POV-Ray : Newsgroups : povray.binaries.scene-files : Greg's seasnake flocking algorithm : ERROR: SORRY! Server Time
3 Sep 2024 00:15:43 EDT (-0400)
  ERROR: SORRY!  
From: Greg M  Johnson
Date: 20 Aug 1999 12:17:18
Message: <37bd7f8e@news.povray.org>
In the write file, line 74 now reads:

#while(tt<framenum+360)//*clock+17)

Whereas it should read:

#while(tt<framenum)

Sorry.



"Greg M. Johnson" wrote:

> I have posted some animations based on my flocking algorithm in p.b.a..
> Enclosed are two files that can be used to recreate one of my scenes.
> First, run the write.pov in povray to create an INC.  Then, run the
> read.pov scene to create a series of TGA's.   Set up or INI file for 1
> frame when you write and 375 frames when you read!
>
> I hope that they are functional.  I only added a few extra comments to
> make it easier to understand: it's still a quite bit messy with many
> instances of commented out text.  That's just how I work.
>
> Enjoy.
>
>   ------------------------------------------------------------------------
>                          Name: tbchasewrite03.pov
>    tbchasewrite03.pov    Type: POV-Ray scene file
(application/x-unknown-content-type-POV-Ray.Scene)
>                      Encoding: base64
>
>                         Name: tbchaseread03.pov
>    tbchaseread03.pov    Type: POV-Ray scene file
(application/x-unknown-content-type-POV-Ray.Scene)
>                     Encoding: base64


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