Well, I may as well send out the corrected version, yes? ......
"Greg M. Johnson" wrote:
> In the write file, line 74 now reads:
>
> #while(tt<framenum+360)//*clock+17)
>
> Whereas it should read:
>
> #while(tt<framenum)
>
> Sorry.
>
> "Greg M. Johnson" wrote:
>
> > I have posted some animations based on my flocking algorithm in p.b.a..
> > Enclosed are two files that can be used to recreate one of my scenes.
> > First, run the write.pov in povray to create an INC. Then, run the
> > read.pov scene to create a series of TGA's. Set up or INI file for 1
> > frame when you write and 375 frames when you read!
> >
> > I hope that they are functional. I only added a few extra comments to
> > make it easier to understand: it's still a quite bit messy with many
> > instances of commented out text. That's just how I work.
> >
> > Enjoy.
> >
> > ------------------------------------------------------------------------
> > Name: tbchasewrite03.pov
> > tbchasewrite03.pov Type: POV-Ray scene file
(application/x-unknown-content-type-POV-Ray.Scene)
> > Encoding: base64
> >
> > Name: tbchaseread03.pov
> > tbchaseread03.pov Type: POV-Ray scene file
(application/x-unknown-content-type-POV-Ray.Scene)
> > Encoding: base64
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