail the mid-sapwood.
>
> As slow as it is, I think that middle layer is looking great, and your progress
> in this project is definitely showing incremental successes!  :)

Thanks.


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From: And
Subject: Re: Wood program but still develop
Date: 24 May 2022 10:30:00
Message: <web.628ceade5b6ed24213813f7aa81652d@news.povray.org>
With a very similar setting, whole box, I redraw the shape. There is an artifact
line...,
Now I know it does not finish yet.

My personal purpose is output the UV-map for some mesh 3D model, I modeling them
in Blender now.


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From: jr
Subject: Re: Wood program but still develop
Date: 25 May 2022 11:00:00
Message: <web.628e43bf5b6ed24879e196a6cde94f1@news.povray.org>
hi,

"And" <49341109@ntnu.edu.tw> wrote:
> ...
> Now I know it does not finish yet.

do you always do "blocks", or have you put the texture to use yet?  (thinking,
eg, the distribution 'woodbox.pov' scene, or such)


regards, jr.


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From: And
Subject: Re: Wood program but still develop
Date: 25 May 2022 11:35:00
Message: <web.628e4c0b5b6ed24a93c4999aa81652d@news.povray.org>
First experiment to apply knot distortion to the base shape.

Very experimental trying. potentiality...?


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