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Fun just to look through the file itself. The POV-Ray version of
collision detection and gravity looks only vaguely familiar ( I say it
like this because that's all I knew of when I did some Basic
programming using the formulations of others.
Bob
Greg M. Johnson <"gregj;-)56590"@aol.c;-)om> wrote in message
news:37bd7fd4@news.povray.org...
> Well, I may as well send out the corrected version, yes? ......
>
> "Greg M. Johnson" wrote:
>
> > In the write file, line 74 now reads:
> >
> > #while(tt<framenum+360)//*clock+17)
> >
> > Whereas it should read:
> >
> > #while(tt<framenum)
> >
> > Sorry.
> >
> > "Greg M. Johnson" wrote:
> >
> > > I have posted some animations based on my flocking algorithm in
p.b.a..
> > > Enclosed are two files that can be used to recreate one of my
scenes.
> > > First, run the write.pov in povray to create an INC. Then, run
the
> > > read.pov scene to create a series of TGA's. Set up or INI file
for 1
> > > frame when you write and 375 frames when you read!
> > >
> > > I hope that they are functional. I only added a few extra
comments to
> > > make it easier to understand: it's still a quite bit messy with
many
> > > instances of commented out text. That's just how I work.
> > >
> > > Enjoy.
> > >
> >
--------------------------------------------------------------------
----
> > > Name: tbchasewrite03.pov
> > > tbchasewrite03.pov Type: POV-Ray scene file
(application/x-unknown-content-type-POV-Ray.Scene)
> > > Encoding: base64
> > >
> > > Name: tbchaseread03.pov
> > > tbchaseread03.pov Type: POV-Ray scene file
(application/x-unknown-content-type-POV-Ray.Scene)
> > > Encoding: base64
>
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