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1 May 2024 20:29:43 EDT (-0400)
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From: jr
Subject: Re: Abstract landscape rendering 3
Date: 23 Feb 2023 01:10:00
Message: <web.63f702f9b7a8ee2c9091ae0b6cde94f1@news.povray.org>
hi,

"Mike Miller" <mil### [at] gmailcom> wrote:
> ...
> Back then I hand drafted the elevations and plans on grid paper. Today I use a
> mix of CAD, utilities, and grid paper. I'll try to pull something together that
> explains the process.

paper.  I remember that :-).  thanks.


regards, jr.


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From: s day
Subject: Re: Abstract landscape rendering 3
Date: 23 Feb 2023 05:35:00
Message: <web.63f74142b7a8ee2c9c0c57bd6a8f0b95@news.povray.org>
"Mike Miller" <mil### [at] gmailcom> wrote:
> "s.day" <s.d### [at] uelacuk> wrote:
> > "Mike Miller" <https://639cef3628e1f.site123.me/> wrote:
> > >
> > > Thanks,
> > > here's a variation of that concept. Replacing the sphere points with blobs -
> > > populating a 2nd blob surface.
> >
> > Wait.. "The" Mike Miller aka jack in the box Mike Miler?
> >
> > I have to say you are the reason I picked up Povray from PC Format magazine in
> > 1993 so glad to see you are back and a big thank you for the inspiration.
> >
> > Also, great abstract landscapes, this one is my favourite.
> >
> > Sean
>
> Thanks Sean,
> you're showing your age. :) I was just thinking about CTDS script for smooth
> forms. I used it extensively for Jack's face.

Too true, despite my age I remember the disappointment of leaving the Jack on
the rollercoaster image rendering overnight on my 386 and only having the ball
on top of his hat to look at in the morning ;-)

I had to leave it running just to prove to myself that the image on the magazine
all came from a text file, blew my mind back then as I had not even heard of
raytracing ;-)

Glad to see you are back in the saddle (and very prolific looking at the images
you have posted).

Sean


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From: Cousin Ricky
Subject: Re: Abstract landscape rendering 3
Date: 23 Feb 2023 07:56:43
Message: <63f7628b$1@news.povray.org>
On 2023-02-22 17:56 (-4), Mike Miller wrote:
> Paolo Gibellini <p.g### [at] gmailcom> wrote:
>>
>> I well remember this one!
> 
> Really - good memory...it was only 31 years ago. haha

I remember both the train station scene and the fish, but it had to have
been less than 20 years ago.  I don't remember where I saw them.


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From: s day
Subject: Re: Abstract landscape rendering 3
Date: 23 Feb 2023 08:50:00
Message: <web.63f76eebb7a8ee2c9c0c57bd6a8f0b95@news.povray.org>
Cousin Ricky <ric### [at] yahoocom> wrote:
> On 2023-02-22 17:56 (-4), Mike Miller wrote:
> > Paolo Gibellini <p.g### [at] gmailcom> wrote:
> >>
> >> I well remember this one!
> >
> > Really - good memory...it was only 31 years ago. haha
>
> I remember both the train station scene and the fish, but it had to have
> been less than 20 years ago.  I don't remember where I saw them.

Fish13.pov was I believe part of the Povray demo scene files at one point.


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From: Alain Martel
Subject: Re: Abstract landscape rendering 3
Date: 23 Feb 2023 09:45:26
Message: <63f77c06$1@news.povray.org>
Le 2023-02-22 à 10:56, Mike Miller a écrit :
> =?UTF-8?Q?J=c3=b6rg_=22Yadgar=22_Bleimann?= <yaz### [at] gmxde> wrote:
>> Hi(gh)!
>>
>> On 20.02.23 20:12, Mike Miller wrote:
>>
>>> Thanks Sean,
>>> you're showing your age. :) I was just thinking about CTDS script for smooth
>>> forms. I used it extensively for Jack's face.
>>>
>>
>> So you are in fact the same Mike Miller who posted the image attached
>> here almost 20 years ago?
>>
>> See you in Khyberspace!
>>
>> Yadgar
>>
>> Now playing: Onward (Yes)
> 
> Not sure who did that rendering. It is a train model I did in 92. haha 30 years
> ago.... sounds worse. :) Attached is a quick comp of a few renderings with the
> train and the Jack model I was working on at the time.
> Thanks
I did render those.


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From: Alain Martel
Subject: Re: Abstract landscape rendering 3
Date: 23 Feb 2023 09:46:19
Message: <63f77c3b$1@news.povray.org>
Le 2023-02-22 à 11:49, Mike Miller a écrit :
> yesbird <sya### [at] gmailcom> wrote:
>> On 22/02/2023 18:56, Mike Miller wrote:
>>> Not sure who did that rendering. It is a train model I did in 92. haha 30 years
>>> ago.... sounds worse. :) Attached is a quick comp of a few renderings with the
>>> train and the Jack model I was working on at the time.
>>> Thanks
>> I like this fish, geometry and texturing are very accurate !
>> --
>> YB
> 
> 
> Thanks. Attached is an old test rendering of the fish form prior to image
> mapping the texture.
That's a classic.


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From: Alain Martel
Subject: Re: Abstract landscape rendering 3
Date: 23 Feb 2023 09:47:05
Message: <63f77c69$1@news.povray.org>
Le 2023-02-23 à 08:49, s.day a écrit :
> Cousin Ricky <ric### [at] yahoocom> wrote:
>> On 2023-02-22 17:56 (-4), Mike Miller wrote:
>>> Paolo Gibellini <p.g### [at] gmailcom> wrote:
>>>>
>>>> I well remember this one!
>>>
>>> Really - good memory...it was only 31 years ago. haha
>>
>> I remember both the train station scene and the fish, but it had to have
>> been less than 20 years ago.  I don't remember where I saw them.
> 
> Fish13.pov was I believe part of the Povray demo scene files at one point.
> 
Still is one of the demo.


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From: Cousin Ricky
Subject: Re: Abstract landscape rendering 3
Date: 23 Feb 2023 17:13:59
Message: <63f7e527$1@news.povray.org>
On 2023-02-23 10:47 (-4), Alain Martel wrote:
> Le 2023-02-23 à 08:49, s.day a écrit :
>> Cousin Ricky <ric### [at] yahoocom> wrote:
>>>
>>> I remember both the train station scene and the fish, but it had to have
>>> been less than 20 years ago.  I don't remember where I saw them.
>>
>> Fish13.pov was I believe part of the Povray demo scene files at one
>> point.
>>
> Still is one of the demo.

Now this is weird.
 - The image fish13.png exists in my user documents directory tree.
 - The file fish13.pov exists in the root level /usr directory tree
   under povray-3.7.  (This is a Unix equivalent of the Program Files
   directory)
 - Both files are indexed in allscene/index.html in my user documents
   directory tree.
 - But the file fish13.pov is nowhere in my POV-Ray installation staging
   directory, nor in my user documents directory tree, nor in the zip
   file.

How did this scene get installed and rendered when it isn't in the 3.7
download?

The only thing I could figure is that it got installed while POV-Ray 3.7
was still in beta testing, but was deleted before the final release.  My
fish13.pov is date stamped 2013-Feb-24, which was near the end of the
release candidate phase.  (My fish13.png is date stamped 2015-Jan-03,
nearly 2 years later, but the render script searches the /usr/local
directory.)  Mike's ionic5 scene is also missing from the download.
Perhaps the dev team dropped it because they couldn't find Mike for
re-licensing?  Chris?

I cannot find the train station scene anywhere, but I know I have seen
it before.


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From: Mike Miller
Subject: Re: Abstract landscape rendering 3
Date: 23 Feb 2023 18:45:00
Message: <web.63f7f89db7a8ee2ca30d213ddabc9342@news.povray.org>
Cousin Ricky <ric### [at] yahoocom> wrote:
> On 2023-02-23 10:47 (-4), Alain Martel wrote:
> >> Cousin Ricky <ric### [at] yahoocom> wrote:
> >>>
> >>> I remember both the train station scene and the fish, but it had to have
> >>
> >> Fish13.pov was I believe part of the Povray demo scene files at one
> >> point.
> >>
> > Still is one of the demo.
>
> Now this is weird.
>  - The image fish13.png exists in my user documents directory tree.
>  - The file fish13.pov exists in the root level /usr directory tree
>    under povray-3.7.  (This is a Unix equivalent of the Program Files
>    directory)
>  - Both files are indexed in allscene/index.html in my user documents
>    directory tree.
>  - But the file fish13.pov is nowhere in my POV-Ray installation staging
>    directory, nor in my user documents directory tree, nor in the zip
>    file.
>
> How did this scene get installed and rendered when it isn't in the 3.7
> download?
>
> The only thing I could figure is that it got installed while POV-Ray 3.7
> was still in beta testing, but was deleted before the final release.  My
> fish13.pov is date stamped 2013-Feb-24, which was near the end of the
> release candidate phase.  (My fish13.png is date stamped 2015-Jan-03,
> nearly 2 years later, but the render script searches the /usr/local
> directory.)  Mike's ionic5 scene is also missing from the download.
> Perhaps the dev team dropped it because they couldn't find Mike for
> re-licensing?  Chris?
>
> I cannot find the train station scene anywhere, but I know I have seen
> it before.


I found fish13.pov in my archives and currently cleaning it up for yesbird. I'm
imbedding the CTDS (connect the dots smoothly) #declares and wrapping it as a
macro to become fish13.inc.

I should have the train station, ionic5, and most all of the stuff I posted in
the early 90's. Let me know if you what anything uploaded. Thanks :)

Depending on complexity of the scene file I may just write a conversion script
to handle the syntax changes for these old scenes. Particularly files that use
CTDS. Lots of non-comma delineated transforms and scales.

Attached is an image I found while searching archives. It was a
collaboration rendering celebration POV 1 year anniversary. I think Dan Farmer
did the cake? Chris Wells might have had a hand. I did the card, balloons and
bugs. ...lol.
 Mike


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Attachments:
Download 'pov_birthday_card.jpg' (137 KB)

Preview of image 'pov_birthday_card.jpg'
pov_birthday_card.jpg


 

From: yesbird
Subject: Re: Abstract landscape rendering 3
Date: 24 Feb 2023 07:15:57
Message: <28915bcc-f017-ce57-b1d6-1c079320242d@gmail.com>
On 24/02/2023 02:41, Mike Miller wrote:
Hi, Mike.
> I found fish13.pov in my archives and currently cleaning it up for yesbird. I'm
> imbedding the CTDS (connect the dots smoothly) #declares and wrapping it as a
> macro to become fish13.inc.

As I wrote in objects.collection, I've done almost all of this work, but 
if you already have some result, please send it to me - I will merge it 
with mine version, to get best from both.

> I should have the train station, ionic5, and most all of the stuff I posted in
> the early 90's. Let me know if you what anything uploaded. Thanks :)
I will be glad to top up my collection from your archive, if you share 
the examples.

> Depending on complexity of the scene file I may just write a conversion script
> to handle the syntax changes for these old scenes. Particularly files that use
> CTDS. Lots of non-comma delineated transforms and scales.
It will really help, as I have a lot of difficulties while upgraded 
fish13 to 3.8, and still have some of them (transformation collisions 
after putting a commas, according new syntax)

> I did the card, balloons and
> bugs. ...lol.
Could you send me a bugs, please ? I will make beetles from them )
--
YB


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