POV-Ray : Newsgroups : povray.binaries.scene-files : Greg's seasnake flocking algorithm Server Time
3 Sep 2024 02:16:09 EDT (-0400)
  Greg's seasnake flocking algorithm (Message 1 to 4 of 4)  
From: Greg M  Johnson
Subject: Greg's seasnake flocking algorithm
Date: 20 Aug 1999 12:10:09
Message: <37bd7de1@news.povray.org>
I have posted some animations based on my flocking algorithm in p.b.a..
Enclosed are two files that can be used to recreate one of my scenes.
First, run the write.pov in povray to create an INC.  Then, run the
read.pov scene to create a series of TGA's.   Set up or INI file for 1
frame when you write and 375 frames when you read!

I hope that they are functional.  I only added a few extra comments to
make it easier to understand: it's still a quite bit messy with many
instances of commented out text.  That's just how I work.

Enjoy.


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Attachments:
Download 'tbchasewrite03.pov.txt' (7 KB) Download 'tbchaseread03.pov.txt' (5 KB)

From: Greg M  Johnson
Subject: ERROR: SORRY!
Date: 20 Aug 1999 12:17:18
Message: <37bd7f8e@news.povray.org>
In the write file, line 74 now reads:

#while(tt<framenum+360)//*clock+17)

Whereas it should read:

#while(tt<framenum)

Sorry.



"Greg M. Johnson" wrote:

> I have posted some animations based on my flocking algorithm in p.b.a..
> Enclosed are two files that can be used to recreate one of my scenes.
> First, run the write.pov in povray to create an INC.  Then, run the
> read.pov scene to create a series of TGA's.   Set up or INI file for 1
> frame when you write and 375 frames when you read!
>
> I hope that they are functional.  I only added a few extra comments to
> make it easier to understand: it's still a quite bit messy with many
> instances of commented out text.  That's just how I work.
>
> Enjoy.
>
>   ------------------------------------------------------------------------
>                          Name: tbchasewrite03.pov
>    tbchasewrite03.pov    Type: POV-Ray scene file
(application/x-unknown-content-type-POV-Ray.Scene)
>                      Encoding: base64
>
>                         Name: tbchaseread03.pov
>    tbchaseread03.pov    Type: POV-Ray scene file
(application/x-unknown-content-type-POV-Ray.Scene)
>                     Encoding: base64


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From: Greg M  Johnson
Subject: Re: ERROR: SORRY!
Date: 20 Aug 1999 12:18:28
Message: <37bd7fd4@news.povray.org>
Well, I may as well send out the corrected version,  yes? ......

"Greg M. Johnson" wrote:

> In the write file, line 74 now reads:
>
> #while(tt<framenum+360)//*clock+17)
>
> Whereas it should read:
>
> #while(tt<framenum)
>
> Sorry.
>
> "Greg M. Johnson" wrote:
>
> > I have posted some animations based on my flocking algorithm in p.b.a..
> > Enclosed are two files that can be used to recreate one of my scenes.
> > First, run the write.pov in povray to create an INC.  Then, run the
> > read.pov scene to create a series of TGA's.   Set up or INI file for 1
> > frame when you write and 375 frames when you read!
> >
> > I hope that they are functional.  I only added a few extra comments to
> > make it easier to understand: it's still a quite bit messy with many
> > instances of commented out text.  That's just how I work.
> >
> > Enjoy.
> >
> >   ------------------------------------------------------------------------
> >                          Name: tbchasewrite03.pov
> >    tbchasewrite03.pov    Type: POV-Ray scene file
(application/x-unknown-content-type-POV-Ray.Scene)
> >                      Encoding: base64
> >
> >                         Name: tbchaseread03.pov
> >    tbchaseread03.pov    Type: POV-Ray scene file
(application/x-unknown-content-type-POV-Ray.Scene)
> >                     Encoding: base64


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Attachments:
Download 'tbchasewrite03.pov.txt' (7 KB)

From: Bob Hughes
Subject: Re: ERROR: SORRY!
Date: 21 Aug 1999 14:58:42
Message: <37bef6e2@news.povray.org>
Fun just to look through the file itself. The POV-Ray version of
collision detection and gravity looks only vaguely familiar ( I say it
like this because that's all I knew of when I did some Basic
programming using the formulations of others.

Bob

Greg M. Johnson <"gregj;-)56590"@aol.c;-)om> wrote in message
news:37bd7fd4@news.povray.org...
> Well, I may as well send out the corrected version,  yes? ......
>
> "Greg M. Johnson" wrote:
>
> > In the write file, line 74 now reads:
> >
> > #while(tt<framenum+360)//*clock+17)
> >
> > Whereas it should read:
> >
> > #while(tt<framenum)
> >
> > Sorry.
> >
> > "Greg M. Johnson" wrote:
> >
> > > I have posted some animations based on my flocking algorithm in
p.b.a..
> > > Enclosed are two files that can be used to recreate one of my
scenes.
> > > First, run the write.pov in povray to create an INC.  Then, run
the
> > > read.pov scene to create a series of TGA's.   Set up or INI file
for 1
> > > frame when you write and 375 frames when you read!
> > >
> > > I hope that they are functional.  I only added a few extra
comments to
> > > make it easier to understand: it's still a quite bit messy with
many
> > > instances of commented out text.  That's just how I work.
> > >
> > > Enjoy.
> > >
> >
  --------------------------------------------------------------------
----
> > >                          Name: tbchasewrite03.pov
> > >    tbchasewrite03.pov    Type: POV-Ray scene file
(application/x-unknown-content-type-POV-Ray.Scene)
> > >                      Encoding: base64
> > >
> > >                         Name: tbchaseread03.pov
> > >    tbchaseread03.pov    Type: POV-Ray scene file
(application/x-unknown-content-type-POV-Ray.Scene)
> > >                     Encoding: base64
>


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